Duskbringer weapons: Difference between revisions
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(Updated to template, began destubbing) |
(Updated templates and tables, clarified difference between Daybringer vs Nightbringer vs Duskbringer options with itemtiermulti. This page may need further tweaking and combining as much of the script is duplicated in the different forms, this would have to first be verified by testing verb trap differences between forms.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[ |
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by GM Retser and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Analyze== |
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|item=Daybringer <!-- REQUIRED: Must be entered as Item Type --> |
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Below is the tier 1 {{boldmono|ANALYZE}} for a Daybringer weapon. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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<pre{{log2}}><nowiki> |
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'''Daybringer''' weapons are the original version of the script released in 2021, with [[#Nightbringer|Nightbringer]] weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. |
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You take a closer look at a damascened invar gimlet knife with a golden hilt. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze the invar gimlet knife and sense that the creator has provided the following information: |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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DAYBRINGER |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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-------------------------------------------------------------------------------------------------- |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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Verbs |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:<h3>Tier 1</h3> |
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:At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. |
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:<h4>Analyze</h4> |
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<pre{{log2}}>You analyze your composite bow and sense that the creator has provided the following information: |
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{{blue|DAYBRINGER}} |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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{{blue|Verbs}} |
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PROD ON/OFF Daybringer/Nightbringer Flares |
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RAISE Charges the light/darkness within. |
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RUB Cauterize a wound with light/dark. |
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PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. |
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{{blue|Unlocked Abilities}} |
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{{blue|Daybringer Flares}} |
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Fire flares against the living and plasma against the undead. |
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Provides 5% chance to double flare against the undead. |
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{{blue|Status:}} ON |
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{{blue|Daylight}} |
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Allows the wielder to store energy within the composite bow. |
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Cooldown: 2 minutes |
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Verb: Raise |
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{{blue|Status:}} Ready |
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General Information |
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{{blue|Tier:}} 1 |
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{{blue|Status:}} Inactive |
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{{blue|Light Stored:}} 0/100 |
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Customization |
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{{blue|Color 1:}} white {{blue|Color 2:}} crimson |
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{{blue|Gem:}} a golden topaz |
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Inactive Weapon Customization |
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{{blue|Article:}} a dull |
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{{blue|Adjective:}} composite |
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{{blue|Long (Post Noun):}} |
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Active Weapon Customization |
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{{blue|Article:}} a fiery |
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{{blue|Adjective:}} composite |
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{{blue|Long (Post Noun):}} |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Status |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE |
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! scope="row" role="rowheader"| |
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|[Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container] |
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|N/A |
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|- |
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| colspan="3" style="text-align:center"|Toggles auto-activation |
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|- |
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! scope="row" role="rowheader" rowspan="4"|PROD |
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! scope="row" role="rowheader"|Inactive |
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|Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
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|N/A |
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|- |
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! scope="row" role="rowheader" rowspan="2"|Active |
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|You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="3" style="text-align:center"|Turns flares on and off. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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! scope="row" role="rowheader"|Activates |
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|You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
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|Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
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|- |
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! scope="row" role="rowheader"|Deactivates |
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|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="4"|RAISE |
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! scope="row" role="rowheader"|Inside |
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|The composite bow does not seem to react to your attempt to raise it.<br>[This can only be done outside.] |
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|N/A |
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|- |
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! scope="row" role="rowheader"|Not ready |
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|The composite bow does not seem ready to receive more light. |
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|N/A |
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|- |
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! scope="row" role="rowheader"|Ready |
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|You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="3" style="text-align:center"|Charges the weapon. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|RUB |
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! scope="row" role="rowheader"|Inactive |
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|Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Active, not charged |
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|The composite bow does not have enough light stored within a golden topaz. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Active, charged |
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|You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="3" style="text-align:center"|Cauterizes a wound. |
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|} |
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:<h3>Tier 2</h3> |
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:Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. |
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:<h4>Analyze</h4> |
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:<small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 1 and tier 2.''</small> |
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<pre{{log2}}> {{blue|Verbs}} |
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CAST Magical charging with spells. |
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LOWER Summons a ball of energy to assist you. |
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WAVE Fluff |
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{{blue|Unlocked Abilities}} |
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{{blue|Daylight Anomaly}} |
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Creates an anomaly of daylight to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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{{blue|Cooldown:}} 60 minutes |
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{{blue|Duration:}} 4-8 minutes based on tier |
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{{blue|Cost:}} 100 Light |
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{{blue|Verb:}} Lower |
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{{blue|Status:}} Ready</pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|CAST |
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| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
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| Person gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
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|- |
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! scope="row" role="rowheader"|LOWER |
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| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.<br>The red ember light zips up to you. |
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| Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.<br>A ball of red ember light zips up to Person. |
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|- |
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! scope="row" role="rowheader"|WAVE |
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| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
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| Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
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|} |
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:<h3>Tier 3</h3> |
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:Tier 3 adds the Daylight Infusion healing ability, and improves most abilities. |
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:<h4>Analyze</h4> |
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:<small>''Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 2 and tier 3.''</small> |
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<pre{{log2}}> {{blue|Verbs}} |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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{{blue|Unlocked Abilities}} |
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{{blue|Daylight Infusion}} |
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Heals the wielder using stored energy from within the composite bow. |
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{{blue|Cooldown:}} 30 minutes |
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{{blue|Cost:}} 25 Light |
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{{blue|Verb:}} Touch |
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{{blue|Status:}} Ready</pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|TAP |
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| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
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| Person taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SPIN |
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| You spin your long bow end over end in front of you, a wake of red ember flames blur its form. |
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| Person spins his long bow end over end in front of him, a wake of red ember flames blur its form. |
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|} |
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:<h3>Tier 4</h3> |
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:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form. |
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:<h4>Analyze</h4> |
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<pre{{log2}}>You analyze your long bow and sense that the creator has provided the following information: |
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{{blue|DAYBRINGER}} |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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{{blue|Verbs}} |
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PROD ON/OFF Daybringer Flares |
PROD ON/OFF Daybringer Flares |
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Line 15: | Line 215: | ||
RUB Cauterize a wound for light. |
RUB Cauterize a wound for light. |
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PUSH Activate or Deactivate. |
PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of light to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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Unlocked Abilities |
{{blue|Unlocked Abilities}} |
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Daybringer Flares |
{{blue|Daybringer Flares}} |
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Fire flares against the living and plasma against the undead. |
Fire flares against the living and plasma against the undead. |
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Provides |
Provides 20% chance to double flare against the undead. |
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Status: ON |
{{blue|Status:}} ON |
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Daylight |
{{blue|Daylight}} |
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Allows the wielder to store light within the |
Allows the wielder to store light within the long bow. |
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Cooldown: 2 minutes |
Cooldown: 2 minutes |
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Verb: Raise |
Verb: Raise, Cast (Charge with 111, 609, 205, 135) |
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Status: Ready |
{{blue|Status:}} Ready |
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Cauterize |
{{blue|Cauterize}} |
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Allows the wielder to stop one bleeding wound. |
Allows the wielder to stop one bleeding wound. |
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Cooldown: 15 minutes |
Cooldown: 15 minutes |
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Cost: 20 Light |
Cost: 20 Light |
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Verb: Rub |
Verb: Rub |
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{{blue|Status:}} Ready |
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{{blue|Daylight Anomaly}} |
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Creates an anomaly of daylight to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Light |
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Verb: Lower |
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{{blue|Status:}} Ready |
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{{blue|Daylight Infusion}} |
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Heals the wielder using light from within the long bow. |
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Cooldown: 30 minutes |
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Cost: 25 Light |
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Verb: Touch |
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{{blue|Status:}} Ready |
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{{blue|Consecrate}} |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Light |
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Verb: Pray |
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Status: Ready |
Status: Ready |
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General Information |
General Information |
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Tier: |
{{blue|Tier:}} 4 |
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Status: Inactive |
{{blue|Status:}} Inactive |
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Daylight stored: |
{{blue|Daylight stored:}} 250/250 |
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Customization |
Customization |
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Fire Color 1: |
{{blue|Fire Color 1:}} red ember {{blue|Fire Color 2:}} orange ember |
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Gem: a |
{{blue|Gem:}} a faceted green hyalite opal |
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Inactive Weapon Customization |
Inactive Weapon Customization |
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Article: a |
{{blue|Article:}} a dull |
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Adjective: |
{{blue|Adjective:}} long |
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Long (Post Noun): |
{{blue|Long (Post Noun):}} |
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Active Weapon Customization |
Active Weapon Customization |
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Article: a fiery |
{{blue|Article:}} a fiery |
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Adjective: |
{{blue|Adjective:}} long |
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Long (Post Noun): |
{{blue|Long (Post Noun):}} |
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------------------------------------------------------------------------------------------------- |
<nowiki>-------------------------------------------------------------------------------------------------</nowiki></pre> |
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</pre> |
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:<h4>Usage</h4> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|- {{verbtableheader|90}} |
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|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. --> |
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! scope="col" style="width:5em;"|Verb |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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! scope="col" style="width: 45%"|First |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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! scope="col" style="width: 45%"|Third |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|- |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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! scope="row" role="rowheader"|BOW |
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| You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. |
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| Person swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow. |
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|- |
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! scope="row" role="rowheader"|LEAN |
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| You brace yourself against your long bow. A protective orange ember flame curls against you. |
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| Person braces himself against his long bow. A protective orange ember flame curls against him. |
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|- |
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! scope="row" role="rowheader"|PRAY |
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| You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. |
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| Person holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Nightbringer <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer]] weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>Tier 1</h3> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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:At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. |
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|- {{verbtableheader}} |
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:<h4>Analyze</h4> |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Status |
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! scope="col"| |
! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" rowspan="2"|POKE |
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! scope="row" role="rowheader"| |
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| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
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|[Turning ON auto-activate when removing from a container.]<br>[Turning OFF auto-activate when removing from a container] |
|||
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
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|N/A |
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|- |
|- |
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| colspan="3" style="text-align:center"|Toggles auto-activation |
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! scope="row"|Push (toggle flares off) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" rowspan="4"|PROD |
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! scope="row" role="rowheader"|Inactive |
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| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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| {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|N/A |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="2"|Active |
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| {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="3" style="text-align:center"|Turns flares on and off. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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! scope="row" role="rowheader"|Activates |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Deactivates |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|RAISE |
|||
! scope="row" role="rowheader"|Inside |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|N/A |
|||
|- |
|||
! scope="row" role="rowheader"|Not ready |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|N/A |
|||
|- |
|||
! scope="row" role="rowheader"|Ready |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
| colspan="3" style="text-align:center"|Charges the weapon. |
|||
|- |
|||
! scope="row" role="rowheader" rowspan="4"|RUB |
|||
! scope="row" role="rowheader"|Inactive |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Active, not charged |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|Active, charged |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
| colspan="3" style="text-align:center"|Cauterizes a wound. |
|||
|} |
|} |
||
:<h3>Tier 2</h3> |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
:Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as [[Moonbeam (611)]]. |
|||
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
:<h4>Usage</h4> |
|||
|itemsummary= Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]]. <!-- Brief explanation of what this tier does, if any. --> |
|||
| |
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader|90}} |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"|First |
! scope="col" style="width: 45%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|CAST |
||
|<!-- First Person View --> {{addmetext}} |
|||
| You lower your broadsword to the ground, a white and crimson ball of light coalesces in front of you. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
The white light zips up to you. |
|||
|- |
|||
| {{addmetext}} |
|||
! scope="row" role="rowheader"|LOWER |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|WAVE |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 3</h3> |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
:Tier 3 adds the Darkness Infusion healing ability, and improves most abilities. |
|||
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
:<h4>Usage</h4> |
|||
|itemsummary= Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
|||
| |
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader|90}} |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"|First |
! scope="col" style="width: 45%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"|TAP |
||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|TOUCH |
|||
| {{addmetext}} |
| {{addmetext}} |
||
| {{addmetext}} |
| {{addmetext}} |
||
|- |
|||
! scope="row" role="rowheader"|SPIN |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
:<h3>Tier 4</h3> |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Nightbringer and [[#Daybringer|Daybringer]]]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form. |
|||
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
:<h4>Analyze</h4> |
|||
|itemsummary= Tier 4 adds the Daybringer area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
|||
<pre{{log2}}> {{blue|NIGHTBRINGER}} |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
{{blue|Verbs}} |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
PROD ON/OFF Daybringer/Nightbringer Flares |
|||
RAISE Charges the light/darkness within. |
|||
RUB Cauterize a wound with light/dark. |
|||
PUSH Activate or Deactivate. |
|||
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. |
|||
CAST Magical charging with spells. |
|||
LOWER Summons a ball of energy to assist you. |
|||
WAVE Fluff |
|||
TOUCH Touch to heal. |
|||
TAP Fluff |
|||
SPIN Fluff |
|||
PRAY Consecrates the area, damaging enemies and healing allies. |
|||
BOW Fluff |
|||
LEAN Fluff |
|||
{{blue|Unlocked Abilities}} |
|||
{{blue|Nightbringer Flares}} |
|||
Disintegrate flares against the living and cold against the undead. |
|||
Provides 20% chance to double flare against the living. |
|||
Status: ON |
|||
{{blue|Darkness}} |
|||
Allows the wielder to store energy within the sword. |
|||
Cooldown: 2 minutes |
|||
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) |
|||
Status: Ready |
|||
{{blue|Cauterize}} |
|||
Allows the wielder to stop one bleeding wound. |
|||
Cooldown: 15 minutes |
|||
Cost: 20 Darkness |
|||
Verb: Rub |
|||
Status: Ready |
|||
{{blue|Darkness Anomaly}} |
|||
Creates an anomaly of darkness to follow you which provides a few benefits. |
|||
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
|||
- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. |
|||
- Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
|||
Cooldown: 60 minutes |
|||
Duration: 4-8 minutes based on tier |
|||
Cost: 100 Darkness |
|||
Verb: Lower |
|||
Status: Ready |
|||
{{blue|Darkness Infusion}} |
|||
Heals the wielder using stored energy from within the sword. |
|||
Cooldown: 30 minutes |
|||
Cost: 25 Darkness |
|||
Verb: Touch |
|||
Status: Ready |
|||
{{blue|Consecrate}} |
|||
Consecrates the area to damage enemies and heal allies. |
|||
Cooldown: 60 minutes |
|||
Duration: 2 minutes |
|||
Cost: 100 Darkness |
|||
Verb: Pray |
|||
Status: Ready |
|||
{{blue|General Information}} |
|||
{{blue|Tier:}} 4 |
|||
{{blue|Status:}} Active |
|||
{{blue|Darkness Stored:}} 90/250 |
|||
Customization |
|||
{{blue|Color 1:}} ebon {{blue|Color 2:}} teal |
|||
{{blue|Gem:}} a black diamond |
|||
Inactive Weapon Customization |
|||
{{blue|Article:}} a dim |
|||
{{blue|Adjective:}} |
|||
{{blue|Long (Post Noun):}} with a silver-swept hilt |
|||
Active Weapon Customization |
|||
{{blue|Article:}} a distorted |
|||
{{blue|Adjective:}} |
|||
{{blue|Long (Post Noun):}} |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
</pre> |
|||
:<h4>Usage</h4> |
|||
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|BOW |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|LEAN |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|PRAY |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item=Duskbringer <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
'''Duskbringer''' weapons have combined the [[#Daybringer|Daybringer]] and [[#Nightbringer|Nightbringer]] forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via {{boldmono|TURN}}. Each form has that version's abilities with the same cooldowns. |
|||
Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer ''or'' T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the {{boldmono|COMBINE}} command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|||
{{blue|NIGHTBRINGER}} |
|||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
|||
{{blue|Verbs}} |
|||
PROD ON/OFF Daybringer/Nightbringer Flares |
|||
RAISE Charges the light/darkness within. |
|||
RUB Cauterize a wound with light/dark. |
|||
PUSH Activate or Deactivate. |
|||
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. |
|||
CAST Magical charging with spells. |
|||
LOWER Summons a ball of energy to assist you. |
|||
WAVE Fluff |
|||
TOUCH Touch to heal. |
|||
TAP Fluff |
|||
SPIN Fluff |
|||
PRAY Consecrates the area, damaging enemies and healing allies. |
|||
BOW Fluff |
|||
LEAN Fluff |
|||
TURN Swaps your weapon between a Daybringer and Nightbringer. |
|||
Currently Set to: Nightbringer |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"|First |
! scope="col" style="width: 45%"|First |
||
! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader" rowspan="2"|TURN |
||
| {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|||
| colspan="2" style="text-align:center"| Swaps between Daybringer and Nightbringer forms. |
|||
|} |
|} |
||
==See Also== |
==See Also== |
||
* [[Duskbringer weapons/saved posts]] |
|||
</td><td> |
|||
* [[Daybringer/saved posts]] |
|||
</td> |
|||
<td> |
|||
{{iteminfo |
{{iteminfo |
||
|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
| |
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|itemclass3= |
|||
| |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|itemtype2= |
|||
|custom=Fire colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|itemtype3= |
|||
|custom2=Gem |
|||
|itemtype4= |
|||
|custom3=Active description |
|||
|itemtype5= |
|||
|custom4=Inactive description |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= Fire colors<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2= Gem |
|||
|custom3= Active description |
|||
|custom4= Inactive description |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
||
|releasevenue= |
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
||
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
||
|tiered= |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber= |
|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
||
|corrscript2= |
|||
|corrscript3= |
|||
|corrscript4= |
|||
|corrscript5= |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
Line 207: | Line 629: | ||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= |
|verb=BOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2= |
|verb2=CAST |
||
|verb3= |
|verb3=LEAN |
||
|verb4= |
|verb4=LOWER |
||
|verb5= |
|verb5=POKE |
||
|verb6= |
|verb6=PRAY |
||
|verb7= |
|verb7=PROD |
||
|verb8= |
|verb8=PUSH |
||
|verb9= |
|verb9=RAISE |
||
|verb10= |
|verb10=RUB |
||
|verb11= |
|verb11=SPIN |
||
|verb12= |
|verb12=TAP |
||
|verb13= |
|verb13=TURN |
||
|verb14= |
|verb14=TOUCH |
||
|verb15= |
|verb15=WAVE |
||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
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Latest revision as of 11:52, 25 September 2024
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerDaybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 5% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise Status: Ready General Information Tier: 1 Status: Inactive Light Stored: 0/100 Customization Color 1: white Color 2: crimson Gem: a golden topaz Inactive Weapon Customization Article: a dull Adjective: composite Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: composite Long (Post Noun): --------------------------------------------------------------------------------------------------
Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
You analyze your long bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. CAST Magical charging with spells. LOWER Summons a ball of light to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 20% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the long bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 111, 609, 205, 135) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready Daylight Infusion Heals the wielder using light from within the long bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Light Verb: Pray Status: Ready General Information Tier: 4 Status: Inactive Daylight stored: 250/250 Customization Fire Color 1: red ember Fire Color 2: orange ember Gem: a faceted green hyalite opal Inactive Weapon Customization Article: a dull Adjective: long Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: long Long (Post Noun): -------------------------------------------------------------------------------------------------
NightbringerNightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.
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NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): --------------------------------------------------------------------------------------------------
DuskbringerDuskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns. Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the COMBINE command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.
NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer
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