Combat Toughness: Difference between revisions
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__NOTOC__ |
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{{Cman |
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{{Player System Manager |
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| cost = None |
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|mnemonic = toughness |
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|verb = [[CMAN]] |
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⚫ | |||
|type = Passive |
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| requirements = None |
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⚫ | |||
| prereqs = None |
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}} |
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| sq1 = 6 |
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{{PSM3.0costs |
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| sq2 = 8 |
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|rank1 = 6 |
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|rank2 = 8 |
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|rank3 = 10 |
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}} |
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| se1 = 9 |
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{{PSMinfo |
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| se2 = 12 |
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|description = Combat has made you more resilient. |
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| se3 = 15 |
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|mechanics = Permanently enhances your maximum number of [[Health|Health Points (HP)]] by 5 plus 10 points per rank. For clarity, you receive 5+10 at Rank 1, 10 at Rank 2. |
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| pu1 = -}} |
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}} |
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'''Combat Toughness''' is a [[Combat Maneuvers|combat maneuver]] that permanently enhances your maximum number of [[hitpoint]]s (HP) by 5 plus 10 points per rank. |
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==Resources== |
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* [[/saved posts|Saved posts]] |
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The Combat Toughness combat maneuver is always active once you have learned it. It provides a constant enhancive bonus to your maximum number of hitpoints. |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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==External Links== |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#combattoughness Combat Maneuvers List: Combat Toughness], on play.net |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 17:17, 5 June 2022
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