Chaos weapon: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Added new item templates. This page still needs a lot of work to be in compliance, but it is a start. :)) |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|Third |
! scope="col"|Third |
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! scope="row" role="rowheader"|CLUTCH |
! scope="row" role="rowheader"|CLUTCH (fail) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. A darkness creeps into your vision, and you cede before you black out. |
|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. A darkness creeps into your vision, and you cede before you black out. |
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|<!-- Third Person View -->{{addmetext}} |
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! scope="row" role="rowheader"|CLUTCH (too soon) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. However, you still feel drained from your last attempt, and cede almost instantly. |
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|<!-- Third Person View -->{{addmetext}} |
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! scope="row" role="rowheader"|CLUTCH (success) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. You feel the obstinance of the urnon defer to your determination. |
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|<!-- Third Person View -->{{addmetext}} |
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! scope="row" role="rowheader"|LOOK (normal) |
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|The urnon pommel flickers red, shifting occasionally but returning to the red hue. |
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|<!-- Third Person View -->{{addmetext}} |
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! scope="row" role="rowheader"|LOOK (clutch success) |
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|The urnon pommel is a vibrant, pulsating red hue. |
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|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View -->{{addmetext}} |
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|- |
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Red: fire flares |
Red: fire flares |
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Blue: lightning flares |
Blue: lightning flares |
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⚫ | |||
Brown: impact flares |
Brown: impact flares |
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Green: acid flares |
Green: acid flares |
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White: cold flares |
White: cold flares |
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Black: crit weighting |
Black: crit weighting |
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⚫ | |||
New Style weapons also have available flares (not available to old style): |
New Style weapons also have available flares (not available to old style): |
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⚫ | |||
Silver: vacuum |
Silver: vacuum |
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⚫ | |||
Silvery: steam |
Silvery: steam |
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Crimson: disruption |
Crimson: disruption |
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A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
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* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate. |
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Additionally, the New Style weapons appear to be [[Permabless|Permablessed]]. |
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===Further Investigation=== |
===Further Investigation=== |
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Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty. |
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be [[Ensorcell (735)|Ensorcelled]], so stopping on a lower difficulty simplifies adding layers of improvement. |
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{| {{prettytable}} |
{| {{prettytable}} |
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</pre> |
</pre> |
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===Loresong=== |
===Loresong (Old Style)=== |
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{| {{loresong}} |
{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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|<!--4th Bard Reaction--> {{addmetext}} |
|<!--4th Bard Reaction--> {{addmetext}} |
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|} |
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===Loresong (New Style)=== |
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The LoreSong reveals no actual information about the properties of the weapon, just the story. Only [[RECALL (verb)|recall]] shows information. |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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! Reaction |
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|As you open your eyes, a slight feeling of panic overtakes your senses. Darkness overwhelms your being, enveloping the surroundings, the silence deafening. You reach out to grasp at nothing as your arms flail into open space. You stretch, sensing limitless boundaries, the open space incomprehensible. The feelings of fear and wonderment threaten to destroy your very being before the vision fades away, returning you to your original surroundings. |
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|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips. Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away. |
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|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void. The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you. Hours? Days? Years? You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel. You feel crystalline edges that quickly morph into smooth curves, then coils and spikes. The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began. |
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|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing. he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal. |
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|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings. You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable. Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone. |
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|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment. Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl. Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal. |
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|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence. Absent is the feeling of loneliness, the solitude replaced by an unending yearning. The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose. Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness. And you wait for sweet release once again. |
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|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface. |
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|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness. You learn nothing more. |
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|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness. |
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|} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
Latest revision as of 20:55, 15 August 2022
Chaos weapons are made of urnon, a highly volatile substance. They were first seen in 1999, with later versions introducing a new style. Old Style:
New Style: "Old Style"
"New Style"CLUTCH attempts to hold the weapon to the current properties.
Additional InformationPropertiesChaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability: Red: fire flares Blue: lightning flares Grey: damage weighting Brown: impact flares Green: acid flares White: cold flares Black: crit weighting New Style weapons also have available flares (not available to old style): Silver: vacuum Golden: disintegration Silvery: steam Crimson: disruption Silvery-blue: plasma A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.
Further InvestigationHaving an unlocked Loresong allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be Ensorcelled, so stopping on a lower difficulty simplifies adding layers of improvement.
In actionOld Style: Your whip turns blue! You swing a blue chaos whip at an Ithzir seer! AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292 ... and hit for 49 points of damage! Left leg mangled horribly. ** Your chaos whip emits a searing bolt of lightning! ** ... 20 points of damage! Heavy shock to right eye bursts a few blood vessels. Sick. Your whip turns white! You swing a white chaos whip at an Ithzir seer! AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341 ... and hit for 51 points of damage! Blow to chest causes the Ithzir seer's heart to skip a beat. ** Your chaos whip glows intensely with a cold blue light! ** ... 5 points of damage! Chilly blast to the chest causes heart to skip a beat. Your whip turns green! You swing a green chaos whip at an Ithzir seer! AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232 ... and hit for 30 points of damage! Right elbow smashed into a thousand pieces. ** Your chaos whip releases a spray of acid! ** ... 5 points of damage! Splash of acid hits shoulder and runs down the back in a painful trail. Your whip turns brown! You swing a brown chaos whip at an Ithzir adept! AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220 ... and hit for 26 points of damage! Large gash to the right arm, several muscles torn. The adept's crystal-tipped staff falls to the ground. ** Your chaos whip releases a blast of vibrating energy! ** ... 20 points of damage! Good blow to the abdomen! Your whip turns black! The glowing specks of energy surrounding an Ithzir adept intensify! You swing a black chaos whip at an Ithzir adept! AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266 ... and hit for 45 points of damage! Whoosh! Several ribs driven into lungs. The Ithzir adept vainly struggles to rise, then goes still. The Ithzir adept no longer bristles with energy. Loresong (Old Style)
Loresong (New Style)The LoreSong reveals no actual information about the properties of the weapon, just the story. Only recall shows information.
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