Chaos weapon: Difference between revisions
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A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
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* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate. |
* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate. |
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Additionally, the New Style weapons appear to be [[Permabless|Permablessed]]. |
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===Further Investigation=== |
===Further Investigation=== |
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Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty. |
Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be [[Ensorcell (735)|Ensorcelled]], so stopping on a lower difficulty simplifies adding layers of improvement. |
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===Loresong (New Style)=== |
===Loresong (New Style)=== |
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The LoreSong reveals no actual information about the properties of the weapon, just the story. Only [[RECALL (verb)|recall]] shows information. |
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{| {{loresong}} |
{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
Latest revision as of 20:55, 15 August 2022
Chaos weapons are made of urnon, a highly volatile substance. They were first seen in 1999, with later versions introducing a new style. Old Style:
New Style: "Old Style"
"New Style"CLUTCH attempts to hold the weapon to the current properties.
Additional InformationPropertiesChaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability: Red: fire flares Blue: lightning flares Grey: damage weighting Brown: impact flares Green: acid flares White: cold flares Black: crit weighting New Style weapons also have available flares (not available to old style): Silver: vacuum Golden: disintegration Silvery: steam Crimson: disruption Silvery-blue: plasma A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.
Further InvestigationHaving an unlocked Loresong allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be Ensorcelled, so stopping on a lower difficulty simplifies adding layers of improvement.
In actionOld Style: Your whip turns blue! You swing a blue chaos whip at an Ithzir seer! AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292 ... and hit for 49 points of damage! Left leg mangled horribly. ** Your chaos whip emits a searing bolt of lightning! ** ... 20 points of damage! Heavy shock to right eye bursts a few blood vessels. Sick. Your whip turns white! You swing a white chaos whip at an Ithzir seer! AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341 ... and hit for 51 points of damage! Blow to chest causes the Ithzir seer's heart to skip a beat. ** Your chaos whip glows intensely with a cold blue light! ** ... 5 points of damage! Chilly blast to the chest causes heart to skip a beat. Your whip turns green! You swing a green chaos whip at an Ithzir seer! AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232 ... and hit for 30 points of damage! Right elbow smashed into a thousand pieces. ** Your chaos whip releases a spray of acid! ** ... 5 points of damage! Splash of acid hits shoulder and runs down the back in a painful trail. Your whip turns brown! You swing a brown chaos whip at an Ithzir adept! AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220 ... and hit for 26 points of damage! Large gash to the right arm, several muscles torn. The adept's crystal-tipped staff falls to the ground. ** Your chaos whip releases a blast of vibrating energy! ** ... 20 points of damage! Good blow to the abdomen! Your whip turns black! The glowing specks of energy surrounding an Ithzir adept intensify! You swing a black chaos whip at an Ithzir adept! AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266 ... and hit for 45 points of damage! Whoosh! Several ribs driven into lungs. The Ithzir adept vainly struggles to rise, then goes still. The Ithzir adept no longer bristles with energy. Loresong (Old Style)
Loresong (New Style)The LoreSong reveals no actual information about the properties of the weapon, just the story. Only recall shows information.
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