Critical weighting: Difference between revisions

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#redirect [[Weighting#Critical Weighting]]
'''Critical Weighting''' is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical damage of an attack.

== Example ==
The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 6, it would normally be a level 2 maximum critical rank. With a heavily crit weighted weapon, it would be a level 4 maximum critical rank, but the attack still does 15 raw damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting.

Critical weighting cannot increase the rank of a hit that would have been a critical rank 0 otherwise. Characters have natural crit weighting derived from DEX bonus. GILCHRISTR's research indicates that 1 potential phantom damage is added for each 4 bonus.

(Note: There is some variation on critical hits. See [[critical randomization]].)

== Weighting Chart ==
{| {{Prettytable}}
|-
!Name
!Rating
|-
|Lightly
|1-2
|-
|Fairly
|3-4
|-
|Somewhat
|5-6
|-
|Decent
|7-8
|-
|Heavy
|9-11
|-
|Very Heavy
|12-14
|-
|Exceptional
|15-19
|-
|Masterful
|20-24
|-
|Incredible
|25+
|}

{{Stub}}
[[Category:Basic Mechanics]]
[[Category:Weapon Enhancements]]

Latest revision as of 13:25, 10 February 2016