Pirate props: Difference between revisions
(Updated with new item script templates. Original page text noted TOUCH for worn items, but TAP appears to be listed in examples. Please help add any messaging if you have any of these items!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Pirate props''' (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been sold in the [[Bloodriven Village]] shop, [[BVShop:Gamac's Goods|Gamac's Goods]] as well as [[BVShop:The Yarrrpee Shoppe|The Yarrrpee Shoppe]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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There are two parts of the Pirate props collection: wearable items that can be displayed in the unique [[character feature|feature]] slot, and items that are either hand-held or worn normally in a character's inventory. |
There are two parts of the Pirate props collection: wearable items that can be displayed in the unique [[character feature|feature]] slot, and items that are either hand-held or worn normally in a character's inventory. |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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| You wipe the mouthpiece of your glass rum jug, trying to clean off any grime. |
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| Player wipes the mouthpiece of his glass rum jug, trying to clean off any grime. |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|EXHALE |
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| You raise the glass rum jug to your lips and emit a buzzing sound into the mouth of the jug, creating a soft melody.* |
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| Player raises the glass rum jug to his lips and emits a buzzing sound into the mouth of the jug, creating a soft melody. |
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! scope="row" role="rowheader"|TAP |
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! scope="row" role="rowheader"|PEER |
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* Melody changes randomly to fast-paced, forlorn, soft, upbeat, sad, haunting, and droning. There are 2-5 seconds of roundtime for each exhale. |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Map <!-- REQUIRED: Must be entered as Item Type --> |
|item= Map <!-- REQUIRED: Must be entered as Item Type --> |
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|itemclass2= Clothing |
|itemclass2= Clothing |
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|itemclass3= Miscellaneous |
|itemclass3= Miscellaneous |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> Beard, Bird, Eyepatch |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> Beard, Bird, Eyepatch, Fake Tooth, Hook, Pegleg |
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|itemtype2= |
|itemtype2= Boots, Glove, Pauldron, Ring |
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|itemtype3= Boarding Hook, Boots, |
|itemtype3= Boarding Hook, Boots, Compass, Flag, Jug, Map, Spyglass, Whistle |
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|itemtype4= Compass, Flag, Glove |
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|itemtype5= Jug, Map, Pauldron |
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|itemtype6= Ring, Spyglass, Whistle |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
Latest revision as of 09:37, 10 September 2024
Pirate props (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been sold in the Bloodriven Village shop, Gamac's Goods as well as The Yarrrpee Shoppe. There are two parts of the Pirate props collection: wearable items that can be displayed in the unique feature slot, and items that are either hand-held or worn normally in a character's inventory. There are six types of items that fall under the first part of this collection: beards, birds, eyepatches, fake teeth, hooks, and peglegs. Each can be worn in one's unique feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties. There are twelve types of items that fall under the second part of this collection: boarding hook, boots, coin, compass, flag, glove, jug, map, pauldron, ring, spyglass, and whistle. Unlike the first collection, no items alter the unique feature.
Beard
This item is a fake beard and should appear somewhat fake. The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.
BirdBirds will show up as worn on the shoulder. This item is a bird, but cannot be a large bird. Think parrot-sized.
This item is customly set to be a owl. The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
Boarding Hook
The hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it.
Boots
The boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it.
Coin
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
Compass
The compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it.
Eyepatch
This item is an eyepatch to be worn over the eye. The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.
Fake Tooth
This item is a fake tooth to be worn over a tooth and should appear very fake. The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.
Flag
The flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
Glove
The glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it.
Hook
This item is a hook intended to be worn over a hand. It should remain metal. The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.
Jug
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
Map
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
Pauldron
The pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it.
Pegleg
This item is a pegleg. This item must remain wooden. The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.
Ring
The ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it.
Spyglass
The spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
Whistle
The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it.
Additional InformationSee Also |
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