User talk:ARMYJEN/Proposal:COMBAT verb: Difference between revisions
No edit summary |
m (GS4-TIVVY moved page Talk:Proposal:COMBAT verb to User talk:ARMYJEN/Proposal:COMBAT verb: Proposals belong on user pages) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
I love this. Here's an idea to go alongside it. How about we include something like this within the Adventurer's Guild? I often find that I turn to the Wiki for details on creatures; why not have a Creature Master in the Adventurer's Guild whom players can ask about certain monsters in an area? That would bring newer players into the Guild fold earlier, since it could give them insight into new creatures/areas, and it certainly is within the flavor of what the Guild is about. (Signed, Yavs) |
I love this. Here's an idea to go alongside it. How about we include something like this within the Adventurer's Guild? I often find that I turn to the Wiki for details on creatures; why not have a Creature Master in the Adventurer's Guild whom players can ask about certain monsters in an area? That would bring newer players into the Guild fold earlier, since it could give them insight into new creatures/areas, and it certainly is within the flavor of what the Guild is about. (Signed, Yavs) |
||
--- |
|||
How about just adjust the existing "combat [off|def] <level>" feedback so that it spits back results for the "orc" (troll, demon, nonomino, whatever) that you tell it, instead? |
|||
*If you do "off", you get your grid of Avd/CvA/DF (based on weapons held/CMans known/Spells known), with maybe three d100 results: what d100 result you need to hit it AT ALL (w/ how much damage you would do), d100 & damage for "+25", and again for +50. No, I do not think it is worth making the player figure out what "min +25" and "min +50" equal, just show the darn results. |
|||
*If you do "def", you get orc's likelihood of messing with you and what kind of HP could be likely (account for resistances that you have versus the weapons it is actually holding/CMans it knows) at specific die rolls (such as minimum hit at all, +25, and +50). |
|||
*I have no real opinion on whether it would be worth having "all minimums" together, and then "all +25s", and then "all +50s", versus all three lines (min/25/50) for the single attack type together. |
|||
[[User:KRAKII|KRAKII]] ([[User talk:KRAKII|talk]]) 15:36, 11 October 2022 (CDT) |
Latest revision as of 12:18, 16 September 2023
Have thoughts on the proposal? Feel free to leave them below and sign them with ~~~~. ARMYJEN (talk) 09:18, 11 October 2022 (CDT)
---
I love this. Here's an idea to go alongside it. How about we include something like this within the Adventurer's Guild? I often find that I turn to the Wiki for details on creatures; why not have a Creature Master in the Adventurer's Guild whom players can ask about certain monsters in an area? That would bring newer players into the Guild fold earlier, since it could give them insight into new creatures/areas, and it certainly is within the flavor of what the Guild is about. (Signed, Yavs)
---
How about just adjust the existing "combat [off|def] <level>" feedback so that it spits back results for the "orc" (troll, demon, nonomino, whatever) that you tell it, instead?
- If you do "off", you get your grid of Avd/CvA/DF (based on weapons held/CMans known/Spells known), with maybe three d100 results: what d100 result you need to hit it AT ALL (w/ how much damage you would do), d100 & damage for "+25", and again for +50. No, I do not think it is worth making the player figure out what "min +25" and "min +50" equal, just show the darn results.
- If you do "def", you get orc's likelihood of messing with you and what kind of HP could be likely (account for resistances that you have versus the weapons it is actually holding/CMans it knows) at specific die rolls (such as minimum hit at all, +25, and +50).
- I have no real opinion on whether it would be worth having "all minimums" together, and then "all +25s", and then "all +50s", versus all three lines (min/25/50) for the single attack type together.