Dhu kitten: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Fixed verb order of itemverb template to be alphabetical.) |
m (Template updates, added additional verbs to the kitten usage section based on the new analyze info. Some of these verbs are missing messaging. If you have it, please add to it!) |
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|item= Kitten<!-- REQUIRED: Must be entered as Item Type --> |
|item= Kitten<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze=This is a Dhu Kitten. You may CLEAN, GREET, HUG, KISS, PET, POKE, SCRATCH, SMOOCH, SNUGGLE, TICKLE, WAVE, WHISPER the kitten, but no promises that it will like it. |
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|analyze=You analyze your snow white kitten and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. |
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This kitten belongs to you. You may DROP the kitten on the ground and it will follow you. You can GIVE the kitten to someone twice in a row to change ownership. |
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You get no sense of whether or not the kitten may be further lightened. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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Dhu Kittens may be altered by Sadie (long or show) within the following guidelines: |
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(1) The noun remains "kitten" |
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(2) The kitten isn't deformed or mutilated (except for being "one-eyed" in the article or adjective) |
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(3) The kitten remains a domesticated type of cat. This script is not meant |
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for wild animals. No snowcat kittens, panther kittens, etc. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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}} |
}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|CLEAN |
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| You spit into your hand and wipe a smudge from the side of your snow white kitten's muzzle. It squirms and leans away from you, but you persist until your kitten's face is all clean. |
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| XXX spits into her hand and wipes a smudge from the side of her snow white kitten's muzzle. It squirms and leans away from her, but she persists until the kitten's face is clean. |
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|- |
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! scope="row" role="rowheader"|DROP/PUT |
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| You give your snow white kitten an affectionate smooch and place it carefully on the ground, and it gazes about with wide curious eyes. |
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| XXX gives her snow white kitten an affectionate smooch and places it carefully on the ground. It gazes about with wide curious eyes. |
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|- |
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! scope="row" role="rowheader"|FEED |
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| You attempt to feed a length of fine raw meat to your snow white kitten. |
| You attempt to feed a length of fine raw meat to your snow white kitten. |
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| XXX attempts to feed a length of fine raw meat to a tiny snow white kitten with mischievous cornflower blue eyes. |
| XXX attempts to feed a length of fine raw meat to a tiny snow white kitten with mischievous cornflower blue eyes. |
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|- |
|- |
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! scope="row"|GET |
! scope="row" role="rowheader"|GET |
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| You carefully lift the kitten up by the scruff of its neck and then tuck it gently into the crook of your arm. |
| You carefully lift the kitten up by the scruff of its neck and then tuck it gently into the crook of your arm. |
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| XXX carefully lifts the kitten by the scruff of its neck and then tucks it gently into the crook of her arm. |
| XXX carefully lifts the kitten by the scruff of its neck and then tucks it gently into the crook of her arm. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="2"|GIVE |
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| <!-- First Person View --> First time: {{addmetext}}<br><br> Second time: {{addmetext}} |
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| <!-- Third Person View --> First time: {{addmetext}}<br><br> Second time: {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|''Using {{boldmono|GIVE}} twice will transfer ownership of the kitten to the recipient.'' |
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|- |
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! scope="row" role="rowheader"|GREET |
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| You draw your snow white kitten up close to your face and touch noses with it. |
| You draw your snow white kitten up close to your face and touch noses with it. |
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| XXX draws her snow white kitten up close to her face and touches noses with it. |
| XXX draws her snow white kitten up close to her face and touches noses with it. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|HUG |
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| You spit into your hand and wipe a smudge from the side of your snow white kitten's muzzle. It squirms and leans away from you, but you persist until your kitten's face is all clean. |
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| XXX spits into her hand and wipes a smudge from the side of her snow white kitten's muzzle. It squirms and leans away from her, but she persists until the kitten's face is clean. |
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|- |
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! scope="row"|HUG |
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| You wrap your arms around your snow white kitten affectionately, squeezing it enthusiastically. |
| You wrap your arms around your snow white kitten affectionately, squeezing it enthusiastically. |
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| XXX wraps her arms around her snow white kitten affectionately, squeezing it enthusiastically |
| XXX wraps her arms around her snow white kitten affectionately, squeezing it enthusiastically |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|NUDGE |
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| You poke and prod at your snow white kitten, risking life and limb. |
| You poke and prod at your snow white kitten, risking life and limb. |
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| XXX pokes and prods at her snow white kitten. |
| XXX pokes and prods at her snow white kitten. |
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|- |
|- |
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! scope="row"|PET |
! scope="row" role="rowheader"|PET |
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| You pet your snow white kitten |
| You pet your snow white kitten |
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| XXX pets a tiny snow white kitten with mischievous cornflower blue eyes |
| XXX pets a tiny snow white kitten with mischievous cornflower blue eyes |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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| You give your snow white kitten an affectionate smooch and place it carefully on the ground, and it gazes about with wide curious eyes. |
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|<!-- Third Person View --> {{addmetext}} |
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| XXX gives her snow white kitten an affectionate smooch and places it carefully on the ground. It gazes about with wide curious eyes. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|SCRATCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SMOOCH |
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| You smooch your snow white kitten on the top of its adorable head. |
| You smooch your snow white kitten on the top of its adorable head. |
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| XXX tickles her snow white kitten under its chin with the tips of her fingers. |
| XXX tickles her snow white kitten under its chin with the tips of her fingers. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"|SNUGGLE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TICKLE |
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| You tickle your snow white kitten under its chin with the very tips of your fingers. |
| You tickle your snow white kitten under its chin with the very tips of your fingers. |
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| XXX smooches her snow white kitten on the top of its head. |
| XXX smooches her snow white kitten on the top of its head. |
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|- |
|- |
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! scope="row"|WAVE |
! scope="row" role="rowheader"|WAVE |
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| Holding your snow white kitten by the scruff of its neck, you wave it in front of you. From the look on the kitten's face, you are not winning any points at the moment. |
| Holding your snow white kitten by the scruff of its neck, you wave it in front of you. From the look on the kitten's face, you are not winning any points at the moment. |
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| Holding her snow white kitten by the scruff of its neck, XXX waves it in front of her. The expression on the little kitten's face is not a happy one. |
| Holding her snow white kitten by the scruff of its neck, XXX waves it in front of her. The expression on the little kitten's face is not a happy one. |
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|- |
|- |
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! scope="row" role="rowheader"|WHISPER |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Carrier<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Kittens come in a standard sack that is considered its home. The sack is alterable and weighs less than two pounds both empty and when holding the kitten. |
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;Empty kitten carrier |
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<pre{{log2}}>This roomy sack is comfortably padded and constructed of a loose, but strong, silk mesh that allows air to pass in and out freely.</pre> |
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;Carrier with kitten inside |
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<pre{{log2}}>Inside your <description> sack, you see a pair of eyes staring calmly up at you.</pre> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row"|PUT (kitten in carrier) |
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|You tuck your snow white kitten safely into its comfortable faded yellow poke. It wriggles around a bit until it finds a position it likes and then settles in for a nap. |
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|XXX tucks her snow white kitten into its comfortable-looking faded yellow poke. |
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|} |
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==Additional Information== |
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*Once a kitten is attuned, it will not be able to be placed in any container other than its "home" sack. Once in the sack, however, the kitten can be placed in a locker or another container. In order to transfer a kitten to another player, it will have to be {{boldmono|GIVE}}n twice. |
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*Kittens can be interacted with in a variety of ways. One can feed them appropriate foods such as fish, but only when they are hungry. |
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*Kittens are occasionally raffled off, or can be purchased from other players. |
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== |
==Messaging== |
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===Random Interactive Messaging=== |
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Some interactions with kittens have random preset responses, including {{boldmono|NUDGE}}, {{boldmono|KISS}}, and {{boldmono|PET}} |
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Some interactions with kittens have random preset responses, including {{boldmono|NUDGE}}, {{boldmono|KISS}}, and {{boldmono|PET}}. |
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<pre{{log2}}> |
<pre{{log2}}> |
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Suddenly your {kitten} leaps out of your arms into the air. While in flight, it changes directions completely several times, but still lands on its feet. It runs around wildly, darting crazily from spot to spot, pouncing on nonexistent spiders and batting invisible balls of yarn so fast that its paws blur. Then, as quickly as it began, it leaps back into your arms and begins to serenely lick one paw as if nothing had ever happened. |
Suddenly your {kitten} leaps out of your arms into the air. While in flight, it changes directions completely several times, but still lands on its feet. It runs around wildly, darting crazily from spot to spot, pouncing on nonexistent spiders and batting invisible balls of yarn so fast that its paws blur. Then, as quickly as it began, it leaps back into your arms and begins to serenely lick one paw as if nothing had ever happened. |
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</pre> |
</pre> |
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==Ambient Messaging== |
===Ambient Messaging=== |
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Kittens have numerous ambient room messages and will interact with other animals as well as objects in the room. |
Kittens have numerous ambient room messages and will interact with other animals as well as objects in the room. |
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<pre{{log2}}> |
<pre{{log2}}> |
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</pre> |
</pre> |
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{{addmetext}} |
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==Carrier== |
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Kittens come in a standard sack that is considered its home. The sack is alterable and weighs less than two pounds both empty and when holding the kitten. |
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<pre{{log2}}> |
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look sack |
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This roomy sack is comfortably padded and constructed of a loose, but strong, silk mesh that allows air to pass in and out freely |
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look in sack (with kitten) |
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Inside your <description> sack, you see a pair of eyes staring calmly up at you. |
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put kitten in my <carrier> |
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You tuck your snow white kitten safely into its comfortable faded yellow poke. It wriggles around a bit until it finds a position it likes and then settles in for a nap. |
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XXX tucks her snow white kitten into its comfortable-looking faded yellow poke. |
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</pre> |
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==Additional Information== |
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*Once a kitten is attuned, it will not be able to be placed in any container other than its "home" sack. Once in the sack, however, the kitten can be placed in a locker or another container. In order to transfer a kitten to another player, it will have to be GIVEn twice. |
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*Kittens can be interacted with in a variety of ways. One can feed them appropriate foods such as fish, but only when they are hungry. |
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*Kittens are occasionally raffled off, or can be purchased from other players. |
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==See Also== |
==See Also== |
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*[[Script]] |
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*[[List of ambient pets]] |
*[[List of ambient pets]] |
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[[Category: Pets]] |
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[[Category: Pay Event Souvenirs]] |
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</td><td> |
</td><td> |
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<table><tr valign="top"><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Kitten <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemclass= Creature<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|itemclass3= |
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| |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch=Quest <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|custom2= |
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|releasevenue=Dhu Gillywack <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|custom3= |
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|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|custom4= |
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|questitem=Yes <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|custom5= |
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|origmerch= Quest <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue=Dhu Gillywack <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|releaseyear= 2004 |
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|questitem= Yes |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions=Noun must remain kitten.<br>Cannot be deformed or mutilated.<br>Must be a domestic breed of cat. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= |
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=DROP |
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|verb3= |
|verb3=FEED |
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|verb4= |
|verb4=GET |
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|verb5= |
|verb5=GIVE |
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|verb6= |
|verb6=GREET |
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|verb7= |
|verb7=HUG |
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|verb8= |
|verb8=KISS |
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|verb9= |
|verb9=NUDGE |
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|verb10= |
|verb10=PET |
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|verb11= |
|verb11=POKE |
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|verb12= |
|verb12=PUT |
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|verb13= |
|verb13=SCRATCH |
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|verb14= |
|verb14=SMOOCH |
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|verb15= |
|verb15=SNUGGLE |
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|verb16= |
|verb16=TICKLE |
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|verb17= |
|verb17=WAVE |
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|verb18= |
|verb18=WHISPER |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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< |
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[[Category: Pets]] |
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[[Category:Pay event collectibles]] |
Latest revision as of 09:21, 3 July 2024
Dhu kittens are ambient pets which can be carried in the arms or within a special "home" sack. Kittens can sometimes be altered by merchants, and their "home" sacks are almost always able to be customized. They were originally offered as a quest souvenir on the 2004 run of the Dhu Gillywack. Kitten
This is a Dhu Kitten. You may CLEAN, GREET, HUG, KISS, PET, POKE, SCRATCH, SMOOCH, SNUGGLE, TICKLE, WAVE, WHISPER the kitten, but no promises that it will like it. This kitten belongs to you. You may DROP the kitten on the ground and it will follow you. You can GIVE the kitten to someone twice in a row to change ownership. Dhu Kittens may be altered by Sadie (long or show) within the following guidelines: (1) The noun remains "kitten" (2) The kitten isn't deformed or mutilated (except for being "one-eyed" in the article or adjective) (3) The kitten remains a domesticated type of cat. This script is not meant for wild animals. No snowcat kittens, panther kittens, etc.
CarrierKittens come in a standard sack that is considered its home. The sack is alterable and weighs less than two pounds both empty and when holding the kitten.
This roomy sack is comfortably padded and constructed of a loose, but strong, silk mesh that allows air to pass in and out freely.
Inside your <description> sack, you see a pair of eyes staring calmly up at you.
Additional Information
MessagingRandom Interactive MessagingSome interactions with kittens have random preset responses, including NUDGE, KISS, and PET. Suddenly your {kitten} leaps out of your arms into the air. While in flight, it changes directions completely several times, but still lands on its feet. It runs around wildly, darting crazily from spot to spot, pouncing on nonexistent spiders and batting invisible balls of yarn so fast that its paws blur. Then, as quickly as it began, it leaps back into your arms and begins to serenely lick one paw as if nothing had ever happened. Suddenly, your {kitten}'s attention becomes riveted on a spot in the air somewhere near your right shoulder. Your {kitten} curls its tail around your arm, purring happily. our {kitten} extends one paw toward your face and you shut your eyes just in time to feel its warm, soft touch on your eyelid. The kitten gazes up at you, its eyes looking round and innocent. With no warning, your kitten's tail puffs up into a club-shaped plume and its eyes fix on your right eyelid. With supreme indifference, your {kitten} calmly licks its paw. Your {kitten} braces its hind legs against your arm and then bats ferociously against the air in front of it with its fore legs. Your {kitten} stares lazily off into the distance. Your {kitten} purrs for no particular reason. Your {kitten} nips at your fingers playfully. Your {kitten} licks your wrist with its rough little tongue. Your {kitten} settles its head in against your neck and purrs contentedly. You get no reaction from your {kitten} whatsoever. Your {kitten} thwaps its tail irritably against your arm. Your {kitten} hisses warningly, its mouth open to show sharp teeth and its pupils shrinking to slits. Your {kitten} braces its back legs against the crook of your arm and stretches up to touch its nose to yours. Suddenly, your {kitten}'s attention becomes riveted on a spot in the air somewhere near your right ear. Your {kitten} sinks tiny pin-prick teeth into your arm. It stings, but the little creature seems to know just how far it can go. Your {kitten} looks up at you adoringly and purrs gently. Your {kitten} squirms and twists in your grasp. Suddenly, your {kitten}'s attention becomes riveted on a spot in the air somewhere near your left ear. Your {kitten} hooks a claw into your clothing and then cannot pull it out. It wrestles and twists and tugs until finally you slip a finger under its paw and lift it so that the claw comes free. With a look that very clearly says, "I meant to do that," it returns to staring idly into the distance. Without warning, your {kitten} lets out a yowl so loud it makes your eardrums sizzle. Your {kitten} purrs so loudly, it sounds like a wizard nearby must have cast haste on a woodcutter. Your {kitten} grabs onto your hand in its two front paws and playfully bats at it. Your {kitten} stares lazily off into the distance. Your {kitten} butts the palm of your hand insistently with its head. Your {kitten} brings one paw up to its mouth and begins to lick meticulously between its toes. Your {kitten} suddenly starts bapping your arm over and over with both front paws. Then, just as suddenly, it stops. Suddenly, your {kitten}'s attention becomes riveted on a spot in the air somewhere near your left knee. Your {kitten} butts the palm of your hand insistently with its head. Tiny paws knead your arm as your {kitten} apparently uses its claws to explore. Ambient MessagingKittens have numerous ambient room messages and will interact with other animals as well as objects in the room. Arrival messages: A chorus of trilling mews heralds the arrival of a tiny snow white kitten with mischievous cornflower blue eyes. A tiny snow white kitten with mischievous cornflower blue eyes marches into the area on tiny paws, tail held proudly in the air. A tiny snow white kitten with mischievous cornflower blue eyes scrambles madly into view, sounding like a herd of elephants. See Also |
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