Template:Race other characteristics: Difference between revisions

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(Created page with "{| class="wikitable" style="text-align: center" ! colspan=3 style="font-size:larger" | Health |- ! Base Max HP ! Effective Max HP ! Regen |- | {{{base-max-hp}}} | {{{effective...")
 
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{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
! colspan=3 style="font-size:larger" | Health
|+ style="font-size: larger; text-align: left" | [[Health]]
|-
|-
! Base Max HP
! Base Max HP
! Effective Max HP
! Effective Max HP
! Regen
! Base Regen
|-
|-
| {{{base-max-hp}}}
| {{{base-max-hp}}}
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{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
! colspan=3 style="font-size:larger" | Spirit
|+ style="font-size: larger; text-align: left" | [[Spirit]]
|-
|-
! Regen (off-node)
! Regen (off-node)
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{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
! colspan=4 style="font-size:larger" | Encumbrance
|+ style="font-size: larger; text-align: left" | [[Encumbrance]]
|+ align="bottom" style="caption-side: bottom; text-align: left; font-size: smaller;" | {{sup|†}} Each 10 bonus in [[Physical Fitness]] decreases effective encumbrance by 1 lb, allowing the normal carrying capacity to be exceeded.
|-
|-
! Base Weight
! Base Weight (lb)
! Weight Factor
! Weight Factor
! Max Weight
! Max Weight (lb)
! Max Carrying Capacity
! Max Carrying Capacity (lb){{sup|†}}
! Armor Encumbrance Factor
|-
|-
| {{{base-weight}}}
| {{{base-weight}}}
| {{{weight-factor}}}
| {{{weight-factor}}}
| {{{max-weight}}}
| {{{max-weight}}}
| {{#expr: 80 / 200 * {{{max-weight|200}}} + {{{max-weight|200}}} / 200 }}
| {{#expr: trunc(40 * {{{max-weight|200}}}) / 100 + trunc({{{max-weight|200}}} / 2) / 100 }}
| {{{encumbrance-factor}}}
|}
|}


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
! colspan=2 style="font-size:larger" | Maneuver
|+ style="font-size: larger; text-align: left" | [[Standard maneuver roll|Maneuver]]
|-
|-
! Size Modifier
! Size Modifier
! Dodging
! Dodging Bonus
|-
|-
| {{{smr-size-modifier}}}
| {{{smr-size-modifier}}}
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{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
! colspan=6 style="font-size:larger" | Magic Target Defense
|+ style="font-size: larger; text-align: left" | [[Target Defense]]
|-
|-
! Elemental
! Elemental
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| {{{poison-td}}}
| {{{poison-td}}}
| {{{disease-td}}}
| {{{disease-td}}}
|}<noinclude>[[Category:Race Templates]]</noinclude>
|}
<noinclude>[[Category:Race Templates]]</noinclude>

Latest revision as of 04:53, 15 February 2023

Health
Base Max HP Effective Max HP Base Regen
{{{base-max-hp}}} {{{effective-max-hp}}} {{{hp-regen}}}
Spirit
Regen (off-node) Regen (on-node) Decay Timer
{{{spi-regen-off-node}}} {{{spi-regen-on-node}}} {{{decay}}}
Encumbrance Each 10 bonus in Physical Fitness decreases effective encumbrance by 1 lb, allowing the normal carrying capacity to be exceeded.
Base Weight (lb) Weight Factor Max Weight (lb) Max Carrying Capacity (lb) Armor Encumbrance Factor
{{{base-weight}}} {{{weight-factor}}} {{{max-weight}}} 81 {{{encumbrance-factor}}}
Maneuver
Size Modifier Dodging Bonus
{{{smr-size-modifier}}} {{{smr-dodging}}}
Target Defense
Elemental Spiritual Mental Sorcerer Poison Disease
{{{ele-td}}} {{{spi-td}}} {{{men-td}}} {{{sorc-td}}} {{{poison-td}}} {{{disease-td}}}