Elemental Disjunction (530): Difference between revisions

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'''Elemental Disjunction''' weakens the target's connection to the elements. This results in a random number of spells being dispelled from the target. Elemental spells will be dispelled before spells from other spheres of magic. Diligent training in the [[Major Elemental]] spell circle helps to increase the minimum number of spells dispelled. Caster and target [[level]]s are also factored in determining the number of spells dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).
'''Elemental Disjunction''' is a mass dispelling attack spell. The spell will target spells in the elemental spheres (including wizard, sorcerer, and bard base spells) before trying to dispel out-of-sphere spells.


For purposes of determining sphere nativity, hybrid spell circles are considered to be in all spheres for which they are connected. That is, Sorcerer spells are in-sphere for Elemental and Spiritual, while Bard Spellsongs are in-sphere for Elemental and Mental.
Training in the [[Major Elemental]] Spell Base will help increase the minimum number of spells dispelled. The [[level]]s of the caster and target also factor in when determining the number of spells dispelled. A minimum of two elemental sphere spells will always be dispelled.


The benefit from overtraining in the Major Elemental circle is not capped at level.
The [[mana]] cost is a static 30 mana.


For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in [[Elemental Mana Control]] reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana per spell. The overall minimum is 10 mana and the overall maximum is 20 mana.
==See Also==

*[[Dispelling spells (saved post)]]
==Resources==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#530 Major Elemental Spell Circle: Elemental Abolition], on Play.net
*[[Dispelling spells (saved posts)]]

[[Category: Dispelling Spells]]

Latest revision as of 20:02, 1 January 2024

Elemental Disjunction (530)
Mnemonic [DISJOIN]
Duration Instantaneous
Mana Cost 20 (variable)
Attack Magic  
Subtype Disabling 
Target(s) Single target 
Interval One-shot
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Elemental Disjunction weakens the target's connection to the elements. This results in a random number of spells being dispelled from the target. Elemental spells will be dispelled before spells from other spheres of magic. Diligent training in the Major Elemental spell circle helps to increase the minimum number of spells dispelled. Caster and target levels are also factored in determining the number of spells dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).

For purposes of determining sphere nativity, hybrid spell circles are considered to be in all spheres for which they are connected. That is, Sorcerer spells are in-sphere for Elemental and Spiritual, while Bard Spellsongs are in-sphere for Elemental and Mental.

The benefit from overtraining in the Major Elemental circle is not capped at level.

For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Elemental Mana Control reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana per spell. The overall minimum is 10 mana and the overall maximum is 20 mana.

Resources