Verb:LOOT: Difference between revisions
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{{Verbinfo |
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|verb=LOOT |
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|type=System |
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|system=Inventory |
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One can set [[flag/set]] to automatically place treasure in an empty hand, although this may be dangerous as [[Defensive Strength]] (DS) drops with non-weapon/shields in hand. [[Flag/set]] may also be changed to automatically collect silvers, or leave them on the ground. |
One can set [[flag/set]] to automatically place treasure in an empty hand, although this may be dangerous as [[Defensive Strength]] (DS) drops with non-weapon/shields in hand. [[Flag/set]] may also be changed to automatically collect silvers, or leave them on the ground. |
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==Help== |
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<small>'''''Please note:''' This populates with {{boldmono|LOOT HELP}} or {{boldmono|HELP|LOOT}}.''</small> |
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LOOT ROOM - Attempt to GET and STOW all treasure items on the ground in the room. |
LOOT ROOM - Attempt to GET and STOW all treasure items on the ground in the room. |
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LOOT {item} - Attempt to GET and STOW the {item} if it is a treasure item on the ground in the room. |
LOOT {item} - Attempt to GET and STOW the {item} if it is a treasure item on the ground in the room. |
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LOOT {chest} - Attempt to GET and STOW any treasure items inside the open {chest} which you are holding. |
LOOT {chest} - Attempt to GET and STOW any treasure items inside the open {chest} which you are holding. |
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(This must be a chest, trunk, coffer, box, or strongbox from the treasure system.) |
(This must be a chest, trunk, coffer, box, or strongbox from the treasure system.)</pre> |
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</pre> |
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==Usage== |
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<div {{log}}> |
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===By Itself=== |
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>loot<br> |
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{{boldmono|LOOT}} by itself will automatically search the last creature targetted or the first dead creature in the room for loot. |
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</div> |
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; Messaging Example |
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==={{boldmono|ROOM}}=== |
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{{boldmono|LOOT ROOM}} will search all creatures in the room for loot and then attempt to [[Verb:GET|{{boldmono|GET}}]] and [[Verb:STOW|{{boldmono|STOW}}]] all items found. It will automatically store items based on {{boldmono|STOW}} settings. |
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; Messaging Example |
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<pre{{log2}}>{{addmetext}}</pre> |
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==={{boldmono|FEET}}=== |
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{{boldmono|LOOT FEET}} performs in the same way as [[#ROOM|{{boldmono|LOOT ROOM}}]] but for items at one's feet. |
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===Item=== |
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{{boldmono|LOOT ITEM}} will attempt to {{boldmono|GET}} and {{boldmono|STOW}} the item specified if it is on the ground. |
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===Chest=== |
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{{boldmono|LOOT CHEST}} will attempt to {{boldmono|GET}} and {{boldmono|STOW}} items from within an opened treasure system container. |
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*[[Treasure system]] |
*[[Treasure system]] |
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*[[STOW (verb)]] |
*[[STOW (verb)]] |
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[[category:Verbs]] |
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{{DEFAULTSORT:LOOT}} |
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Latest revision as of 19:02, 13 July 2026
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LOOT is the proper way to look for treasure on a creature. While SEARCH {creature} may also be used, LOOT can be used without a target to automatically search whatever is dead in the room.
One can set flag/set to automatically place treasure in an empty hand, although this may be dangerous as Defensive Strength (DS) drops with non-weapon/shields in hand. Flag/set may also be changed to automatically collect silvers, or leave them on the ground.
Help
Please note: This populates with LOOT HELP or HELP.
LOOT - SEARCH your last target or else the first dead creature in the room.
LOOT ROOM - Attempt to GET and STOW all treasure items on the ground in the room.
LOOT {item} - Attempt to GET and STOW the {item} if it is a treasure item on the ground in the room.
LOOT {chest} - Attempt to GET and STOW any treasure items inside the open {chest} which you are holding.
(This must be a chest, trunk, coffer, box, or strongbox from the treasure system.)
Usage
By Itself
LOOT by itself will automatically search the last creature targetted or the first dead creature in the room for loot.
- Messaging Example
>loot You search the triton dissembler. She had a banded mossbark runestaff. She had 600 silvers on her. You gather the remaining 600 coins. She had a dragonfire opal on her! Interesting, she carried a steel lockpick on her. She had nothing else of value. A triton dissembler's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
ROOM
LOOT ROOM will search all creatures in the room for loot and then attempt to GET and STOW all items found. It will automatically store items based on STOW settings.
- Messaging Example
This section has not been added yet; please add to it now!
FEET
LOOT FEET performs in the same way as LOOT ROOM but for items at one's feet.
Item
LOOT ITEM will attempt to GET and STOW the item specified if it is on the ground.
Chest
LOOT CHEST will attempt to GET and STOW items from within an opened treasure system container.