Trip: Difference between revisions
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MILQUETOAST (talk | contribs) m (Added the template. Uhh, the article lists three different weapon rank requirements. Anyone?) |
MOD-GSMOTTE (talk | contribs) m (Added mono template around math.) |
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{{Player System Manager |
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|verb = [[CMAN]] |
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|type = Setup |
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|roundtime = 2s |
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|stamina = 7 |
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|targets = Right leg, and left leg |
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|offensivegear = Right hand |
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|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = All |
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}} |
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{{PSM3.0costs |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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}} |
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
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{{TOC limit|2}} |
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{{ |
{{PSMinfo |
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|description = Attempt to trip your opponent with a [[polearm]] or [[staff]]. |
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| cost = None |
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|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds. |
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|additionalinfo = |
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| available = All |
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| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3 |
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| prereqs = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| se1 = 3 |
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| se2 = 6 |
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| se3 = 9 |
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| se4 = 12 |
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| se5 = 15 |
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| pu1 = 4 |
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| pu2 = 8 |
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| pu3 = 12 |
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| pu4 = 16 |
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| pu5 = 20}} |
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'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]]. |
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You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Skeletal lord]] |
*[[Skeletal lord]] |
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==Messaging== |
===Messaging=== |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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[Roll result: 166 (open d100: 128)] |
[Roll result: 166 (open d100: 128)] |
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With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. |
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. |
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Your feet are suddenly swept from under you! |
Your feet are suddenly swept from under you! |
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Roundtime: 9 sec. |
Roundtime: 9 sec. |
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... 7 points of damage! |
... 7 points of damage! |
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Torn muscle in your left leg!</ |
Torn muscle in your left leg!</pre> |
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}} |
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==Resources== |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 06:44, 1 August 2021
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- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff.Mechanics
Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!