Trip: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added the template. Uhh, the article lists three different weapon rank requirements. Anyone?)
m (Added mono template around math.)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Player System Manager
|mnemonic = trip
|verb = [[CMAN]]
|type = Setup
|roundtime = 2s
|stamina = 7
|targets = Right leg, and left leg
|offensivegear = Right hand
|requirements = A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = All
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}}
{{TOC limit|2}}

{{Cman
{{PSMinfo
|description = Attempt to trip your opponent with a [[polearm]] or [[staff]].
| cost = None
|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds.
| mnemonic = TRIP
|additionalinfo =
| available = All
===Creatures that use this maneuver===
| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3
| requirements = A two-handed polearm<br>or staff with at least 15<br>ranks in the relevant skill.
| prereqs = None
| sq1 = 2
| sq2 = 4
| sq3 = 6
| sq4 = 8
| sq5 = 10
| se1 = 3
| se2 = 6
| se3 = 9
| se4 = 12
| se5 = 15
| pu1 = 4
| pu2 = 8
| pu3 = 12
| pu4 = 16
| pu5 = 20}}

'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]].

You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively.

==Creatures that use this maneuver==
*[[Deranged sentry]]
*[[Deranged sentry]]
*[[Skeletal lord]]
*[[Skeletal lord]]


==Messaging==
===Messaging===
<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 166 (open d100: 128)]<br>
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.<br>
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!<br>
Your feet are suddenly swept from under you!
Roundtime: 9 sec.<br>
Roundtime: 9 sec.
... 7 points of damage!<br>
... 7 points of damage!
Torn muscle in your left leg!</div>
Torn muscle in your left leg!</pre>
}}

==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 06:44, 1 August 2021

Trip
Mnemonic [trip]
Activating Verb CMAN
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Right leg, and left leg
Offensive Gear Right hand
Requirements A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
Attributes
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To All
Rank Cost/acquired at
1 2  
2
3
4
5 10
This article is about the combat maneuver. For the verb, see TRIP (verb).

Description

Attempt to trip your opponent with a polearm or staff.

Mechanics

Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.

Additional Information

Creatures that use this maneuver

Messaging

[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
Torn muscle in your left leg!

Resources