Haymaker: Difference between revisions

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(New page: {{Cman | cost = Base 12 (-6 rank 1, -4 rank 2, -2 rank 3) | mnemonic = HAYMAKER | available = Warriors | requirements = Empty/Brawling weapon in right hand;<br> Brawling training | pr...)
 
(Updated to reflect PSM3 update.)
 
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{{Player System Manager
{{Cman
|mnemonic = haymaker
| cost = Base 12 (-6 rank 1, -4 rank 2, -2 rank 3)
|verb = [[CMAN]]
| mnemonic = HAYMAKER
|type = Setup
| available = [[Warrior]]s
|roundtime = 3s
| requirements = Empty/Brawling weapon in right hand;<br> Brawling training
|stamina = 9
| prereqs = None
| sq1 = 2
|targets = Head
|offensivegear = Right hand, arm accessory, or armor covering the arms
| sq2 = 4
|requirements = An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
| sq3 = 6
|attributes = <br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq4 = 8
|availableto = [[Warrior]]s, [[Monk]]s
| sq5 = 10
}}
| se1 = -
{{PSM3.0costs
| pu1 = -}}
|rank1 = 2
A [[Combat Maneuver|combat maneuver]] available only to [[Warrior]]s, '''Haymaker''' is an attempt to daze an opponent with a roundhouse punch to the head.
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Attempt to daze your opponent with a roundhouse punch to the head.
|mechanics = Maneuver a target with a punch to the head. Applies [[Confused]] to the target for {{mono|(5 + (Rank * 2))}} seconds and [[Staggered]] for {{mono|(Success Margin / 10)}} seconds.
|additionalinfo = This maneuver uses the height system already present in {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}. Barehanded attacks give the opportunity for the attacker's arm armor to flare.


===Messaging===
This maneuver uses the height system already present in the [[AMBUSH]] verb. Barehanded attacks give the opportunity for the attacker's arm armor to flare.

==Messaging==
Success:
Success:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 126 (open d100: 32) Bonus: 10]<br>
[Roll result: 126 (open d100: 32) Bonus: 10]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!<br>
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Your punch catches Target square in the face! He reels backwards in pain!<br>
Your punch catches Target square in the face! He reels backwards in pain!
...6 points of damage!<br>
...6 points of damage!
Roundtime: 5 sec.
Roundtime: 5 sec.
</div>
</pre>


<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 182 (open d100: 31)]<br>
[Roll result: 182 (open d100: 31)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!<br>
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!<br>
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!
...20 points of damage!<br>
...20 points of damage!
Roundtime: 8 sec.
Roundtime: 8 sec.
</div>
</pre>


<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 237 (open d100: 123) Penalties: 0]<br>
[Roll result: 237 (open d100: 123) Penalties: 0]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!<br>
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!<br>
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!
...20 points of damage!<br>
...20 points of damage!
Roundtime: 5 sec.
Roundtime: 5 sec.
</div>
</pre>


Failure:
Failure:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
[Roll result: 90 (open d100: 33)]<br>
[Roll result: 90 (open d100: 33)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!<br>
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
You manage to deflect Attacker's blow in the nick of time!<br>
You manage to deflect Attacker's blow in the nick of time!
Roundtime: 2 sec.
Roundtime: 2 sec.
</div>
</pre>
}}

==Resources==
== External Links ==
* [[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#haymaker Combat Maneuvers List: Haymaker], on Play.net
* [[Player System Manager/saved posts|Player System Manager saved posts]]

[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 22:02, 1 August 2021

Haymaker
Mnemonic [haymaker]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Targets Head
Offensive Gear Right hand, arm accessory, or armor covering the arms
Requirements An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
Attributes
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to daze your opponent with a roundhouse punch to the head.

Mechanics

Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds.

Additional Information

This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.

Messaging

Success:

[Roll result: 126 (open d100: 32) Bonus: 10]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Your punch catches Target square in the face! He reels backwards in pain!
...6 points of damage!
Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!
...20 points of damage!
Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!
...20 points of damage!
Roundtime: 5 sec.

Failure:

[Roll result: 90 (open d100: 33)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
You manage to deflect Attacker's blow in the nick of time!
Roundtime: 2 sec.

Resources