RageArmor: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''RageArmor''' is a reactive armor flare that grants an attack-strength bonus when its wearer takes damage from a creature. The original implementation was released as a subscript in 2021 and updated to a [[Combat Flourish]] version introduced in August 2024. Existing items using the original script may be converted to the Combat Flourish through {{boldmono|FLOURISH CONVERT}}. |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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;Scripted Version: |
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<pre{{log2}}> |
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The armor contains a special flare. It can be freely altered. |
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</pre> |
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;Flourish Version: |
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<pre{{log2}}> |
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The armor has the "Rage Armor" Flourish, causing the wearer to become enraged when struck by a creature in combat. |
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</pre> |
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;Certificate |
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Goes on your existing set of armor without taking a script/subscript slot. |
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<pre{{log2}}> |
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Grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver. |
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This certificate will add the "Rage Armor" Flourish to torso-covering armor. |
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Damage bonus stacks (capped at 50). |
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</pre> |
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Duration is 30 seconds. |
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==Mechanics== |
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==Release and Availability== |
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===Original Release=== |
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The original RageArmor script for armor has a flare that increases AS for 15 seconds equal to the damage taken. |
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===Combat Flourish=== |
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Rage Armor is now integrated into the Combat Flourish system as of August 2024. They no longer use the subscript slot after conversion. |
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The updated RageArmor [[:Category:Combat Flourishes|Combat Flourish]] was introduced in August 2024 and is able to be applied to existing torso armor. It grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver. This damage bonus stacks (capped at 50) and has a duration of 30 seconds. |
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For example, bonuses of 20, 15, and 10 provide a total bonus of 45. Bonuses of 30, 25, and 10 are capped at 50. A single 60-point bonus remains 60 rather than being reduced to 50. |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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The Flourish appears as '''Rage Armor''' in {{boldmono|SPELL ACTIVE}} with a maximum displayed duration of 30 seconds. |
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[[Category:Subscripts]] |
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==Messaging== |
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===Original release=== |
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'''Activation, first person:''' |
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<pre{{log2}}> |
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Your armor flashes red and you suddenly feel enraged! |
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</pre> |
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'''Activation, third person:''' |
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<pre{{log2}}> |
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Person's armor flashes red and he suddenly looks enraged! |
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</pre> |
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'''Expiration, first person:''' |
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<pre{{log2}}> |
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The rage that filled you is quelled. |
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</pre> |
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The original version has no third-person expiration message. |
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===Combat Flourish=== |
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'''Initial activation, first person:''' |
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<pre{{log2}}> |
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Trails of fiery scarlet race across your armor as rage ignites within you! |
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</pre> |
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'''Initial activation, third person:''' |
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<pre{{log2}}> |
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Trails of fiery scarlet race across Person's armor as his face contorts with rage! |
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</pre> |
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'''Additional stack, first person:''' |
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<pre{{log2}}> |
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Trails of fiery scarlet race across your armor as the rage within surges anew! |
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</pre> |
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'''Additional stack, third person:''' |
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<pre{{log2}}> |
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Trails of fiery scarlet race across Person's armor as his rage intensifies! |
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</pre> |
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'''Expiration, first person:''' |
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<pre{{log2}}> |
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Your tension fades as the fires of your rage dwindle. |
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</pre> |
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'''Expiration, third person:''' |
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<pre{{log2}}> |
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The rage fades from Person's face. |
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</pre> |
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==Additional Information== |
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===Release and Availability=== |
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It was first released at a [[Duskruin]] Mania event in 2021. When it was first released, it was available as a [[subscript]] compatible with certain other scripts. In August 2024, it was updated to work with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]]. Existing items with the RageArmor script can be converted via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] verb. |
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===See Also=== |
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* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
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[[Category:Flares]] |
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[[Category:Flourishes]] |
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[[Category:Combat Flourishes]] |
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Latest revision as of 09:53, 3 August 2026
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RageArmor is a reactive armor flare that grants an attack-strength bonus when its wearer takes damage from a creature. The original implementation was released as a subscript in 2021 and updated to a Combat Flourish version introduced in August 2024. Existing items using the original script may be converted to the Combat Flourish through FLOURISH CONVERT. Analyze
The armor contains a special flare. It can be freely altered.
The armor has the "Rage Armor" Flourish, causing the wearer to become enraged when struck by a creature in combat.
This certificate will add the "Rage Armor" Flourish to torso-covering armor. MechanicsOriginal ReleaseThe original RageArmor script for armor has a flare that increases AS for 15 seconds equal to the damage taken. Combat FlourishThe updated RageArmor Combat Flourish was introduced in August 2024 and is able to be applied to existing torso armor. It grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver. This damage bonus stacks (capped at 50) and has a duration of 30 seconds. For example, bonuses of 20, 15, and 10 provide a total bonus of 45. Bonuses of 30, 25, and 10 are capped at 50. A single 60-point bonus remains 60 rather than being reduced to 50. The Flourish appears as Rage Armor in SPELL ACTIVE with a maximum displayed duration of 30 seconds. MessagingOriginal releaseActivation, first person: Your armor flashes red and you suddenly feel enraged! Activation, third person: Person's armor flashes red and he suddenly looks enraged! Expiration, first person: The rage that filled you is quelled. The original version has no third-person expiration message. Combat FlourishInitial activation, first person: Trails of fiery scarlet race across your armor as rage ignites within you! Initial activation, third person: Trails of fiery scarlet race across Person's armor as his face contorts with rage! Additional stack, first person: Trails of fiery scarlet race across your armor as the rage within surges anew! Additional stack, third person: Trails of fiery scarlet race across Person's armor as his rage intensifies! Expiration, first person: Your tension fades as the fires of your rage dwindle. Expiration, third person: The rage fades from Person's face. Additional InformationRelease and AvailabilityIt was first released at a Duskruin Mania event in 2021. When it was first released, it was available as a subscript compatible with certain other scripts. In August 2024, it was updated to work with the Flourish system as a Combat Flourish. Existing items with the RageArmor script can be converted via the FLOURISH verb. See Also |
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