Combat Flourish
Combat Flourishes are stand-alone scripts with a mechanical benefit that can be applied to items in addition to the script and subscript slots. They are a type of Flourish.
A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.
Legacy - Script Incompatibility
With certain flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.
Additional Combat Flourish Slot
By default, combat gear has only one slot available for adding a combat flourish. Additional combat flourish slots must be added before a second combat flourish can be applied.
Automated certificates for this service have been sold in Duskruin's The Annex shop.
You analyze the dancer figurine and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your figurine is used to unlock the potential of things held in your other hand or on your person. An ivory dancer figurine grants a second combat Flourish slot to a weapon. DETAILS: > Weapons must already have one combat Flourish slot. You need only RAISE your figurine while holding a compatible item in your other hand or on your person. Your figurine may not be altered or changed in any way. You get no sense of whether or not the figurine may be further lightened.
See Also
- Combat Flourishes category for mechanical scripts that utilize the Flourish system
- Flourish category for all scripts that utilize the Flourish system