Scrimshaw Knife: Difference between revisions
(Creating stub article for new item script. This page is still missing a LOT of information, such as verb messaging and any additional verbs applied by the different a la carte unlocks. If you have it, please add to it!) |
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{{ItemScriptInfo |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|propername= |
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A '''Scrimshaw Knife''' can be used to carve bones and similar animal parts to turn them into [[weaving]] items. It is sold in the [[Ebon Gate]] shop [[EHShop:Old Ossuary|Old Ossuary]]. Scrimshaw Knives have a variety of a la carte unlock certificates to unlock different customization options. |
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|itemscript=script |
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{{stub}} |
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|category=Fluff |
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{{TOC limit|2}} |
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|class=Weapon |
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|type=Crafting |
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|tiers=11 |
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|unlocks=Certificate |
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|verb=CARVE,CLENCH,CUT,FLIP,GAZE,INSPECT,PEDAL,POINT,POKE,SPIN,TOUCH,TURN,TWIST,WAVE |
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|releasevenue=Ebon Gate |
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|releasedate=2024 |
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|addinfo=It carves bones, horns, antlers, tusks, and teeth into [[Weaving system|Weaveable Items]]. Unlocks add beads, hairsticks, Lock Mastery clasps, creature harvesting, and design templates. |
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|restrictions=Yes |
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}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}>You analyze the steel knife and sense that the creator has provided the following information: |
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<pre{{log2}}> |
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You analyze the steel knife and sense that the creator has provided the following information: |
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-- Scrimshaw Knife-- |
-- Scrimshaw Knife-- |
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This steel knife lets you take bones, antlers, horns, fangs, and teeth and turn them into Weaveable Items. You can carve designs into them as well. |
This steel knife lets you take bones, antlers, horns, fangs, and teeth and turn them into Weaveable Items. You can carve designs into them as well. |
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==Alteration Guidelines== |
==Alteration Guidelines== |
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* Alterations to the 15/15/15, long and/or show of this steel knife are fine. It needs to follow dagger-base alteration guidelines. |
* Alterations to the 15/15/15, long and/or show of this steel knife are fine. It needs to follow dagger-base alteration guidelines. |
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* Custom Weaveable Item slots are meant for the adjective of the created item. They cannot be longer than 15 characters and should describe how the item is designed, such as a shape, a pattern, a carving style, or the like. It should feasibly be something that a knife should be able to do to bone (so no colors). |
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* Custom Weaveable Bead slots are meant to affect the article (first 15) of the created beads. They cannot be longer than 15 characters and must include a or an. This should be something feasible you could affect on the beads with a knife, such as a shape, a pattern, a texture, etc., but no colors. |
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* Custom Hairstick slots require the full long description for the hairsticks. The 15/15/15 of the created hairsticks is always going to be 'a pair of <material> hairsticks' and the custom should not contradict this. You are able to include placeholders for: hairstick material and the full name of the bone used to make the hairsticks. |
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* Custom Lock Mastery clasp slots expect to be provided the noun of the created clasp. They cannot be longer than 15 characters and should feasibly be something you can clasp a container with. Only the noun should be provided - no material or color. |
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==Features== |
==Features== |
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This steel knife has access to the following verbs: WAVE (target a creature or object to use its likeness in designs), CARVE (carve/transform the item in your other hand), TURN (change the design of the item created through CARVE) |
This steel knife has access to the following verbs: WAVE (target a creature or object to use its likeness in designs), CARVE (carve/transform the item in your other hand), TURN (change the design of the item created through CARVE), SPIN (change what type of item CARVE turns things into), POKE (turn a claw/talon/hoof skin into a Weaveable object), FLIP (change article of Weaveable Item or Lock Mastery clasp), POINT (target a dead creature for potential deboning), TWIST (change targeted bone), CUT (remove bone from targeted creature), CLENCH (switch between getting a Weavable bone or a skin-type bone). |
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You can INSPECT the knife to get some information on how the next item created by CARVE will potentially appear. |
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TOUCH the knife to a design template to absorb different items to create. Cutlery design templates can let you use PEDAL on the knife to change the subtype of item created. |
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Additionally, you can GAZE at the knife to view any custom settings you have applied. |
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Custom Weaveable Item Adjectives: 10 of 10 Unlocked |
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Custom Weaveable Bead Articles - 10 of 10 Unlocked |
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Custom Hairsticks Designs - 10 of 10 Unlocked |
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Custom Lock Mastery Clasp Nouns - 10 of 10 Unlocked |
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Design Template: Cutlery [10 of 10 Customs Unlock, TOUCH the knife to a design to change] |
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You can tell that the knife is as light as it can get.</pre> |
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Custom Weaveable Item Adjectives: 0 of 10 Unlocked |
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Custom Weaveable Bead Articles - 0 of 10 Unlocked |
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Custom Hairsticks Designs - 0 of 10 Unlocked |
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Custom Lock Mastery Clasp Nouns - 0 of 10 Unlocked |
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You can tell that the knife is as light as it can get. |
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</pre> |
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==Usage Information== |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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===Off the Shelf=== |
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|tier=Scrimshaw Knife <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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When purchased off the shelf, a scrimshaw knife can turn a bone, tooth, fang, molar, incisor, carnassial, tusk, horn, antler, or vertebra held in the other hand into a Weaveable Item. {{boldmono|WAVE}} the knife at a creature or object to store its noun for use in certain designs (ex. ''kobold-carved''). {{boldmono|CARVE}} must be repeated within 30 seconds to confirm, and {{boldmono|INSPECT}} previews the next item. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Weaveable Item will show up as: a scrimshawed bone. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it across the surface of the yellowed bone, skillfully working at carving a design into the surface. Before long you are left with a scrimshawed bone. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it across the surface of the yellowed bone, skillfully working at carving a design into the surface. Before long he is left with a scrimshawed bone. }} |
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}} |
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{{VerbTableEntry|modifier1= INSPECT |modifier2= - |1Pview= Looking closely at the steel knife, you inspect it in minute detail.<br>''(Standard weapon inspect information)''<br>You think back to how the next item may be adjusted by this steel knife.<br> * Item Type: Weaveable Item.<br> * Item Article: Default.<br> * Item Adjective: scrimshawed [TURN the knife to change] |3Pview= N/A }} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{{VerbTableEntry|modifier1= TURN |modifier2= - |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next Weaveable Item will have the adjective of "kobold-carved." |3Pview= N/A }} |
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|- {{verbtableheader|90}} |
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{{VerbTableEntry|modifier1= WAVE |modifier2= Target |1Pview= Circling your steel knife in a complicated motion, you stop it with the point aimed directly at a kobold, narrowing your eyes in concentration as you memorize the shape and form of what you are looking at. You are sure that any designs you try to make with the knife will now try to incorporate "kobold." |3Pview= Circling his steel knife in a complicated motion, (Name) stops it with the point aimed directly at a kobold, narrowing his ''brown'' eyes in concentration. }} |
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! scope="col" style="width:5em;"|Verb |
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{{VerbTableEntry|modifier1= WAVE |modifier2= No target |1Pview= You wave the steel knife through the air, clearing out any stored design focuses in the process. |3Pview= N/A }} |
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! scope="col" style="width: 45%"|First |
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{{Table end}} |
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! scope="col" style="width: 45%"|Third |
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|- |
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;Default Weaveable Item designs |
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! scope="row" role="rowheader" rowspan="2"|CARVE |
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{{boldmono|TURN}} cycles through five default designs, then any custom designs. {{boldmono|TURN KNIFE WITH #}} jumps directly to a design. |
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|<!-- First Person View --> {{addmetext}} |
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# scrimshawed |
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|<!-- Third Person View --> {{addmetext}} |
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# knotwork-carved (or ''<noun>''-carved after {{boldmono|WAVE}}) |
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|- |
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# animal-shaped (or ''<noun>''-shaped after {{boldmono|WAVE}}) |
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| colspan="2" style="text-align:center"|Carve/transform the item in your other hand. |
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# enruned |
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|- |
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# ensigiled |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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===Weaveable Beads Unlock=== |
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|<!-- Third Person View --> {{addmetext}} |
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Unlocks the ability to make Weaveable Beads and adds {{boldmono|SPIN}} to switch between item types. Up to 10 custom slots can be added to change the bead article. Teeth, fangs, molars, and carnassials make bundles of 2 beads; everything else makes bundles of 5. |
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|- |
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| colspan="2" style="text-align:center"|Change the design of the item created. |
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Default bead articles: ''a carved'', ''a scrimshawed'', ''an enruned'', ''an ensigiled'', ''a knotwork-cut'' (or ''a <noun>-cut'' after {{boldmono|WAVE}}). |
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|- |
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! scope="row" role="rowheader" rowspan="2"|WAVE |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|<!-- First Person View --> {{addmetext}} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Weaveable Beads will show up as: a carved bone bead. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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|<!-- Third Person View --> {{addmetext}} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a carved bone bead. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a carved bone bead. }} |
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|- |
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{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= You roll the steel knife in the palm of one hand, deciding what to use it for next. You are sure the knife will be best to make things into Weaveable Beads now. |3Pview= N/A }} |
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| colspan="2" style="text-align:center"|Target a creature or object to use its likeness in designs. |
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{{VerbTableEntry|modifier1= TURN |modifier2= - |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next Weaveable Beads will have the article of "a scrimshawed." |3Pview= N/A }} |
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|} |
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{{Table end}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Claw Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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===Hair Sticks Unlock=== |
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|itemsummary=This will unlock the feature of a Scrimshaw Knife to be able to take skins that are claws, talons, or hooves and will turn them into a Weaveable item. |
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Unlocks the ability to make hair-worn [[Scrimshaw Knife Hairsticks|hairsticks]]. Vertebrae, teeth, fangs, molars, and carnassials are too small to use. Up to 10 custom slots can be added to change the full hairstick design. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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Default hairstick designs: ''a pair of scrimshawed <material> hairsticks'', ''a pair of knotwork-carved <material> hairsticks'', ''a pair of butterfly-patterned <material> hairsticks'', ''a pair of slender hairsticks carved from <bone>'' (or ''a pair of <material> hairsticks tipped with <tooth>''), ''a pair of enruned <material> hairsticks''. |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Hairsticks will show up as: a pair of scrimshawed [Bone Material] hairsticks. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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|tier=Bone Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a pair of bone hairsticks. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a pair of bone hairsticks. }} |
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|itemsummary=This will unlock the ability for a Scrimshaw Knife to harvest bones, claws/talons/hooves, and antlers/horns from some creatures. The resulting items can either be Weaveable Items or skin-based items. |
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{{VerbTableEntry|modifier1= TURN |modifier2= - |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created Hairsticks will have the long description of "a pair of knotwork-carved [Bone Material] hairsticks." |3Pview= N/A }} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{Table end}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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===Lock Mastery Clasp Unlock=== |
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}} |
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Unlocks the ability to make clasps for [[Lock Mastery]] containers. Up to 10 custom slots can be added to change the clasp noun. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Article Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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Default clasp nouns: ''clasp'', ''pin'', ''brooch'', ''buckle'', ''toggle''. |
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|itemsummary=This will unlock the ability to change the Article on some items created by a Scrimshaw Knife. This currently works with Weaveable Items and Lock Mastery clasps. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Lock Mastery clasp will show up as: a scrimshawed bone clasp. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a scrimshawed bone clasp. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a scrimshawed bone clasp. }} |
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}} |
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{{VerbTableEntry|modifier1= TURN |modifier2= - |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created Lock Mastery clasp will have the noun of "pin." |3Pview= N/A }} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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{{Table end}} |
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|tier=Custom Weaving Item Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=This will add a custom slot for Weaveable Items on a Scrimshaw Knife. You can add up to 10 custom slots that will let you change the Adjective. |
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===Article Unlock=== |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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Unlocks {{boldmono|FLIP}} to change the article of Weaveable Items and Lock Mastery clasps. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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Weaveable Item articles: default, ''a fragment of'', ''a splinter of'', ''a piece of'', ''a section of'', ''a segment of''.<br> |
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}} |
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Lock Mastery clasp articles: ''a scrimshawed'', ''a carved'', ''a rounded'', ''a smooth'', ''an enruned'', ''a knotwork-cut'' (or ''a <noun>-cut'' after {{boldmono|WAVE}}). |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Weavable Beads Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|itemsummary=This will unlock the ability for a Scrimshaw Knife to make Weaveable Beads. After applied, up to 10 custom slots can also be added to change the weavable bead article. |
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{{VerbTableEntry|modifier1= FLIP |modifier2= Article set |1Pview= You flip the steel knife in your hand, pondering on adjusting the look of the next item you want to carve with it. You are sure the article of the next created item will be "a fragment of" now. |3Pview= N/A }} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{VerbTableEntry|modifier1= FLIP |modifier2= Default |1Pview= You flip the steel knife in your hand, pondering on adjusting the look of the next item you want to carve with it. You are sure the article of the created item will be unchanged now. |3Pview= N/A }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{Table end}} |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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===Custom Slot Unlocks=== |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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Custom slots can be unlocked for Weaveable Item adjectives, Weaveable Bead articles, hairstick designs, and Lock Mastery clasp nouns, up to 10 of each. Bead, hairstick, and clasp slots require that item type to be unlocked first. Customs are added by a [[merchant]], and {{boldmono|GAZE}} lists the custom slots for the item type currently selected with {{boldmono|SPIN}}. |
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|tier=Hair Sticks Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=This will unlock the ability for a Scrimshaw Knife to make Hair Sticks. After applied, up to 10 custom slots can also be added to change the full hairstick design. |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{VerbTableEntry|modifier1= GAZE |modifier2= - |1Pview= You gaze at your steel knife, thinking back to the customs you have unlocked for Weaveable Items.<br>1. cat-shaped.<br>2. Empty Custom |3Pview= N/A }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{Table end}} |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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===Bone Unlock=== |
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}} |
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Unlocks the ability to harvest bones, claws/talons/hooves, and antlers/horns from some dead creatures. The harvested item can be either a Weaveable Item or a skin that can be used in sheath-making. Each creature can only be harvested once. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Lock Mastery Clasp Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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|itemsummary=This will unlock the ability of a Scrimshaw Knife to make Lock Mastery clasps. After applied, up to 10 custom slots can also be added to change the clasp noun. |
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{{VerbTableEntry|modifier1= CLENCH |modifier2= Skin |1Pview= You subtly change the grip on your steel knife, ensuring that anything harvested with it can be considered a creature skin. |3Pview= N/A }} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{VerbTableEntry|modifier1= CLENCH |modifier2= Weaveable |1Pview= You subtly change the grip on your steel knife, ensuring that anything harvested with it can be used as a Weaveable item. |3Pview= N/A }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= CUT |modifier2= - |1Pview= Wielding your steel knife with deftness, you sink the edge of the blade into the flesh of the kobold's limb, carefully cutting through muscle and tendon to crack away some of the bone beneath. After a good amount of work, blood, and sweat, you draw back with a kobold bone held in your left hand. |3Pview= Wielding his steel knife with deftness, (Name) sinks the edge of the blade into the flesh of the kobold's limb, carefully cutting through muscle and tendon to crack away some of the bone beneath. After a good amount of work, blood, and sweat, he draws back with a kobold bone held in his left hand. }} |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{VerbTableEntry|modifier1= POINT |modifier2= Creature |1Pview= Running the tip of your steel knife along the body of the kobold, you stop at one of its limbs. You are sure if you CUT now you will be able to extract "a kobold bone." |3Pview= Running the tip of his steel knife along the body of the kobold, (Name) stops at one of its limbs. }} |
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}} |
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{{VerbTableEntry|modifier1= POINT |modifier2= No target |1Pview= You drop the steel knife to your side, ensuring that it is not pointing at anything in particular. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= TWIST |modifier2= - |1Pview= You continue to move the tip of your steel knife against the body of the kobold, stopping at the side of its chest. You are sure if you CUT now you will be able to extract "a kobold rib." |3Pview= (Name) continues to move the tip of his steel knife against the body of the kobold, stopping at the side of its chest. }} |
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{{Table end}} |
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===Claw Unlock=== |
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Unlocks the ability to turn claw, talon, and hoof skins held in the other hand into Weaveable Items. |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= - |1Pview= Digging the tip of your steel knife into one end of the hawk talon, you twirl the blade in a rapid motion to create a tiny hole that will allow it to be woven. |3Pview= Digging the tip of his steel knife into one end of the hawk talon, (Name) twirls the blade in a rapid motion to create a tiny hole that will allow it to be woven. }} |
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{{Table end}} |
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===Design Templates=== |
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Added in 2026. A separate design template item (default ''a sheaf of parchment designs'') can be unlocked for pipes, cutlery, and dice, each with up to 10 custom slots. {{boldmono|TOUCH}} the knife to the template while holding both to load the template's current page onto the knife. The knife can only hold one template type at a time, and its customs must be altered on the template, not the knife. Vertebrae, teeth, fangs, molars, and carnassials are too small for pipes or cutlery. |
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* '''Pipes''' are smokeable pipes. Default designs: ''a scrimshawed <material> pipe'', ''a knotwork-carved <material> pipe'', ''a flame-patterned <material> pipe'', ''an intricate pipe carved from <bone>'' (or ''a scrimshawed <material> pipe with a <tooth>-edged bowl''), ''an enruned <material> pipe''. |
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* '''Cutlery''' can be a fork, spoon, or chopsticks, chosen with {{boldmono|PEDAL}}. Chopsticks use the [[Chopsticks]] script. Default designs: ''scrimshawed'', ''knotwork-carved'', ''leaf-patterned'', ''elegant ... carved from <bone>'' (or ''scrimshawed ... with a <tooth>-topped handle''), ''enruned''. |
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* '''Dice''' default adjectives: ''scrimshawed'', ''groove-carved'' (or ''<noun>-carved''), ''skull-shaped'' (or ''<noun>-shaped''), ''enruned'', ''ensigiled''. |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Pipe preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Pipe will show up as: a scrimshawed [Bone Material] pipe. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Pipe confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a bone pipe. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a bone pipe. }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Cutlery preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting piece of cutlery will show up as: a scrimshawed [Bone Material] fork. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Cutlery confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a bone fork. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a bone fork. }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Dice preview |1Pview= As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions.<br>'''The resulting Dice will show up as: some scrimshawed bone dice. If this is fine, repeat this action in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= CARVE |modifier2= Dice confirm |1Pview= Deftly taking the steel knife in one hand, you run the edge of it across the surface of the yellowed bone, skillfully working at sculpting it into a cube shape. Before long you are left with some scrimshawed dice. |3Pview= Deftly taking the steel knife in one hand, (Name) runs the edge of it across the surface of the yellowed bone, skillfully working at sculpting it into a cube shape. Before long he is left with some scrimshawed dice. }} |
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{{VerbTableEntry|modifier1= PEDAL |modifier2= - |1Pview= Drumming your fingers along the handle of your steel knife, you decide to make the next cutlery item a spoon. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= You roll the steel knife in the palm of one hand, deciding what to use it for next. You are sure the knife will be best to make things into Cutlery now. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= TOUCH |modifier2= Template |1Pview= You touch the tip of your steel knife to the parchment designs, causing a brief flash of light as the information is absorbed within. You are sure the designs have been transferred. |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= TURN |modifier2= Pipe/Cutlery |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created piece of Cutlery will have the long description of "a knotwork-carved [Bone Material] fork." |3Pview= N/A }} |
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{{VerbTableEntry|modifier1= TURN |modifier2= Dice |1Pview= You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next set of Dice will have the adjective of "groove-carved." |3Pview= N/A }} |
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{{Table end}} |
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==Additional Information== |
==Additional Information== |
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===Unlocking=== |
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Each unlock is an individual certificate. When applied: |
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<pre{{log2}}>As you raise your certificate up, your knife glows slightly. You feel as though your knife's capabilities have improved. Unlocked ability to make Weaveable Beads. |
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Your certificate crumbles to dust. |
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''(Name)'s certificate crumbles to dust.''</pre> |
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===Restrictions=== |
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* Alterations to the 15/15/15, long, and show must follow dagger-base alteration guidelines. |
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* Custom Weaveable Item adjectives and Weaveable Bead articles are limited to 15 characters, must be something a knife could do to bone (shapes, patterns, carving styles), and cannot include colors or materials. Bead articles must include ''a'' or ''an''. |
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* Custom hairstick designs are the full long description and cannot contradict ''a pair of <material> hairsticks''. |
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* Custom Lock Mastery clasp nouns are limited to 15 characters and must be something that could clasp a container. |
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* Pipe, cutlery, and dice customs are altered on the design template, not the knife. Cutlery customs must make sense for a fork, a spoon, and chopsticks. |
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===Availability=== |
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* [[EHShop:Old Ossuary|Old Ossuary]] ([[Ebon Gate]]) |
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==See Also== |
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* [[Weaving system]] |
* [[Weaving system]] |
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* [[Chopsticks]] |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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* [[Lock Mastery]] |
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|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2=Crafting |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Knife <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CARVE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=TURN |
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|verb3=WAVE |
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}} |
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</td></tr></table> |
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Latest revision as of 18:40, 12 October 2026
| Scrimshaw Knife Information | |
|---|---|
| Category | Fluff |
| Class | Weapon |
| Type | Crafting |
| Tiers | 11 |
| How to Unlock | Certificate |
| Item Restrictions | ✓ |
| Verbs Used |
|---|
| CARVE CLENCH CUT FLIP GAZE INSPECT PEDAL POINT POKE SPIN TOUCH TURN TWIST WAVE |
The scrimshaw Knife is a fluff crafting script that applies to weapon items. It was originally released at Ebon Gate 2024. It carves bones, horns, antlers, tusks, and teeth into Weaveable Items. Unlocks add beads, hairsticks, Lock Mastery clasps, creature harvesting, and design templates.
Analyze
You analyze the steel knife and sense that the creator has provided the following information:
-- Scrimshaw Knife--
This steel knife lets you take bones, antlers, horns, fangs, and teeth and turn them into Weaveable Items. You can carve designs into them as well.
If unlocked, it can also let you harvest bones, claws/talons, antlers/horns, and hooves from certain creatures. The resulting items can either be Weaveable or skins that can be used in sheath-making.
==Alteration Guidelines==
* Alterations to the 15/15/15, long and/or show of this steel knife are fine. It needs to follow dagger-base alteration guidelines.
* Custom Weaveable Item slots are meant for the adjective of the created item. They cannot be longer than 15 characters and should describe how the item is designed, such as a shape, a pattern, a carving style, or the like. It should feasibly be something that a knife should be able to do to bone (so no colors).
* Custom Weaveable Bead slots are meant to affect the article (first 15) of the created beads. They cannot be longer than 15 characters and must include a or an. This should be something feasible you could affect on the beads with a knife, such as a shape, a pattern, a texture, etc., but no colors.
* Custom Hairstick slots require the full long description for the hairsticks. The 15/15/15 of the created hairsticks is always going to be 'a pair of <material> hairsticks' and the custom should not contradict this. You are able to include placeholders for: hairstick material and the full name of the bone used to make the hairsticks.
* Custom Lock Mastery clasp slots expect to be provided the noun of the created clasp. They cannot be longer than 15 characters and should feasibly be something you can clasp a container with. Only the noun should be provided - no material or color.
==Features==
This steel knife has access to the following verbs: WAVE (target a creature or object to use its likeness in designs), CARVE (carve/transform the item in your other hand), TURN (change the design of the item created through CARVE), SPIN (change what type of item CARVE turns things into), POKE (turn a claw/talon/hoof skin into a Weaveable object), FLIP (change article of Weaveable Item or Lock Mastery clasp), POINT (target a dead creature for potential deboning), TWIST (change targeted bone), CUT (remove bone from targeted creature), CLENCH (switch between getting a Weavable bone or a skin-type bone).
You can INSPECT the knife to get some information on how the next item created by CARVE will potentially appear.
TOUCH the knife to a design template to absorb different items to create. Cutlery design templates can let you use PEDAL on the knife to change the subtype of item created.
Additionally, you can GAZE at the knife to view any custom settings you have applied.
Custom Weaveable Item Adjectives: 10 of 10 Unlocked
Custom Weaveable Bead Articles - 10 of 10 Unlocked
Custom Hairsticks Designs - 10 of 10 Unlocked
Custom Lock Mastery Clasp Nouns - 10 of 10 Unlocked
Design Template: Cutlery [10 of 10 Customs Unlock, TOUCH the knife to a design to change]
You can tell that the knife is as light as it can get.
Usage Information
Off the Shelf
When purchased off the shelf, a scrimshaw knife can turn a bone, tooth, fang, molar, incisor, carnassial, tusk, horn, antler, or vertebra held in the other hand into a Weaveable Item. WAVE the knife at a creature or object to store its noun for use in certain designs (ex. kobold-carved). CARVE must be repeated within 30 seconds to confirm, and INSPECT previews the next item.
| Verb | Mode | First | Third |
| CARVE | Preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Weaveable Item will show up as: a scrimshawed bone. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Confirm | Deftly taking the steel knife in one hand, you run the edge of it across the surface of the yellowed bone, skillfully working at carving a design into the surface. Before long you are left with a scrimshawed bone. | Deftly taking the steel knife in one hand, (Name) runs the edge of it across the surface of the yellowed bone, skillfully working at carving a design into the surface. Before long he is left with a scrimshawed bone. |
| INSPECT | - | Looking closely at the steel knife, you inspect it in minute detail. (Standard weapon inspect information) You think back to how the next item may be adjusted by this steel knife. * Item Type: Weaveable Item. * Item Article: Default. * Item Adjective: scrimshawed [TURN the knife to change] |
N/A |
| TURN | - | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next Weaveable Item will have the adjective of "kobold-carved." | N/A |
| WAVE | Target | Circling your steel knife in a complicated motion, you stop it with the point aimed directly at a kobold, narrowing your eyes in concentration as you memorize the shape and form of what you are looking at. You are sure that any designs you try to make with the knife will now try to incorporate "kobold." | Circling his steel knife in a complicated motion, (Name) stops it with the point aimed directly at a kobold, narrowing his brown eyes in concentration. |
| WAVE | No target | You wave the steel knife through the air, clearing out any stored design focuses in the process. | N/A |
- Default Weaveable Item designs
TURN cycles through five default designs, then any custom designs. TURN KNIFE WITH # jumps directly to a design.
- scrimshawed
- knotwork-carved (or <noun>-carved after WAVE)
- animal-shaped (or <noun>-shaped after WAVE)
- enruned
- ensigiled
Weaveable Beads Unlock
Unlocks the ability to make Weaveable Beads and adds SPIN to switch between item types. Up to 10 custom slots can be added to change the bead article. Teeth, fangs, molars, and carnassials make bundles of 2 beads; everything else makes bundles of 5.
Default bead articles: a carved, a scrimshawed, an enruned, an ensigiled, a knotwork-cut (or a <noun>-cut after WAVE).
| Verb | Mode | First | Third |
| CARVE | Preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Weaveable Beads will show up as: a carved bone bead. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Confirm | Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a carved bone bead. | Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a carved bone bead. |
| SPIN | - | You roll the steel knife in the palm of one hand, deciding what to use it for next. You are sure the knife will be best to make things into Weaveable Beads now. | N/A |
| TURN | - | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next Weaveable Beads will have the article of "a scrimshawed." | N/A |
Hair Sticks Unlock
Unlocks the ability to make hair-worn hairsticks. Vertebrae, teeth, fangs, molars, and carnassials are too small to use. Up to 10 custom slots can be added to change the full hairstick design.
Default hairstick designs: a pair of scrimshawed <material> hairsticks, a pair of knotwork-carved <material> hairsticks, a pair of butterfly-patterned <material> hairsticks, a pair of slender hairsticks carved from <bone> (or a pair of <material> hairsticks tipped with <tooth>), a pair of enruned <material> hairsticks.
| Verb | Mode | First | Third |
| CARVE | Preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Hairsticks will show up as: a pair of scrimshawed [Bone Material] hairsticks. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Confirm | Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a pair of bone hairsticks. | Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a pair of bone hairsticks. |
| TURN | - | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created Hairsticks will have the long description of "a pair of knotwork-carved [Bone Material] hairsticks." | N/A |
Lock Mastery Clasp Unlock
Unlocks the ability to make clasps for Lock Mastery containers. Up to 10 custom slots can be added to change the clasp noun.
Default clasp nouns: clasp, pin, brooch, buckle, toggle.
| Verb | Mode | First | Third |
| CARVE | Preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Lock Mastery clasp will show up as: a scrimshawed bone clasp. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Confirm | Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a scrimshawed bone clasp. | Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a scrimshawed bone clasp. |
| TURN | - | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created Lock Mastery clasp will have the noun of "pin." | N/A |
Article Unlock
Unlocks FLIP to change the article of Weaveable Items and Lock Mastery clasps.
Weaveable Item articles: default, a fragment of, a splinter of, a piece of, a section of, a segment of.
Lock Mastery clasp articles: a scrimshawed, a carved, a rounded, a smooth, an enruned, a knotwork-cut (or a <noun>-cut after WAVE).
| Verb | Mode | First | Third |
| FLIP | Article set | You flip the steel knife in your hand, pondering on adjusting the look of the next item you want to carve with it. You are sure the article of the next created item will be "a fragment of" now. | N/A |
| FLIP | Default | You flip the steel knife in your hand, pondering on adjusting the look of the next item you want to carve with it. You are sure the article of the created item will be unchanged now. | N/A |
Custom Slot Unlocks
Custom slots can be unlocked for Weaveable Item adjectives, Weaveable Bead articles, hairstick designs, and Lock Mastery clasp nouns, up to 10 of each. Bead, hairstick, and clasp slots require that item type to be unlocked first. Customs are added by a merchant, and GAZE lists the custom slots for the item type currently selected with SPIN.
| Verb | Mode | First | Third |
| GAZE | - | You gaze at your steel knife, thinking back to the customs you have unlocked for Weaveable Items. 1. cat-shaped. 2. Empty Custom |
N/A |
Bone Unlock
Unlocks the ability to harvest bones, claws/talons/hooves, and antlers/horns from some dead creatures. The harvested item can be either a Weaveable Item or a skin that can be used in sheath-making. Each creature can only be harvested once.
| Verb | Mode | First | Third |
| CLENCH | Skin | You subtly change the grip on your steel knife, ensuring that anything harvested with it can be considered a creature skin. | N/A |
| CLENCH | Weaveable | You subtly change the grip on your steel knife, ensuring that anything harvested with it can be used as a Weaveable item. | N/A |
| CUT | - | Wielding your steel knife with deftness, you sink the edge of the blade into the flesh of the kobold's limb, carefully cutting through muscle and tendon to crack away some of the bone beneath. After a good amount of work, blood, and sweat, you draw back with a kobold bone held in your left hand. | Wielding his steel knife with deftness, (Name) sinks the edge of the blade into the flesh of the kobold's limb, carefully cutting through muscle and tendon to crack away some of the bone beneath. After a good amount of work, blood, and sweat, he draws back with a kobold bone held in his left hand. |
| POINT | Creature | Running the tip of your steel knife along the body of the kobold, you stop at one of its limbs. You are sure if you CUT now you will be able to extract "a kobold bone." | Running the tip of his steel knife along the body of the kobold, (Name) stops at one of its limbs. |
| POINT | No target | You drop the steel knife to your side, ensuring that it is not pointing at anything in particular. | N/A |
| TWIST | - | You continue to move the tip of your steel knife against the body of the kobold, stopping at the side of its chest. You are sure if you CUT now you will be able to extract "a kobold rib." | (Name) continues to move the tip of his steel knife against the body of the kobold, stopping at the side of its chest. |
Claw Unlock
Unlocks the ability to turn claw, talon, and hoof skins held in the other hand into Weaveable Items.
| Verb | Mode | First | Third |
| POKE | - | Digging the tip of your steel knife into one end of the hawk talon, you twirl the blade in a rapid motion to create a tiny hole that will allow it to be woven. | Digging the tip of his steel knife into one end of the hawk talon, (Name) twirls the blade in a rapid motion to create a tiny hole that will allow it to be woven. |
Design Templates
Added in 2026. A separate design template item (default a sheaf of parchment designs) can be unlocked for pipes, cutlery, and dice, each with up to 10 custom slots. TOUCH the knife to the template while holding both to load the template's current page onto the knife. The knife can only hold one template type at a time, and its customs must be altered on the template, not the knife. Vertebrae, teeth, fangs, molars, and carnassials are too small for pipes or cutlery.
- Pipes are smokeable pipes. Default designs: a scrimshawed <material> pipe, a knotwork-carved <material> pipe, a flame-patterned <material> pipe, an intricate pipe carved from <bone> (or a scrimshawed <material> pipe with a <tooth>-edged bowl), an enruned <material> pipe.
- Cutlery can be a fork, spoon, or chopsticks, chosen with PEDAL. Chopsticks use the Chopsticks script. Default designs: scrimshawed, knotwork-carved, leaf-patterned, elegant ... carved from <bone> (or scrimshawed ... with a <tooth>-topped handle), enruned.
- Dice default adjectives: scrimshawed, groove-carved (or <noun>-carved), skull-shaped (or <noun>-shaped), enruned, ensigiled.
| Verb | Mode | First | Third |
| CARVE | Pipe preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Pipe will show up as: a scrimshawed [Bone Material] pipe. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Pipe confirm | Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a bone pipe. | Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a bone pipe. |
| CARVE | Cutlery preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting piece of cutlery will show up as: a scrimshawed [Bone Material] fork. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Cutlery confirm | Deftly taking the steel knife in one hand, you run the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon you are left holding a bone fork. | Deftly taking the steel knife in one hand, (Name) runs the edge of it over the surface of the yellowed bone, skillfully carving away excess material. Soon he is left holding a bone fork. |
| CARVE | Dice preview | As you bring the steel knife close to the yellowed bone, you pause a moment to contemplate your actions. The resulting Dice will show up as: some scrimshawed bone dice. If this is fine, repeat this action in the next 30 seconds. Roundtime: 5 sec. |
N/A |
| CARVE | Dice confirm | Deftly taking the steel knife in one hand, you run the edge of it across the surface of the yellowed bone, skillfully working at sculpting it into a cube shape. Before long you are left with some scrimshawed dice. | Deftly taking the steel knife in one hand, (Name) runs the edge of it across the surface of the yellowed bone, skillfully working at sculpting it into a cube shape. Before long he is left with some scrimshawed dice. |
| PEDAL | - | Drumming your fingers along the handle of your steel knife, you decide to make the next cutlery item a spoon. | N/A |
| SPIN | - | You roll the steel knife in the palm of one hand, deciding what to use it for next. You are sure the knife will be best to make things into Cutlery now. | N/A |
| TOUCH | Template | You touch the tip of your steel knife to the parchment designs, causing a brief flash of light as the information is absorbed within. You are sure the designs have been transferred. | N/A |
| TURN | Pipe/Cutlery | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next created piece of Cutlery will have the long description of "a knotwork-carved [Bone Material] fork." | N/A |
| TURN | Dice | You turn the steel knife over in your palm, debating the design of the next object you want to carve with it. You are sure the design of the next set of Dice will have the adjective of "groove-carved." | N/A |
Additional Information
Unlocking
Each unlock is an individual certificate. When applied:
As you raise your certificate up, your knife glows slightly. You feel as though your knife's capabilities have improved. Unlocked ability to make Weaveable Beads. Your certificate crumbles to dust. (Name)'s certificate crumbles to dust.
Restrictions
- Alterations to the 15/15/15, long, and show must follow dagger-base alteration guidelines.
- Custom Weaveable Item adjectives and Weaveable Bead articles are limited to 15 characters, must be something a knife could do to bone (shapes, patterns, carving styles), and cannot include colors or materials. Bead articles must include a or an.
- Custom hairstick designs are the full long description and cannot contradict a pair of <material> hairsticks.
- Custom Lock Mastery clasp nouns are limited to 15 characters and must be something that could clasp a container.
- Pipe, cutlery, and dice customs are altered on the design template, not the knife. Cutlery customs must make sense for a fork, a spoon, and chopsticks.