Mirror brooch: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Introduced in 2004, the Mirror Brooch has been around at numerous festivals, but most recently appeared at the 2024 [[Category:Festival of the Fallen|Festival of the Fallen]] in [[Ta'Vaalor]] in the shop [[FotFShop:House Colors|House Colors]].
'''Mirror brooches''' are wearable, scripted mirrors. First introduced in 2004, the mirror brooch has been around at numerous festivals, but most recently appeared at the 2024 [[:Category:Festival of the Fallen|Festival of the Fallen]] in [[Ta'Vaalor]] in the shop [[FotFShop:House Colors|House Colors]].
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==Analyze==
==Analyze==
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</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! First
! scope="col" style="width: 45%"|Third
! Third
|-
|-
! scope="row" role="rowheader"|CLOSE
| CLOSE
| You pinch swiftly at either side of your tower brooch, causing the two halves to meet with a faint *click*.
| {{addmetext}}
| Firstperson pinches swiftly at either side of his tower brooch, causing the two halves to meet with a faint *click*.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|GAZE/PEER<br>(when open)
| GAZE
| (Normal mirror function.)
| {{addmetext}}
| Firstperson gazes fondly at his reflection in the tower brooch.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|OPEN
| OPEN
| You depress a small button on the front of your tower brooch, causing the two halves to spring apart to reveal the reflective glass within.
| {{addmetext}}
| Firstperson depresses a small button on the front of his tower brooch, causing the two halves to spring apart to reveal the reflective glass within.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|RUB
| PEER
| You shine the glass on your tower brooch, clearing away any smudges on its surface.
| {{addmetext}}
| Firstperson shines the glass on his tower brooch, clearing any smudges on its surface.
| {{addmetext}}
|-
| RUB
| {{addmetext}}
| {{addmetext}}
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Brooch <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Brooch<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2004 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Festival of the Fallen<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->

Latest revision as of 08:46, 4 December 2024

Mirror brooches are wearable, scripted mirrors. First introduced in 2004, the mirror brooch has been around at numerous festivals, but most recently appeared at the 2024 Festival of the Fallen in Ta'Vaalor in the shop House Colors.

Analyze

 You analyze the tower brooches and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
You can open this item into a mirror and close it into a brooch.  If you wish the nouns to shift when the item is opened, it cannot have different nouns and cannot have a long description, but can have a show that makes sense for the item in both mirror and brooch forms.

Usage

Verb First Third
CLOSE You pinch swiftly at either side of your tower brooch, causing the two halves to meet with a faint *click*. Firstperson pinches swiftly at either side of his tower brooch, causing the two halves to meet with a faint *click*.
GAZE/PEER
(when open)
(Normal mirror function.) Firstperson gazes fondly at his reflection in the tower brooch.
OPEN You depress a small button on the front of your tower brooch, causing the two halves to spring apart to reveal the reflective glass within. Firstperson depresses a small button on the front of his tower brooch, causing the two halves to spring apart to reveal the reflective glass within.
RUB You shine the glass on your tower brooch, clearing away any smudges on its surface. Firstperson shines the glass on his tower brooch, clearing any smudges on its surface.
Mirror brooch Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Brooch
Alterable Yes
Light/Deep No
Original Release Year 2004
Item Verbs
CLOSE GAZE OPEN PEER
RUB