Bloodtooth Band: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Bloodtoooth Bands''' are leg-worn bands that utilize the wearer's blood for a variety of effects. Their counterpart is the [[Bloodtooth Bracer]]. When both items are worn together, Bloodtooth Bands have additional functionality. They debuted at the August 2021 [[Duskruin]] run and are sold in the [[BVShop:Bloodbenders|Bloodbenders]] shop. They were created by GM Kenstrom and GM Mestys. |
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{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Tier 1 Bloodtooth Bands have the Blood Spray ability plus several fluff verb traps. If worn with [[Bloodtooth Bracer]]s, they also have the Blood Bank special ability. |
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'''Blood Bank:''' Activated via {{boldmono|FIDGET}}. Only available when a Bloodtooth Bracer is also being utilized. Adds an HP regeneration effect for 15 minutes by expending charges gained via {{boldmono|RAISE}} with creature corpses. Magnitude is based on charges stored. Max charges based on total tiers unlocked between Bands and Bracer. Cost: 0 HP. Cooldown: 60 minutes. |
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|analyze= You analyze the red-veined bands and sense that the creator has provided the following information: |
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information: |
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The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description. |
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description. |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|You twist one of your bands and you feel the razor-sharp teeth bite down hard, piercing deeper into your flesh. The pain is soon washed away by the sensation of a flood of energy sweeping through your veins as your heart begins to beat rapidly!<br> |
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Cast Roundtime 3 Seconds. |
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|<Player> winces as his eyes briefly glaze over, while the veins in his neck and face throb and glow with a dark crimson hue. |
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! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer) |
! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer) |
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|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh. |
|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh. |
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|<Player> leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh. |
|<Player> leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|REMOVE |
! scope="row" role="rowheader"|REMOVE |
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|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body! Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!<br>Cast Roundtime 2 Seconds. |
|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body! Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!<br>Cast Roundtime 2 Seconds. |
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|A rune on <Player>'s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe! |
|A rune on <Player>'s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe! |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 2 Bloodtooth Bands gain the Blood Bind ability plus two fluff verb traps. |
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'''Blood Bind''': An SMR attack to root a foe in place via {{boldmono|POINT}}. Cost: 15 HP. Cooldown: 4 minutes. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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| ⚫ | | In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!<br>Cast Roundtime 3 Seconds. |
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| ⚫ | | In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of <Player>'s legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her! |
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! scope="row" role="rowheader"|POKE |
! scope="row" role="rowheader"|POKE |
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| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later. |
| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later. |
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| <Player> touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later. |
| <Player> touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later. |
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| ⚫ | | In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!<br>Cast Roundtime 3 Seconds. |
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| ⚫ | | In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of <Player>'s legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her! |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 3 Bloodtooth Bands gain the Blood Spill ability and two more fluff verb traps. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.<br>Roundtime: 3 sec. |
| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.<br>Roundtime: 3 sec. |
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| Suddenly, countless gnarled red veins explode out of <Player>'s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh. |
| Suddenly, countless gnarled red veins explode out of <Player>'s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh. |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader"|PUSH |
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| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!<br>Cast Roundtime 3 Seconds. |
| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!<br>Cast Roundtime 3 Seconds. |
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| <Player> pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down! |
| <Player> pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down! |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 4 Bloodtooth Bands are fully unlocked. They gain the Blood Bones ability and two more fluff verb traps. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies. Moments later the red blots dissipate. |
| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies. Moments later the red blots dissipate. |
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| The skin along <Player>'s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies. Moments later the red blots dissipate. |
| The skin along <Player>'s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies. Moments later the red blots dissipate. |
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! scope="row" role="rowheader"|FOLD |
! scope="row" role="rowheader"|FOLD |
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| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.<br>Cast Roundtime 3 Seconds. |
| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.<br>Cast Roundtime 3 Seconds. |
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| Every vein in <Player>'s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin. |
| Every vein in <Player>'s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin. |
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==See Also== |
==See Also== |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype=Bands <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin |
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|corrscript=Bloodtooth Bracer <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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</td></tr></table> |
</td></tr></table> |
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{{stub}} |
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Latest revision as of 08:22, 6 September 2025
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Bloodtoooth Bands are leg-worn bands that utilize the wearer's blood for a variety of effects. Their counterpart is the Bloodtooth Bracer. When both items are worn together, Bloodtooth Bands have additional functionality. They debuted at the August 2021 Duskruin run and are sold in the Bloodbenders shop. They were created by GM Kenstrom and GM Mestys. Tier 1Tier 1 Bloodtooth Bands have the Blood Spray ability plus several fluff verb traps. If worn with Bloodtooth Bracers, they also have the Blood Bank special ability. Blood Spray: An SMR attack to reduce a foe's defenses via WAVE. Cost: 10 HP. Cooldown: 2 minutes. AnalyzeYou analyze the red-veined bands and sense that the creator has provided the following information: The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description. The bands are tier 1 of 4. This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray). If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect. You can tell that the bands is as light as it can get. Usage
Tier 2Tier 2 Bloodtooth Bands gain the Blood Bind ability plus two fluff verb traps. Blood Bind: An SMR attack to root a foe in place via POINT. Cost: 15 HP. Cooldown: 4 minutes.Usage
Tier 3Tier 3 Bloodtooth Bands gain the Blood Spill ability and two more fluff verb traps. Blood Spill: Create a pool that causes enemies to trip and fall via PUSH. Cost: 25 HP. Cooldown: 5 minutes.Usage
Tier 4Tier 4 Bloodtooth Bands are fully unlocked. They gain the Blood Bones ability and two more fluff verb traps. Blood Bones: Create a damage padding effect for 2 minutes via FOLD. Cost: 25% Max HP. Cooldown: 60 minutes.Usage
See Also |
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