Greater ShadowDeath weapon: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
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Greater ShadowDeath weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon's current Satiety.


At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare.
<pre{{log2}}>
Auchand: To answer Vishra's questions about GSD weapons:


At Tier 5, Profane Bargain can also put you into hiding.
GSD weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon's current Satiety.
Auchand: At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare.
Auchand: At Tier 5, Profane Bargain can also put you into hiding.
Auchand: Okay, busker case.
</pre>


Greater ShadowDeath weapons are a greater version of the [[ShadowDeath weapon]] script. The two scripts are different scripts.

{{TOC limit|2}}
<pre{{log2}}>
==Analyze==
The morning star is a Greater ShadowDeath weapon of Tier 5.
<pre{{log2}}>The morning star is a Greater ShadowDeath weapon of Tier 5.


The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities. The star has the following capabilities:
The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities. The star has the following capabilities:
Line 78: Line 75:
SUMMON (retrieve your weapon)
SUMMON (retrieve your weapon)


You might be able to have a talented merchant lighten the morning star for you.
You might be able to have a talented merchant lighten the morning star for you.</pre>
==Usage==
</pre>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|CLENCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|HUG
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|INFUSE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LISTEN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RAISE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SNAP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SUMMON
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TILT
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOSS
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
This information was provided during the [[Grand Auction of 5126]] regarding the Greater ShadowDeath weapons available during it:
# These are 7x base and have acid flares. The weapon provides a passive AS bonus up to +25 based on how sated it is. Your first attack after a flare or the AoE wave attack can increase by up to another +25 I believe. As mentioned above, the regular flares also give you a solid SMR bonus for 15 seconds
# The regular flares seem to do up to 100 damage and apply Feeble (50% penalty to EBP) and have a chance to hide you
# They can pull in up to 5 creatures from neighboring rooms, and they can take you to a nearby room with creatures but not players (and then hit them with an AoE 3 seconds later)
# The disruptive curse is more powerful than mindwrack flares (Usually 50-70 per 2 second tic)
# They create neat shadow orbs you can RP with
# Much like T3 Briar, It's very easy to keep the base +25 AS bonus up (well +23/+24) most of the time


==See Also==
<pre{{log2}}>
* [[ShadowDeath weapon]]
Highlights/Additional Info:
</td><td>
1) These are 7x base and have acid flares. The weapon provides a passive AS bonus up to +25 based on how sated it is. Your first attack after a flare or the AoE wave attack can increase by up to another +25 I believe. As mentioned above, the regular flares also give you a solid SMR bonus for 15 seconds
{{iteminfo
2) The regular flares seem to do up to 100 damage and apply Feeble (50% penalty to EBP) and have a chance to hide you
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
3) They can pull in up to 5 creatures from neighboring rooms, and they can take you to a nearby room with creatures but not players (and then hit them with an AoE 3 seconds later)
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
4) The disruptive curse is more powerful than mindwrack flares (Usually 50-70 per 2 second tic)
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
5) They create neat shadow orbs you can RP with
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
6) Much like T3 Briar, It's very easy to keep the base +25 AS bonus up (well +23/+24) most of the time
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
</pre>
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Grand Auction of 5126 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=GAZE
|verb3=HUG
|verb4=INFUSE
|verb5=LISTEN
|verb6=PULL
|verb7=RAISE
|verb8=SNAP
|verb9=SUMMON
|verb10=TILT
|verb11=TOUCH
|verb12=TOSS
|verb13=TURN
|verb14=WAVE
}}
</td></tr></table>

Latest revision as of 07:42, 8 January 2026

Greater ShadowDeath weapons have a script flare called Darkrasp. Darkrasp deals HP damage to an enemy and applies Feeble. When Darkrasp triggers, it grants you a benefit called Profane Bargain, which gives your next attack an AS bonus based on the weapon's current Satiety.

At Tier 4, Profane Bargain gives you an SMR Defense buff based on Satiety that lasts for 15 seconds after every flare.

At Tier 5, Profane Bargain can also put you into hiding.

Greater ShadowDeath weapons are a greater version of the ShadowDeath weapon script. The two scripts are different scripts.

Analyze

The morning star is a Greater ShadowDeath weapon of Tier 5.

The product of a perverse and corrupting ritual, the star feeds upon the life essence of foes to gain Satiety, which empowers its wielder and its own unsavory abilities.  The star has the following capabilities:

    Darkrasp:            When not at 0 Satiety, the weapon has a chance to flare with inky
                         black tendrils that will deal concussion damage and apply Feeble
                         to the target and grant the wielder a boost to Attack Strength
                         on their next attack based on the weapon's current Satiety.
                         Cost: 1 Satiety

    Umbral Crescent:     When WAVEd, the weapon performs an area of effect attack affecting
                         up to 1 creature per Tier; on a failed SMR test, the creature takes
                         health damage and the weapon generates 5 Satiety per target hit.
                         Cooldown: 1 min

    Predator's Lure:     When TURNed, the weapon forces up to 5 unengaged hostile creatures
                         within adjacent rooms to make a Mental MDR test; on a failure, they
                         are drawn into the wielder's room.
                         Cost: 5 Satiety; Cooldown: 3 min

    Black Transfusion:   The wielder can INFUSE {#} spirit into the weapon, generating 5
                         Satiety per spirit infused.
                         Cooldown: 5 min

    Umbral Dread:        Umbral Crescent also applies the Horrified condition to affected
                         creatures.

    Shadowgate:          The wielder can TOSS their weapon.  It will search for another
                         transport-eligible room in the area with at least one hostile
                         creature and no other adventurers.  The player and, if they are
                         leading a group, their group, will teleport to the room.
                         Cost: 10 Satiety, Cooldown: 3 min

    Improved Darkrasp:   Darkrasp flares enhance the wielder's senses and reflexes,
                         granting a bonus to SMR defense for 15 seconds based on Satiety.

    Malison of Unmaking: The user can CLENCH their weapon, causing their next successful
                         attack with it to afflict their target with a disruptive curse.
                         The target must make an SMR test every 2 seconds for the next 10
                         seconds, taking Disruption damage on failed tests.
                         Cost: 5 Satiety; Cooldown: 2 min

    Gloomform:           The wielder can RAISE their weapon, empowering themself with
                         darkness.  During this time, the weapon behaves as if it is
                         at maximum Satiety for 1 minute, during which Darkrasp's flare
                         chance is increased.  Abilities do not consume Satiety while
                         Gloomform is active.
                         Cost: 50 Satiety; Cooldown: 5 min

    Hungering Gate:      3 seconds after being activated, the wielder's Shadowgate will
                         detonate.  Up to 3 creatures must make an SMR test or take
                         Disruption damage and be Terrified.

    Apex Darkrasp:       Darkrasp flares have a chance to hide the wielder.

Additionally, the morning star has the following fluff abilities:

    TOUCH
    SNAP {target}
    TILT
    GAZE
    LISTEN
    PULL (produces shadow orbs)
    HUG (meld your weapon with your body)
    SUMMON (retrieve your weapon)

You might be able to have a talented merchant lighten the morning star for you.

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GAZE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
HUG This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
INFUSE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LISTEN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SNAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SUMMON This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TILT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOSS This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

This information was provided during the Grand Auction of 5126 regarding the Greater ShadowDeath weapons available during it:

  1. These are 7x base and have acid flares. The weapon provides a passive AS bonus up to +25 based on how sated it is. Your first attack after a flare or the AoE wave attack can increase by up to another +25 I believe. As mentioned above, the regular flares also give you a solid SMR bonus for 15 seconds
  2. The regular flares seem to do up to 100 damage and apply Feeble (50% penalty to EBP) and have a chance to hide you
  3. They can pull in up to 5 creatures from neighboring rooms, and they can take you to a nearby room with creatures but not players (and then hit them with an AoE 3 seconds later)
  4. The disruptive curse is more powerful than mindwrack flares (Usually 50-70 per 2 second tic)
  5. They create neat shadow orbs you can RP with
  6. Much like T3 Briar, It's very easy to keep the base +25 AS bonus up (well +23/+24) most of the time

See Also

Greater ShadowDeath weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Grand Auction of 5126
Original Release Year 2026
Item Verbs
CLENCH GAZE HUG INFUSE
LISTEN PULL RAISE SNAP
SUMMON TILT TOUCH TOSS
TURN WAVE