Mounted combat: Difference between revisions
(Created page with "== Mounted Combat == Trained riders can now fight from the saddle! Mounted combat is unlocked per '''character''' at a cost of '''50,000 raikhen'''. This unlock is available from the stablehands in various towns. === Stay Mounted in Combat === * Attack and cast war spells freely while mounted. * You no longer get dismounted when attacked or when entering combat. * Getting '''knocked down''' will still dismount you. === Passive Bonuses === * '''+10 DS''' while mounte...") |
m (Adding transclusion) |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
== Mounted Combat == |
== Mounted Combat == |
||
| ⚫ | |||
<section begin=combat /> |
|||
| ⚫ | |||
=== Stay Mounted in Combat === |
=== Stay Mounted in Combat === |
||
* Attack and cast war spells freely while mounted. |
* Attack and cast war spells freely while mounted. |
||
| Line 11: | Line 10: | ||
* '''+10 DS''' while mounted. |
* '''+10 DS''' while mounted. |
||
* '''Height advantage''' on attacks. |
* '''Height advantage''' on attacks. |
||
=== Three New Abilities === |
=== Three New Abilities === |
||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
* Targets are knocked down and may be Disoriented or Staggered. |
* Targets are knocked down and may be Disoriented or Staggered. |
||
* Uses an SMR roll against each target. |
* Uses an SMR roll against each target. |
||
| Line 25: | Line 22: | ||
* 5 seconds of roundtime. |
* 5 seconds of roundtime. |
||
==== MOUNT |
==== MOUNT CHARGE (Single-Target) ==== |
||
Direct your mount to |
Direct your mount to charge a single creature or player. |
||
* Target is knocked down and may be Terrified or Feeble. |
* Target is knocked down and may be Terrified or Feeble. |
||
* Includes a '''follow-through attack''' with your equipped weapon or a spell after the trample. |
* Includes a '''follow-through attack''' with your equipped weapon or a spell after the trample. |
||
| Line 41: | Line 38: | ||
* Does not move your group. |
* Does not move your group. |
||
* The destination room may have hostile creatures; escape guarantees extraction, not safety. |
* The destination room may have hostile creatures; escape guarantees extraction, not safety. |
||
=== Restrictions While Mounted === |
=== Restrictions While Mounted === |
||
Some combat maneuvers (CMANs) and abilities '''cannot be used while mounted'''. This list is subject to change as messaging is reviewed: |
Some combat maneuvers (CMANs) and abilities '''cannot be used while mounted'''. This list is subject to change as messaging is reviewed: |
||
* Vault Kick, Bearhug, Dirtkick, Leap Attack, Sweep, Tackle, Groin Kick, Footstomp, Hamstring, Headbutt, Garrote, Subdue, Spin Attack, Whirling Dervish, Rolling Krynch, Acrobat's Leap, Kneebash, Dust Shroud, Swiftkick, Divert, Cutthroat, Eviscerate, Prop Up (Shield), Charge (Polearm), Twin Hammerfists, Spin Kick, Cyclone, Vanish, Silent Strike |
* Vault Kick, Bearhug, Dirtkick, Leap Attack, Sweep, Tackle, Groin Kick, Footstomp, Hamstring, Headbutt, Garrote, Subdue, Spin Attack, Whirling Dervish, Rolling Krynch, Acrobat's Leap, Kneebash, Dust Shroud, Swiftkick, Divert, Cutthroat, Eviscerate, Prop Up (Shield), Charge (Polearm), Twin Hammerfists, Spin Kick, Cyclone, Vanish, Silent Strike |
||
Some abilities '''cannot target a mounted rider''': |
Some abilities '''cannot target a mounted rider''': |
||
* Bearhug, Sweep, Hamstring, Garrote, Subdue, Cutthroat, Throatchop, Footstomp, Groin Kick, Nosetweak, Kneebash |
* Bearhug, Sweep, Hamstring, Garrote, Subdue, Cutthroat, Throatchop, Footstomp, Groin Kick, Nosetweak, Kneebash |
||
| ⚫ | |||
| ⚫ | |||
=== Related Mount Changes === |
=== Related Mount Changes === |
||
As a result of changes required to support Mounted Combat, '''all''' players with mounts will notice the following: |
As a result of changes required to support Mounted Combat, '''all''' players with mounts will notice the following: |
||
* The summoning device is now wearable. When dismounting, the device will be worn automatically instead of going to an empty hand first. |
* The summoning device is now wearable in its own unique worn slot location. When dismounting, the device will be worn automatically instead of going to an empty hand first. |
||
* You will no longer be considered "sitting" while mounted. |
* You will no longer be considered "sitting" while mounted. |
||
<section end=combat /> |
|||
==See Also== |
|||
| ⚫ | |||
* [[Mount System]] |
|||
| ⚫ | |||
* [[Mount]] |
|||
* [https://discord.com/channels/226045346399256576/1491501105790587042 Mounted Combat Discord post] |
|||
| ⚫ | |||
| ⚫ | |||
Latest revision as of 09:31, 16 April 2026
Mounted Combat
Trained riders can now fight from the saddle! Mounted combat is unlocked per character at a cost of 50,000 raikhen. This unlock is available from the stablehands in various towns.
Stay Mounted in Combat
- Attack and cast war spells freely while mounted.
- You no longer get dismounted when attacked or when entering combat.
- Getting knocked down will still dismount you.
Passive Bonuses
- +10 DS while mounted.
- Height advantage on attacks.
Three New Abilities
All three abilities are accessed via the MOUNT verb (e.g., MOUNT CHARGE).
MOUNT TRAMPLE (AoE)
Spur your mount to trample multiple creatures in the room.
- Targets are knocked down and may be Disoriented or Staggered.
- Uses an SMR roll against each target.
- You are dismounted and your mount departs after the charge.
- 60 second cooldown.
- 5 seconds of roundtime.
MOUNT CHARGE (Single-Target)
Direct your mount to charge a single creature or player.
- Target is knocked down and may be Terrified or Feeble.
- Includes a follow-through attack with your equipped weapon or a spell after the trample.
- You stay mounted after trampling.
- 60 second cooldown.
- 3 seconds of roundtime.
MOUNT ESCAPE (Emergency Extraction)
Your mount charges in, scoops you up, and carries you to an adjacent room even if you are stunned, prone, webbed, or rooted.
- Does not work while unconscious or dead.
- Must not already be mounted.
- Daily cooldown (resets at midnight).
- Your mount departs after depositing you safely.
- Does not move your group.
- The destination room may have hostile creatures; escape guarantees extraction, not safety.
Restrictions While Mounted
Some combat maneuvers (CMANs) and abilities cannot be used while mounted. This list is subject to change as messaging is reviewed:
- Vault Kick, Bearhug, Dirtkick, Leap Attack, Sweep, Tackle, Groin Kick, Footstomp, Hamstring, Headbutt, Garrote, Subdue, Spin Attack, Whirling Dervish, Rolling Krynch, Acrobat's Leap, Kneebash, Dust Shroud, Swiftkick, Divert, Cutthroat, Eviscerate, Prop Up (Shield), Charge (Polearm), Twin Hammerfists, Spin Kick, Cyclone, Vanish, Silent Strike
Some abilities cannot target a mounted rider:
- Bearhug, Sweep, Hamstring, Garrote, Subdue, Cutthroat, Throatchop, Footstomp, Groin Kick, Nosetweak, Kneebash
AMBUSH and WAYLAY are always blocked while mounted, regardless of combat unlock. You also cannot HIDE while mounted.
Related Mount Changes
As a result of changes required to support Mounted Combat, all players with mounts will notice the following:
- The summoning device is now wearable in its own unique worn slot location. When dismounting, the device will be worn automatically instead of going to an empty hand first.
- You will no longer be considered "sitting" while mounted.