Eternal Nightmare vissi: Difference between revisions
(Updating with item script templates per Gswiki:Style guide/Item scripts) |
(Alternate formatting test) |
||
| Line 46: | Line 46: | ||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
||
| Your orb floats before your face, and before you can react it transitions to [1] a glossy ebon black hue [/1] that weaves you into a living nightmare... |
| Your orb floats before your face, and before you can react it transitions to [1] [[#Segment 1 Options|a glossy ebon black hue]] [/1] that weaves you into a living nightmare... |
||
[''The Quagmire nightmare''] |
[''The Quagmire nightmare''] |
||
Just as you [2] are about to abandon all hope [/2], you [3] snap free of its spell [/3], and your orb resumes its normal appearance. |
Just as you [2] [[#Segment 2 Options|are about to abandon all hope]] [/2], you [3] [[#Segment 3 Options|snap free of its spell]] [/3], and your orb resumes its normal appearance. |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
| Line 77: | Line 77: | ||
| colspan="2" style="text-align:center"|Cycle between between options [2] and [3] noted in Tier 1 to change their individual settings for that verb messaging. |
| colspan="2" style="text-align:center"|Cycle between between options [2] and [3] noted in Tier 1 to change their individual settings for that verb messaging. |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan=" |
! scope="row" role="rowheader" rowspan="2"|TWIST {VISSI} |
||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
| n/a |
| n/a |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. |
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. See [[#Segment 2 Options|segment 2]] and [[#Segment 3 Options|segment 3]] options below. |
||
|- |
|||
| colspan="2" style="text-align:center"|[2] options: are about to abandon all hope (default) | prepare to succumb to your fate | are about to beg for the sweet release of oblivion | feel your remaining threads of resistance threaten to unravel | sense your will succumbing to that of the orb |
|||
|- |
|||
| colspan="2" style="text-align:center"|[3] options: snap free of its spell (default) | channel an explosive burst of defiance, shattering its hold over you | tear your gaze away from the orb, breaking its hold | shake your head back and forth furiously, driving away the thoughts you know not to be your own | growl, "I am the bringer of nightmares, not you!" as you regain control |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
| Line 113: | Line 109: | ||
| n/a |
| n/a |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. Changing the [1] custom segment also changes the entire nightmare. |
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. Changing the [1] custom segment also changes the entire nightmare. See [[#Segment 1 Options|segment 1]] options and [[#Nightmares|nightmares]] below. |
||
|- |
|||
| colspan="2" style="text-align:center"|[1] options: a glossy ebon black hue [''The Quagmire'' nightmare] (default) | a pendulating golden timepiece [''Silent Corridor'' nightmare] | a sinuous green serpent with golden eyes [''Serpent's Embrace'' nightmare] | a clouded compass housing a drifting and ever-circling needle [''Apathetic Sea'' nightmare] | a swirling murky grey cloud [''Whispering Wind'' nightmare] |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
| Line 133: | Line 127: | ||
! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan=" |
! scope="row" role="rowheader" rowspan="2"|Ambient |
||
| Without warning, you hear ''an animalistic shriek'', causing you to [4] flinch [4] as you scan the area in search of the source. Finding no sign of it, you [5] release a slow breath and [/5] continue as you were. |
| Without warning, you hear ''an animalistic shriek'', causing you to [4] [[#Segment 4 Options|flinch]] [4] as you scan the area in search of the source. Finding no sign of it, you [5] [[#Segment 5 Options|release a slow breath and]] [/5] continue as you were. |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|The italicized section will provide a random sound from one of 20 available |
| colspan="2" style="text-align:center"|The italicized section will provide a random sound from one of 20 [[#Ambient Sounds|available sounds]]. The portions bracketed by [4] and [5] can be changed at Tier 5 via {{boldmono|TURN}} and {{boldmono|TWIST}}. At Tier 4, they remain at the '''default settings''' noted here. |
||
|- |
|||
| colspan="2" style="text-align:center"|The portions bracketed by [4] and [5] can be changed at Tier 5 via {{boldmono|TURN}} and {{boldmono|TWIST}}. At Tier 4, they remain at the '''default settings''' noted here. |
|||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|COVER {VISSI} |
! scope="row" role="rowheader" rowspan="2"|COVER {VISSI} |
||
| Line 173: | Line 165: | ||
| n/a |
| n/a |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. |
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. See the [[#Segment 4 Options|segment 4]] and [[#Segment 5 Options|segment 5]] options below. |
||
|- |
|||
| colspan="2" style="text-align:center"|[4] options: flinch (default) | freeze in place | widen your (eye color) eyes | suck in your breath | adopt a defensive posture |
|||
|- |
|||
| colspan="2" style="text-align:center"|[5] options: release a slow breath and (default) | wipe a bead of sweat from your forehead and | shrug to yourself and | chuckle nervously and | shiver with nervous energy before you |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
| Line 198: | Line 186: | ||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
||
| Person has accepted your challenge. You focus on Person, and as you do so your orb floats in front of his/her face and transitions to [1] a glossy ebon black hue [/1] as you [6] watch with curiosity. [/6] |
| Person has accepted your challenge. You focus on Person, and as you do so your orb floats in front of his/her face and transitions to [1] [[#Segment 1 Options|a glossy ebon black hue]] [/1] as you [6] [[#Segment 6 Options|watch with curiosity.]] [/6] |
||
Person's eyes glaze over as he/she quickly succumbs to the nightmare you have prepared. After a brief albeit excruciating period of time, you decide to grant him/her relief and command your orb to cease. Obeying, it releases its hold and resumes its normal appearance before floating back to you. |
Person's eyes glaze over as he/she quickly succumbs to the nightmare you have prepared. After a brief albeit excruciating period of time, you decide to grant him/her relief and command your orb to cease. Obeying, it releases its hold and resumes its normal appearance before floating back to you. |
||
| Line 221: | Line 209: | ||
| n/a |
| n/a |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. |
| colspan="2" style="text-align:center"|Select a specific custom segment from among the available options. See the [[#Segment 6 Options|segment 6]] options below. |
||
|- |
|||
| colspan="2" style="text-align:center"|[6] options: watch with curiosity. (default) | smirk cruelly. | state, "Feel my pain!" | observe stoically. | yawn dramatically. |
|||
|} |
|} |
||
==Additional Information== |
==Additional Information== |
||
| Line 233: | Line 219: | ||
:Tier 5: 103 copies (+59 duplicates) |
:Tier 5: 103 copies (+59 duplicates) |
||
:Tier 6: 200 copies (+97 duplicates) |
:Tier 6: 200 copies (+97 duplicates) |
||
===Messaging Options=== |
|||
====Segment 1 Options==== |
|||
Segment 1 options become available at Tier 3: |
|||
* a glossy ebon black hue [The Quagmire nightmare] (default) |
|||
* a pendulating golden timepiece [Silent Corridor nightmare] |
|||
* a sinuous green serpent with golden eyes [Serpent's Embrace nightmare] |
|||
* a clouded compass housing a drifting and ever-circling needle [Apathetic Sea nightmare] |
|||
* a swirling murky grey cloud [Whispering Wind nightmare] |
|||
====Segment 2 Options==== |
|||
Segment 2 options become available at Tier 2: |
|||
* are about to abandon all hope (default) |
|||
* prepare to succumb to your fate |
|||
* are about to beg for the sweet release of oblivion |
|||
* feel your remaining threads of resistance threaten to unravel |
|||
* sense your will succumbing to that of the orb |
|||
====Segment 3 Options==== |
|||
Segment 3 options become available at Tier 2: |
|||
* snap free of its spell (default) |
|||
* channel an explosive burst of defiance, shattering its hold over you |
|||
* tear your gaze away from the orb, breaking its hold |
|||
* shake your head back and forth furiously, driving away the thoughts you know not to be your own |
|||
* growl, "I am the bringer of nightmares, not you!" as you regain control |
|||
====Segment 4 Options==== |
|||
Segment 4 options become available at Tier 5: |
|||
* flinch (default) |
|||
* freeze in place |
|||
* widen your (eye color) eyes |
|||
* suck in your breath |
|||
* adopt a defensive posture |
|||
====Segment 5 Options==== |
|||
Segment 5 options become available at Tier 5: |
|||
* release a slow breath and (default) |
|||
* wipe a bead of sweat from your forehead and |
|||
* shrug to yourself and |
|||
* chuckle nervously and |
|||
* shiver with nervous energy before you |
|||
====Segment 6 Options==== |
|||
Segment 6 options become available at Tier 6. |
|||
* watch with curiosity. (default) |
|||
* smirk cruelly. |
|||
* state, "Feel my pain!" |
|||
* observe stoically. |
|||
* yawn dramatically. |
|||
====Ambient Sounds==== |
|||
{{addmetext}} |
|||
===Nightmares=== |
===Nightmares=== |
||
;The Quagmire |
;The Quagmire |
||
Latest revision as of 09:11, 30 June 2026
|
The Eternal Nightmare vissi is a chimera vissi that is part of the vissi system. It must be placed inside an arcarium to function. As a singular vissi, it has the same effect no matter what type of arcarium houses it. Surrender your mind to an artifact that feeds on fear and thrives in the shadows of the subconscious. From waking nightmares that hold you captive to the haunting echoes of unseen horrors, this vissi ensures that your nightmares are no longer yours alone to bear. The Tier 5 ability can be targeted via {VERB} MY {ARCARIUM} AT {TARGET}. This vissi is a possible prize for the Fugue Elanthians mini-game. They are also sold for aevit. See the full upgrade costs below. Tier 1The vissi has "Personal Nightmare" verb messaging for its activator verb, which can be set or changed via ATTEND.AnalyzeYou analyze the Nightmare vissi and sense that the creator has provided the following information: The Nightmare vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. The Nightmare vissi is named Eternal Nightmare and it is a Chimera vissi. This vissi notes the following ability information: Torment your waking hours with nightmares from your companion Vissi. The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. It is currently tier 1 out of 6. It is empowered by 1 thread. Usage
Tier 2The vissi offers customization of the Tier 1 verb messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. Requires 2 duplicates to upgrade from Tier 1 to Tier 2.Usage
Tier 3The vissi offers additional customization of the Tier 1 verb messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. See the individual nightmares below. Requires 11 duplicates to upgrade from Tier 2 to Tier 3.Usage
Tier 4The vissi provides a random ambient message. Requires 30 duplicates to upgrade from Tier 3 to Tier 4.Usage
Tier 5The vissi offers customization of the Tier 4 ambient messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. Requires 59 duplicates to upgrade from Tier 4 to Tier 5.
Tier 6The vissi has "Directed Nightmare" verb messaging as an alternate set of messaging for its activator verb, which can be set or changed via ATTEND. You can cycle between the Tier 1 and Tier 6 verb messaging sets via TILT. Only one of the available verb messaging sets can be active at a time. Additionally, the vissi offers customization of the Tier 6 verb messaging with pre-set options among the individual segments. Cycling through customization options is done via TURN and TWIST. This is a targeted ability, but it is not like the sorcerer nightmare spell; it will do no actual harm. The messaging below shows the final part of the usage chain. You begin by challenging another player to view your nightmare, and that player will have the choice to accept or decline. If they accept, the above will occur. Requires 97 duplicates to upgrade from Tier 5 to Tier 6.
Additional InformationUpgrade Costs
Messaging OptionsSegment 1 OptionsSegment 1 options become available at Tier 3:
Segment 2 OptionsSegment 2 options become available at Tier 2:
Segment 3 OptionsSegment 3 options become available at Tier 2:
Segment 4 OptionsSegment 4 options become available at Tier 5:
Segment 5 OptionsSegment 5 options become available at Tier 5:
Segment 6 OptionsSegment 6 options become available at Tier 6.
Ambient SoundsThis section has not been added yet; please add to it now! Nightmares
This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now! See Also |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||