INFUSE (Weapon) (verb): Difference between revisions

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== INFUSE Weapon ==
#REDIRECT [[Verb:INFUSE]]

Paladins can use the INFUSE verb to place a single charge of the currently prepared spell into the weapon they have previously bonded with using [[Sanctify (1625)]]. When the paladin makes a successful melee attack the infused spell will randomly trigger, expending the charge and costing the paladin mana equal to casting the spell normally. This is not subject to [[armor hinderance]].

== Infusing a spell ==

;Limitations
Any spell that can be prepared either from the paladins known spell list can be infused provided that:

#The paladin has achieved the 3 level of bonding
#The spell is offensive in nature, single target and a non-bolt/ball spell
#The spell is at or below the max [[INFUSE]] level for the paladin.

;Max infusion spell level
To calculate the maximium spell level that can be infused take:

(WeaponBondingLevel - 2) * 4

Add to that the number of bonus levels from [[Summoning Lore]] (+1 level at 2,5,9,14,...+18 at 189).

;Spell levels -- spiritual vs non-spiritual
#([[Minor Spiritual]] and [[Paladin Base]]) use their normal spell level.
#Fully spirit based spells from an unavailable circle ([[Cleric Base]] and [[Major Spiritual]]) use their spell base level times 1.25
#Partially spiritual spells ([[Sorcerer Base]]) use their normal base times 1.5
#Non-spiritual spells ([[Wizard Base]], [[Bard Base]], etc) use their spell base level times 2

== Infusing a spell ==

Once a spell is selected the paladin simply [[PREPARE]]s the spell and [[INFUSE]]s it into their sanctified weapon using the {weapon} argument. Infusing induces no round time and is not subject to [[spell hinderance]].

Latest revision as of 09:21, 2 July 2023

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