INFUSE (Weapon) (verb): Difference between revisions
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#REDIRECT [[Verb:INFUSE]] |
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Paladins can use the INFUSE verb to place a single charge of the currently prepared spell into the weapon they have previously bonded with using [[Sanctify (1625)]]. When the paladin makes a successful melee attack the infused spell will randomly trigger, expending the charge and costing the paladin mana equal to casting the spell normally. This is not subject to [[armor hinderance]]. |
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== Infusing a spell == |
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;Limitations |
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Any spell that can be prepared either from the paladins known spell list can be infused provided that: |
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#The paladin has achieved the 3rd level of bonding |
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#The spell is offensive in nature, single target and a non-bolt/ball spell |
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#The spell is at or below the max [[INFUSE]] level for the paladin. |
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;Max infusion spell level |
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To calculate the maximium spell level that can be infused take: |
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(WeaponBondingLevel - 2) * 4 |
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Add to that the number of bonus levels from [[Summoning Lore]] (+1 level at 2,5,9,14,...+18 at 189). |
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;Spell levels -- spiritual vs non-spiritual |
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#([[Minor Spiritual]] and [[Paladin Base]]) use their normal spell level. |
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#Fully spirit based spells from an unavailable circle ([[Cleric Base]] and [[Major Spiritual]]) use their spell base level times 1.25 |
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#Partially spiritual spells ([[Sorcerer Base]]) use their normal base times 1.5 |
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#Non-spiritual spells ([[Wizard Base]], [[Bard Base]], etc) use their spell base level times 2 |
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== Infusing a spell == |
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Once a spell is selected the paladin simply [[PREPARE]]s the spell and [[INFUSE]]s it into their sanctified weapon using the {weapon} argument. Infusing induces no round time and is not subject to [[spell hinderance]]. |
Latest revision as of 09:21, 2 July 2023
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