Zupal's Discounted Armament: Difference between revisions
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<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Zupal's Discounted Armaments''' |
'''Zupal's Discounted Armaments''' are scripted weapons that appear as poor quality weapons that have not been treated with care over their lifetime. Their messaging varies slightly depending on the type of weapon. They were sold at [[BMCShop:Zupal's Discounted Armaments|Zupal's Discounted Armaments]] in [[:Category:Briarmoon Cove|Briarmoon Cove]]. They are now sold at the rotating [[Flotilla]] shop, [[Zupal's Discount Armaments]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}>You analyze your orase runestaff and sense that the creator has provided the following information: |
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<pre{{log2}}> |
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You analyze your orase runestaff and sense that the creator has provided the following information: |
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<nowiki>------------------------------------------------------------------------------------------------------------</nowiki> |
<nowiki>------------------------------------------------------------------------------------------------------------</nowiki> |
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{{blue|This is one of Zupal's Discounted Armaments!}} |
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This weapon may be altered, but it should not be altered into anything well-crafted, strong, durable, |
This weapon may be altered, but it should not be altered into anything well-crafted, strong, durable, |
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| Line 13: | Line 11: | ||
overall low quality and state of disrepair, so any alterations should reflect that. |
overall low quality and state of disrepair, so any alterations should reflect that. |
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{{blue|Tier 1.}} It could be further unlocked twice more by a talented merchant. |
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It has the following verbs unlocked: CLENCH, CLEAN, and STARE. |
It has the following verbs unlocked: CLENCH, CLEAN, and STARE. |
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<nowiki>------------------------------------------------------------------------------------------------------------</nowiki> |
<nowiki>------------------------------------------------------------------------------------------------------------</nowiki> |
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You might be able to have a talented merchant lighten the orase runestaff for you. |
You might be able to have a talented merchant lighten the orase runestaff for you.</pre> |
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</pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Bladed Weapon <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>Tier 1</h3> |
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: {| {{verbtable}} |
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:<h4>Usage</h4> |
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|- {{verbtableheader}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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! style="width:5em;"|Tier |
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|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Verb |
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! First |
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! scope="col" style="width: 45%"|First |
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! Third |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLEAN |
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! rowspan="3"|Tier 1 |
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! CLEAN |
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| You breathe on the blade of your mithril katzbalger and vainly set about trying to make it look a bit cleaner. |
| You breathe on the blade of your mithril katzbalger and vainly set about trying to make it look a bit cleaner. |
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| XXX breathes on the blade of his mithril katzbalger and vainly sets about trying to make it look a bit cleaner. |
| XXX breathes on the blade of his mithril katzbalger and vainly sets about trying to make it look a bit cleaner. |
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|- |
|- |
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! CLENCH |
! scope="row" role="rowheader"|CLENCH |
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| You tighten your grip on the hilt of your mithril katzbalger, which responds with an alarming creaking noise. |
| You tighten your grip on the hilt of your mithril katzbalger, which responds with an alarming creaking noise. |
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| XXX tightens his grip on the hilt of his mithril katzbalger, which responds with an alarming creaking noise. |
| XXX tightens his grip on the hilt of his mithril katzbalger, which responds with an alarming creaking noise. |
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|- |
|- |
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! scope="row" role="rowheader"|STARE |
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! STARE |
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| As you stare down the length of your mithril katzbalger, you can't help but notice all the nicks and imperfections marring the blade. |
| As you stare down the length of your mithril katzbalger, you can't help but notice all the nicks and imperfections marring the blade. |
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| XXX stares down the length of his mithril katzbalger, the numerous nicks and imperfections that mar the blade glinting in the room's ambient light. |
| XXX stares down the length of his mithril katzbalger, the numerous nicks and imperfections that mar the blade glinting in the room's ambient light. |
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|} |
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:<h3>Tier 2</h3> |
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:<h4>Usage</h4> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|GAZE |
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- |
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! scope="rowgroup" rowspan="3"|Tier 2 |
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! scope="row" role="rowheader"|GAZE |
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|You lift the blade of your mithril katzbalger to eye level and carefully inspect it for flaws. You run a finger along the katzbalger's edge, testing its sharpness, and then emit a quiet, disappointed sigh. |
|You lift the blade of your mithril katzbalger to eye level and carefully inspect it for flaws. You run a finger along the katzbalger's edge, testing its sharpness, and then emit a quiet, disappointed sigh. |
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|XXX lifts the blade of his mithril katzbalger to eye level and carefully inspects it for flaws. He runs a finger along the katzbalger's edge, testing its sharpness, and then emits a quiet, disappointed sigh. |
|XXX lifts the blade of his mithril katzbalger to eye level and carefully inspects it for flaws. He runs a finger along the katzbalger's edge, testing its sharpness, and then emits a quiet, disappointed sigh. |
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|- |
|- |
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! scope="row" role="rowheader"|PINCH |
! scope="row" role="rowheader"|PINCH |
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|Flexing the blade of your mithril katzbalger between your fingers, you hear an unnerving cracking sound that quickly causes you to stop. |
|Flexing the blade of your mithril katzbalger between your fingers, you hear an unnerving cracking sound that quickly causes you to stop. |
||
|XXX flexes the blade of his mithril katzbalger between his fingers, creating an unnerving cracking sound that quickly causes him to stop. |
|XXX flexes the blade of his mithril katzbalger between his fingers, creating an unnerving cracking sound that quickly causes him to stop. |
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|- |
|- |
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! scope="row" role="rowheader"|TICKLE |
! scope="row" role="rowheader"|TICKLE |
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|You draw a finger along the edge of your mithril katzbalger and inspect it with a dubious eye. |
|You draw a finger along the edge of your mithril katzbalger and inspect it with a dubious eye. |
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|XXX draws a finger along the edge of his mithril katzbalger and inspects it with a dubious eye. |
|XXX draws a finger along the edge of his mithril katzbalger and inspects it with a dubious eye. |
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|} |
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:<h3>Tier 3</h3> |
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:<h4>Usage</h4> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader"|RAISE |
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! scope="row" role="rowheader"|RAISE |
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|You raise the mithril katzbalger and hold it in front of you in what you hope is a threatening gesture, noticing a slight bend in the blade's length. |
|You raise the mithril katzbalger and hold it in front of you in what you hope is a threatening gesture, noticing a slight bend in the blade's length. |
||
|XXX raises the mithril katzbalger and brandishes it in front of him, revealing a slight bend in the blade's length. |
|XXX raises the mithril katzbalger and brandishes it in front of him, revealing a slight bend in the blade's length. |
||
|- |
|- |
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! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader"|TAP |
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|You tap your mithril katzbalger against your leg, causing its blade to rattle loosely against the hilt. |
|You tap your mithril katzbalger against your leg, causing its blade to rattle loosely against the hilt. |
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|XXX taps his mithril katzbalger against his leg, causing its blade to rattle loosely against the hilt. |
|XXX taps his mithril katzbalger against his leg, causing its blade to rattle loosely against the hilt. |
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|- |
|- |
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! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
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|You swing your mithril katzbalger through the air in a wobbling arc, and it nearly slips out of your hand and falls to the ground. |
|You swing your mithril katzbalger through the air in a wobbling arc, and it nearly slips out of your hand and falls to the ground. |
||
|XXX swings his mithril katzbalger through the air in a wobbling arc, and it nearly slips out of his hand and falls to the ground. |
|XXX swings his mithril katzbalger through the air in a wobbling arc, and it nearly slips out of his hand and falls to the ground. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= |
|item=Non-Bladed Weapon <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>Tier 1</h3> |
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: {| {{verbtable}} |
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:<h4>Usage</h4> |
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|- {{verbtableheader}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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! style="width:5em;"|Tier |
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|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Verb |
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! First |
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! scope="col" style="width:5em;"|Weapon |
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! Third |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLEAN |
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! rowspan="4"|Tier 1 |
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! scope="row" role="rowheader"| |
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! CLEAN |
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| You begin vigorously rubbing one of the scuff marks on your orase runestaff in a vain attempt to clean it. |
| You begin vigorously rubbing one of the scuff marks on your orase runestaff in a vain attempt to clean it. |
||
| XXX begins vigorously rubbing one of the scuff marks on his orase runestaff in a vain attempt to clean it. |
| XXX begins vigorously rubbing one of the scuff marks on his orase runestaff in a vain attempt to clean it. |
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|- |
|- |
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! CLENCH |
! scope="row" role="rowheader"|CLENCH |
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! scope="row" role="rowheader"| |
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| You tighten your grip on the shaft of your orase runestaff, which responds with an alarming creaking noise. |
| You tighten your grip on the shaft of your orase runestaff, which responds with an alarming creaking noise. |
||
| XXX tightens his grip on the shaft of his orase runestaff, which responds with an alarming creaking noise. |
| XXX tightens his grip on the shaft of his orase runestaff, which responds with an alarming creaking noise. |
||
|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|STARE |
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! STARE<br>(runestaff) |
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! scope="row" role="rowheader"|Runestaff |
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| You squint down the asymmetrical length of your orase runestaff, taking in its many faults and imperfections. |
| You squint down the asymmetrical length of your orase runestaff, taking in its many faults and imperfections. |
||
| XXX squints down the asymmetrical length of his orase runestaff, taking in its many faults and imperfections. |
| XXX squints down the asymmetrical length of his orase runestaff, taking in its many faults and imperfections. |
||
|- |
|- |
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! scope="row" role="rowheader"|Other |
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! STARE<br>(other) |
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| You gaze upon your ora sledgehammer, taking in its many faults and imperfections. |
| You gaze upon your ora sledgehammer, taking in its many faults and imperfections. |
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| XXX gazes upon his ora sledgehammer, taking in its many faults and imperfections. |
| XXX gazes upon his ora sledgehammer, taking in its many faults and imperfections. |
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|} |
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:<h3>Tier 2</h3> |
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:<h4>Usage</h4> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Weapon |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|GAZE |
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|- |
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! scope=" |
! scope="row" role="rowheader"|Runestaff |
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! scope="row" role="rowheader"|GAZE<br>(runestaff) |
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|You lift the top of your orase runestaff to eye level and carefully inspect it for flaws. You heft it in your hand, testing its balance, and then emit a quiet, disappointed sigh. |
|You lift the top of your orase runestaff to eye level and carefully inspect it for flaws. You heft it in your hand, testing its balance, and then emit a quiet, disappointed sigh. |
||
|XXX lifts the top of his orase runestaff to eye level and carefully inspects it for flaws. He hefts it in his hand a few times, testing its balance, and then emits a quiet, disappointed sigh. |
|XXX lifts the top of his orase runestaff to eye level and carefully inspects it for flaws. He hefts it in his hand a few times, testing its balance, and then emits a quiet, disappointed sigh. |
||
|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Other |
||
|You lift your ora sledgehammer to eye level and carefully inspect it for flaws. You heft it in your hand a few times, testing its balance, and then emit a quiet, disappointed sigh. |
|You lift your ora sledgehammer to eye level and carefully inspect it for flaws. You heft it in your hand a few times, testing its balance, and then emit a quiet, disappointed sigh. |
||
|XXX lifts his ora sledgehammer to eye level and carefully inspects it for flaws. He hefts it in his hand a few times, testing its balance, and then emits a quiet, disappointed sigh. |
|XXX lifts his ora sledgehammer to eye level and carefully inspects it for flaws. He hefts it in his hand a few times, testing its balance, and then emits a quiet, disappointed sigh. |
||
|- |
|- |
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! scope="row" role="rowheader"|PINCH |
! scope="row" role="rowheader" rowspan="2"|PINCH |
||
! scope="row" role="rowheader"|Runestaff |
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|Setting one hand at either end of the orase runestaff, you gently flex it away from your body until an unnerving cracking sound causes you to stop. |
|Setting one hand at either end of the orase runestaff, you gently flex it away from your body until an unnerving cracking sound causes you to stop. |
||
|Setting one hand at either end of the orase runestaff, XXX flexes it away from his body until an unnerving cracking sound causes him to stop. |
|Setting one hand at either end of the orase runestaff, XXX flexes it away from his body until an unnerving cracking sound causes him to stop. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Other |
||
|You idly pick at one of the many nicks gouged into the surface of your ora sledgehammer. |
|You idly pick at one of the many nicks gouged into the surface of your ora sledgehammer. |
||
|XXX idly picks at one of the many nicks gouged into the surface of his ora sledgehammer. |
|XXX idly picks at one of the many nicks gouged into the surface of his ora sledgehammer. |
||
|- |
|- |
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! scope="row" role="rowheader"|TICKLE |
! scope="row" role="rowheader" rowspan="2"|TICKLE |
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! scope="row" role="rowheader"|Runestaff |
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|You run your hand along the length of your orase runestaff, taking in the numerous cracks and scratches along its length. |
|You run your hand along the length of your orase runestaff, taking in the numerous cracks and scratches along its length. |
||
|XXX runs his along the length of his orase runestaff, taking in the numerous cracks and scratches along its length. |
|XXX runs his along the length of his orase runestaff, taking in the numerous cracks and scratches along its length. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Other |
||
|You trace your finger along a small chink in the grip of your ora sledgehammer. |
|You trace your finger along a small chink in the grip of your ora sledgehammer. |
||
|XXX traces his finger along a small chink in the grip of his ora sledgehammer. |
|XXX traces his finger along a small chink in the grip of his ora sledgehammer. |
||
|} |
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:<h3>Tier 3</h3> |
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:<h4>Usage</h4> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Weapon |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope=" |
! scope="row" role="rowheader" rowspan="2"|RAISE |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Runestaff |
||
|You raise the orase runestaff and hold it in front of you in what you hope is a threatening gesture, noticing a slight bend in the shaft's length. |
|You raise the orase runestaff and hold it in front of you in what you hope is a threatening gesture, noticing a slight bend in the shaft's length. |
||
|XXX raises the orase runestaff and brandishes it in front of him, revealing a slight bend in the shaft's length. |
|XXX raises the orase runestaff and brandishes it in front of him, revealing a slight bend in the shaft's length. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Other |
||
|You raise the ora sledgehammer above your head and notice a number of hairline cracks running down its length. |
|You raise the ora sledgehammer above your head and notice a number of hairline cracks running down its length. |
||
|XXX raises the ora sledgehammer above his head, revealing a number of hairline cracks running down its length. |
|XXX raises the ora sledgehammer above his head, revealing a number of hairline cracks running down its length. |
||
|- |
|- |
||
! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader" rowspan="2"|TAP |
||
! scope="row" role="rowheader"|Runestaff |
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|You set the butt of your orase runestaff on the ground and lean against it, causing it to bend slightly and emit a faint groaning sound. |
|You set the butt of your orase runestaff on the ground and lean against it, causing it to bend slightly and emit a faint groaning sound. |
||
|XXX sets the butt of his orase runestaff on the ground and leans against it, causing it to bend slightly and emit a faint groaning sound. |
|XXX sets the butt of his orase runestaff on the ground and leans against it, causing it to bend slightly and emit a faint groaning sound. |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Other |
||
|Holding one end of your ora sledgehammer in one hand, you rap the other end against your thigh, causing a faint rattling sound. |
|Holding one end of your ora sledgehammer in one hand, you rap the other end against your thigh, causing a faint rattling sound. |
||
|Holding one end of his ora sledgehammer in one hand, he raps the other end against his thigh, causing a faint rattling sound. |
|Holding one end of his ora sledgehammer in one hand, he raps the other end against his thigh, causing a faint rattling sound. |
||
|- |
|- |
||
! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
||
! scope="row" role="rowheader"| |
|||
|You swing your orase runestaff through the air in a wobbling arc, and it nearly slips out of your hand and falls to the ground. |
|You swing your orase runestaff through the air in a wobbling arc, and it nearly slips out of your hand and falls to the ground. |
||
|XXX swings his orase runestaff through the air in a wobbling arc, and it nearly slips out of his hand and falls to the ground. |
|XXX swings his orase runestaff through the air in a wobbling arc, and it nearly slips out of his hand and falls to the ground. |
||
| Line 155: | Line 192: | ||
</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Blunt weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|||
|itemtype2=Edged weapon |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemtype3=Two-handed weapon |
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|itemclass3= |
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|itemtype4=Runestaff |
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|itemtype= Blunt weapon<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemtype2= Edged weapon |
|||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|itemtype3= Twohanded weapon |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
|itemtype4= Runestaff |
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|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|custom2= |
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|releasevenue=Briarmoon Cove <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|custom3= |
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|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|custom4= |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|custom5= |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= |
|restrictions=Must show low quality craftsmanship and disrepair. |
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<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb=CLEAN |
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|verb2=CLENCH |
|verb2=CLENCH |
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|verb3=GAZE |
|verb3=GAZE |
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Latest revision as of 10:13, 14 August 2026
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Zupal's Discounted Armaments are scripted weapons that appear as poor quality weapons that have not been treated with care over their lifetime. Their messaging varies slightly depending on the type of weapon. They were sold at Zupal's Discounted Armaments in Briarmoon Cove. They are now sold at the rotating Flotilla shop, Zupal's Discount Armaments. AnalyzeYou analyze your orase runestaff and sense that the creator has provided the following information: ------------------------------------------------------------------------------------------------------------ This is one of Zupal's Discounted Armaments! This weapon may be altered, but it should not be altered into anything well-crafted, strong, durable, or otherwise indicating any kind of quality craftsmanship. This script is designed to showcase a weapon's overall low quality and state of disrepair, so any alterations should reflect that. Tier 1. It could be further unlocked twice more by a talented merchant. It has the following verbs unlocked: CLENCH, CLEAN, and STARE. ------------------------------------------------------------------------------------------------------------ You might be able to have a talented merchant lighten the orase runestaff for you. Bladed Weapon
Non-Bladed Weapon
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