Twin Weapons: Difference between revisions

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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Twin Weapons''' were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-RETSER|GM Retser]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
'''Twin Weapons''' are scripted weapons intended to work with [[Two-Weapon Combat]]. They were first were sold during [[Duskruin]]'s February 2020 run in the [[BVShop:On the Other Hand|On the Other Hand]] shop. They were designed by by GM Retser
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Off the Shelf<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Off the Shelf <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= Jorshan's Twin Weapons
Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.


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LIGHTENING
LIGHTENING
Yes, or lightning.
Yes, or lightning.
--------------------------------------------------------------------------------------------------
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
OTS Verbs
OTS Verbs
RUB
RUB
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Customization
Customization
Custom Color: white Custom Color 2: black
Custom Color: white Custom Color 2: black
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row"|PULL
! scope="row" role="rowheader"|PULL
| <!--First Person View--> You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back.
| You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back.
| <!--Third Person View--> Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.
| Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.
|-
|-
! scope="row"|PUSH
! scope="row" role="rowheader"|PUSH
| <!--First Person View--> You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form.
| You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form.
| <!--Third Person View--> Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.
| Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.
|-
|-
! scope="row"|RUB
! scope="row" role="rowheader"|RUB
| <!--First Person View--> You cross your white vultite sword against your white vultite sword and angle them skyward.
| You cross your white vultite sword against your white vultite sword and angle them skyward.
| <!--Third Person View--> Person crosses her white vultite sword against her white vultite sword and angles them skyward.
| Person crosses her white vultite sword against her white vultite sword and angles them skyward.
|-
! scope="row"|TURN
| <!--First Person View--> You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder.
| <!--Third Person View--> Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.
|-
|-
! scope="row" role="rowheader"|TURN
| You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder.
| Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.
|}
|}
{| {{verbtable}}
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Ability
! scope="col" style="width:5em;"|Ability
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row"|Twin Rising
! scope="row" role="rowheader"|Twin Rising
| The white vultite sword glows slightly as it unleashes a wave of white energy!<br>
| The white vultite sword glows slightly as it unleashes a wave of white energy!<br>Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
| Strands of white energy lash onto the kobold from the white vultite sword!
| Strands of white energy lash onto the kobold from the white vultite sword!
|-
|-
! scope="row"|Twin Stance
! scope="row" role="rowheader"|Twin Stance
| You deftly alter the course of your white vultite sword in your hand after your strike towards your foe!
| You deftly alter the course of your white vultite sword in your hand after your strike towards your foe!
| Person deftly alters the course of her white vultite sword in her hand after her strike towards her foe!
| Person deftly alters the course of her white vultite sword in her hand after her strike towards her foe!
|-
|-
! scope="row"|Twin Apprentice
! scope="row" role="rowheader"|Twin Apprentice
| You feel as if your white vultite sword is guiding your offhand's strike!
| You feel as if your white vultite sword is guiding your offhand's strike!
| N/A
| N/A
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
Tier 1
GRIP Twin Grip.
WAVE Twin Lunge
POINT
COVER

Passives
Twin Detonation
When you reach the maximum number of counters on a target creature a detonation will occur.
This will essentially be a forced flare at the target at maximum counter strength and will
remove the counters on the target.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:8em;"|Style
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col" style="width: 40%"|First
! scope="col"|Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row"|COVER
! scope="row" role="rowheader"|COVER
! scope="row" role="rowheader"|
!
|You lower your white vultite sword and white vultite sword in an attempt to look less threatening.
| You lower your white vultite sword and white vultite sword in an attempt to look less threatening.
|Person lowers her white vultite sword and white vultite sword in an attempt to look less threatening.
| Person lowers her white vultite sword and white vultite sword in an attempt to look less threatening.
|-
|-
! scope="row" role="rowheader"|GRIP
! scope="row" role="rowheader" rowspan="2"|GRIP
! scope="row" role="rowheader"|Store
! scope="row" role="rowheader"|Store
|You quickly flip your white vultite sword against your white vultite sword into your other hand!
| You quickly flip your white vultite sword against your white vultite sword into your other hand!
|Person quickly flips her white vultite sword against her white vultite sword into her other hand!
| Person quickly flips her white vultite sword against her white vultite sword into her other hand!
|-
|-
! scope="row" role="rowheader"|GRIP
! scope="row" role="rowheader"|Retrieve
| You deftly flip your white vultite sword from against your white vultite sword and into your awaiting hand!
! scope="row" role="rowheader"|Retrieve
|You deftly flip your white vultite sword from against your white vultite sword and into your awaiting hand!
| Person deftly flips her white vultite sword from against her white vultite sword and into her awaiting hand!
|Person deftly flips her white vultite sword from against her white vultite sword and into her awaiting hand!
|-
|-
! scope="row" role="rowheader"|POINT
! scope="row" role="rowheader"|POINT
! scope="row" role="rowheader"|
! scope="row" role="rowheader"|
|You place your white vultite sword and white vultite sword side by side and point them forward.
| You place your white vultite sword and white vultite sword side by side and point them forward.
|Person places her white vultite sword and white vultite sword side by side and point them forward.
| Person places her white vultite sword and white vultite sword side by side and point them forward.
|-
|-
! scope="row" role="rowheader"|WAVE
! scope="row" role="rowheader" rowspan="2"|WAVE
! scope="row" role="rowheader"|No creature target
! scope="row" role="rowheader"|No creature target
|You strike your white vultite sword against your white vultite sword.
| You strike your white vultite sword against your white vultite sword.
|Person strikes her white vultite sword against her white vultite sword.
| Person strikes her white vultite sword against her white vultite sword.
|-
! scope="row" role="rowheader"|WAVE
! scope="row" role="rowheader"|Creature target
|You draw your white vultite sword in close as you lunge toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword.
|Person draws her white vultite sword in close as she lunges toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword.
|-
|-
! scope="row" role="rowheader"|Creature target
| You draw your white vultite sword in close as you lunge toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword.
| Person draws her white vultite sword in close as she lunges toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword.
|}
|}
{| {{verbtable}}
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Ability
! scope="col" style="width:5em;"|Ability
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
! scope="row"|Twin Detonation
| The white vultite sword glows slightly as it unleashes a wave of white energy!<br>
Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
|Strands of white energy lash onto the kobold from the white vultite sword!<br>
The buildup of white energy surrounding the kobold explodes!
|-
|-
! scope="row" role="rowheader"|Twin Detonation
| The white vultite sword glows slightly as it unleashes a wave of white energy!<br>Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
| Strands of white energy lash onto the kobold from the white vultite sword!<br>The buildup of white energy surrounding the kobold explodes!
|}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Twin Strikes via {{boldmono|RAISE}} becomes available.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Twin Strikes via {{boldmono|RAISE}} becomes available.
|analyze= <nowiki>Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
ALTERATIONS
The alteration points can be done freely.
The alteration points can be done freely.
LIGHTENING
LIGHTENING
Yes, or lightning.
Yes, or lightning.
--------------------------------------------------------------------------------------------------
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
OTS Verbs
OTS Verbs
RUB
RUB
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In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you
In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you
to be holding the main weapon in your primary (right) hand.
to be holding the main weapon in your primary (right) hand.
NOTE: This requires both weapons to be unlocked to tier 2.</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
NOTE: This requires both weapons to be unlocked to tier 2.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row"|HUG
! scope="row" role="rowheader"|HUG
|You lay your white vultite sword and white vultite sword against your chest, giving them a nice warm hug.
| You lay your white vultite sword and white vultite sword against your chest, giving them a nice warm hug.
|Person lays her white vultite sword and white vultite sword against her chest, giving them a nice warm hug.
| Person lays her white vultite sword and white vultite sword against her chest, giving them a nice warm hug.
|-
|-
! scope="row" role="rowheader"|PRAY
! scope="row" role="rowheader"|PRAY
|You place your white vultite sword against your white vultite sword in a steeple-like shape as you close your eyes.
| You place your white vultite sword against your white vultite sword in a steeple-like shape as you close your eyes.
|Person places her white vultite sword against her white vultite sword in a steeple-like shape as she closes her eyes.
| Person places her white vultite sword against her white vultite sword in a steeple-like shape as she closes her eyes.
|-
|-
! scope="row" role="rowheader"|RAISE
! scope="row" role="rowheader"|RAISE
|You heft your white vultite sword skyward. A hazy glow surrounds its surface.
| You heft your white vultite sword skyward. A hazy glow surrounds its surface.
|Person hefts her white vultite sword skyward. A hazy glow surrounds it surface.
| Person hefts her white vultite sword skyward. A hazy glow surrounds it surface.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= * Twin Strikes cooldown reduced from 30 minutes to 15 minutes.
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
* Twin Strikes cooldown reduced from 30 minutes to 15 minutes.
* Twin Lunge cooldown reduced from 15 minutes to 10 minutes.
* Twin Lunge cooldown reduced from 15 minutes to 10 minutes.
* Twin Stance primary double attack chance increased from 5% to 7%.
* Twin Stance primary double attack chance increased from 5% to 7%.
* Twin offhand DS bonus increased from 12 to 16.
* Twin offhand DS bonus increased from 12 to 16.
* Twin Master AS bonus increased from 12 to 16.<!-- Brief explanation of what this tier does, if any. -->
* Twin Master AS bonus increased from 12 to 16.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}

==Additional Information==
==Additional Information==
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type.
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type.
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===Twin Weapon Add===
===Twin Weapon Add===
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
<pre{{log2}}>You analyze the twin weapon canister and sense that the creator has provided the following information:
<pre{{log2}}>
You analyze the twin weapon canister and sense that the creator has provided the following information:


------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
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1. Place the canister alongside you (PLACE FEET CANISTER).
1. Place the canister alongside you (PLACE FEET CANISTER).
2. Put two eligible weapons into the canister.
2. Put two eligible weapons into the canister.
3. REDEEM MY CANISTER.
3. REDEEM MY CANISTER.</pre>

</pre>
===Twin Weapon Exotic Flare===
===Twin Weapon Exotic Flare===
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
<pre{{log2}}>You analyze the twin weapon certificate and sense that the creator has provided the following information:
<pre{{log2}}>
You analyze the twin weapon certificate and sense that the creator has provided the following information:


------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
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(2) Disintegrate (6) Unbalance
(2) Disintegrate (6) Unbalance
(3) Disruption (7) Vacuum
(3) Disruption (7) Vacuum
(4) Grapple
(4) Grapple</pre>

</pre>


==Resources==
==Resources==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[BVShop:On the Other Hand]]
</td><td>
</td><td>

{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous -->
|itemtype=Two-Weapon Combat <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Two Weapon Combat<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype2=
|custom=Two colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype3=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|itemtype4=
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|itemtype5=
|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|itemtype6=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|itemtype7=
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|itemtype8=
|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|ld=Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Two colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 376: Line 346:
}}
}}
{{itemverb
{{itemverb
|verb=COVER<!-- Verbs MUST be capitalized when entered. -->
|verb=COVER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= GRIP
|verb2=GRIP
|verb3= HUG
|verb3=HUG
|verb4= POINT
|verb4=POINT
|verb5=PRAY
|verb5=PRAY
|verb6=PULL
|verb6=PULL
Line 387: Line 357:
|verb10=TURN
|verb10=TURN
|verb11=WAVE
|verb11=WAVE
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}

</td></tr></table>
</td></tr></table>

Latest revision as of 08:33, 6 August 2026

Twin Weapons are scripted weapons intended to work with Two-Weapon Combat. They were first were sold during Duskruin's February 2020 run in the On the Other Hand shop. They were designed by by GM Retser

Off the Shelf

Analyze

Jorshan's Twin Weapons
 Description: This script is designed around two weapon combat.  They will not function unless you're using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.

 ALTERATIONS
  The alteration points can be done freely.

 LIGHTENING
  Yes, or lightning.
--------------------------------------------------------------------------------------------------
 OTS Verbs
  RUB
  PULL
  PUSH
  TURN

 Abilities

 Passives
 Twin Rising
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes
   against the target increase the effects of these counters which in turn increases
   the weapon's flare strength.  The counters last for 15 seconds before falling off.  This effect
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons
   of the same flare type will increase the counter application rate.
   Current Flare Type: Heat

 Twin Detonation
 Locked

 Twin Stance
   Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
   Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.

 Twin Apprentice
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
   Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.

 Twin Grip

 General Information
 Tier: 0
 Twin Strikes: Locked
 Twin Lunge: Locked

Customization
 Custom Color: white         Custom Color 2: black

Usage

Verb First Third
PULL You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back. Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.
PUSH You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form. Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.
RUB You cross your white vultite sword against your white vultite sword and angle them skyward. Person crosses her white vultite sword against her white vultite sword and angles them skyward.
TURN You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder. Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.
Ability First Third
Twin Rising The white vultite sword glows slightly as it unleashes a wave of white energy!
Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
Strands of white energy lash onto the kobold from the white vultite sword!
Twin Stance You deftly alter the course of your white vultite sword in your hand after your strike towards your foe! Person deftly alters the course of her white vultite sword in her hand after her strike towards her foe!
Twin Apprentice You feel as if your white vultite sword is guiding your offhand's strike! N/A

Tier 1

Twin Grip via GRIP and Twin Lunge via WAVE become available.

Analyze

Tier 1
  GRIP  Twin Grip.
  WAVE  Twin Lunge
  POINT
  COVER

Passives
Twin Detonation
   When you reach the maximum number of counters on a target creature a detonation will occur.
   This will essentially be a forced flare at the target at maximum counter strength and will
   remove the counters on the target.

Usage

Verb Style First Third
COVER You lower your white vultite sword and white vultite sword in an attempt to look less threatening. Person lowers her white vultite sword and white vultite sword in an attempt to look less threatening.
GRIP Store You quickly flip your white vultite sword against your white vultite sword into your other hand! Person quickly flips her white vultite sword against her white vultite sword into her other hand!
Retrieve You deftly flip your white vultite sword from against your white vultite sword and into your awaiting hand! Person deftly flips her white vultite sword from against her white vultite sword and into her awaiting hand!
POINT You place your white vultite sword and white vultite sword side by side and point them forward. Person places her white vultite sword and white vultite sword side by side and point them forward.
WAVE No creature target You strike your white vultite sword against your white vultite sword. Person strikes her white vultite sword against her white vultite sword.
Creature target You draw your white vultite sword in close as you lunge toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword. Person draws her white vultite sword in close as she lunges toward the creature with a burst of energy! Tendrils of energy latch onto the creature from the white vultite sword.
Ability First Third
Twin Detonation The white vultite sword glows slightly as it unleashes a wave of white energy!
Tendrils of black and white energy lash out from your white vultite sword, hitting the kobold's chest!
Strands of white energy lash onto the kobold from the white vultite sword!
The buildup of white energy surrounding the kobold explodes!

Tier 2

Twin Strikes via RAISE becomes available.

Analyze

Description: This script is designed around two weapon combat.  They will not function unless you're using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
 The alteration points can be done freely.
LIGHTENING
 Yes, or lightning.
--------------------------------------------------------------------------------------------------
 OTS Verbs
  RUB
  PULL
  PUSH
  TURN
 Tier 1
  GRIP  Twin Grip.
  WAVE  Twin Lunge
  POINT
  COVER
 Tier 2
  RAISE Twin Strikes
  HUG
  PRAY

Abilities
 Twin Lunge: Applies Max Stacks of Twin Rising Counters.
 Cooldown: 15 minutes.
 Verb: WAVE kunai AT TARGET

Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.
 Verb: GRIP
 NOTE: This requires both weapons to be unlocked to tier 1.

Twin Strikes: When active, all strikes will apply double the counters for the duration.
 Cooldown: 30 minutes.
 Duration: 2 Minutes.
 Verb: RAISE

Passives
 Twin Rising
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes
   against the target increase the effects of these counters which in turn increases
   the weapon's flare strength.  The counters last for 15 seconds before falling off.  This effect
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons
   of the same flare type will increase the counter application rate.
   Current Flare Type: Heat

Twin Detonation
   When you reach the maximum number of counters on a target creature a detonation will occur.
   This will essentially be a forced flare at the target at maximum counter strength and will
   remove the counters on the target.

Twin Stance
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.

Twin Master
   Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.

Twin Grip  Allows the ability to flip your offhand into your mainhand and pull it back out.
  NOTE: This requires both weapons to be unlocked to tier 1.

Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.
  In addition, your Twin Grip will auto wield your weapon when attacked.  Both of these require you
  to be holding the main weapon in your primary (right) hand.
  NOTE: This requires both weapons to be unlocked to tier 2.

Usage

Verb First Third
HUG You lay your white vultite sword and white vultite sword against your chest, giving them a nice warm hug. Person lays her white vultite sword and white vultite sword against her chest, giving them a nice warm hug.
PRAY You place your white vultite sword against your white vultite sword in a steeple-like shape as you close your eyes. Person places her white vultite sword against her white vultite sword in a steeple-like shape as she closes her eyes.
RAISE You heft your white vultite sword skyward. A hazy glow surrounds its surface. Person hefts her white vultite sword skyward. A hazy glow surrounds it surface.

Tier 3

  • Twin Strikes cooldown reduced from 30 minutes to 15 minutes.
  • Twin Lunge cooldown reduced from 15 minutes to 10 minutes.
  • Twin Stance primary double attack chance increased from 5% to 7%.
  • Twin offhand DS bonus increased from 12 to 16.
  • Twin Master AS bonus increased from 12 to 16.

Additional Information

It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type.

Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks.

Twin Weapon Add

Automated certificates for this service have been sold in Duskruin's The Annex shop.

You analyze the twin weapon canister and sense that the creator has provided the following information:


This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way. Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply. When applicable, items attuned to someone else are ineligible. Usage: APPRAISE Check eligibility REDEEM Apply the improvement
A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons. DETAILS: > Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces. > Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons. > To redeem: 1. Place the canister alongside you (PLACE FEET CANISTER). 2. Put two eligible weapons into the canister. 3. REDEEM MY CANISTER.

Twin Weapon Exotic Flare

Automated certificates for this service have been sold in Duskruin's The Annex shop.

You analyze the twin weapon certificate and sense that the creator has provided the following information:


This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way. Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply. When applicable, items attuned to someone else are ineligible. Usage: APPRAISE Check eligibility REDEEM Apply the improvement
An exotic twin weapon certificate grants the ability to change a Twin Weapon's EXOTIC flare. DETAILS: > Use LOOK to view the current setting. > Use TURN [to #] to toggle to the next or a specific flare. Currently: Acid (1) Acid (5) Plasma (2) Disintegrate (6) Unbalance (3) Disruption (7) Vacuum (4) Grapple

Resources

Twin Weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Two-Weapon Combat
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Two colors
Original Release Venue Duskruin
Original Release Year 2020
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Eligible to be Added Yes
Item Verbs
COVER GRIP HUG POINT
PRAY PULL PUSH RAISE
RUB TURN WAVE