Twin Weapons: Difference between revisions
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Latest revision as of 08:33, 6 August 2026
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Twin Weapons are scripted weapons intended to work with Two-Weapon Combat. They were first were sold during Duskruin's February 2020 run in the On the Other Hand shop. They were designed by by GM Retser Off the ShelfAnalyzeJorshan's Twin Weapons Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS The alteration points can be done freely. LIGHTENING Yes, or lightning. -------------------------------------------------------------------------------------------------- OTS Verbs RUB PULL PUSH TURN Abilities Passives Twin Rising Hitting an opponent with these weapons applies a counter. Consecutive strikes against the target increase the effects of these counters which in turn increases the weapon's flare strength. The counters last for 15 seconds before falling off. This effect works with both weapons and will only work if wielding two weapons. Wielding two weapons of the same flare type will increase the counter application rate. Current Flare Type: Heat Twin Detonation Locked Twin Stance Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again. Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies. Twin Apprentice Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack. Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking. Twin Grip General Information Tier: 0 Twin Strikes: Locked Twin Lunge: Locked Customization Custom Color: white Custom Color 2: black Usage
Tier 1Twin Grip via GRIP and Twin Lunge via WAVE become available.AnalyzeTier 1 GRIP Twin Grip. WAVE Twin Lunge POINT COVER Passives Twin Detonation When you reach the maximum number of counters on a target creature a detonation will occur. This will essentially be a forced flare at the target at maximum counter strength and will remove the counters on the target. Usage
Tier 2Twin Strikes via RAISE becomes available.AnalyzeDescription: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS The alteration points can be done freely. LIGHTENING Yes, or lightning. -------------------------------------------------------------------------------------------------- OTS Verbs RUB PULL PUSH TURN Tier 1 GRIP Twin Grip. WAVE Twin Lunge POINT COVER Tier 2 RAISE Twin Strikes HUG PRAY Abilities Twin Lunge: Applies Max Stacks of Twin Rising Counters. Cooldown: 15 minutes. Verb: WAVE kunai AT TARGET Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out. Verb: GRIP NOTE: This requires both weapons to be unlocked to tier 1. Twin Strikes: When active, all strikes will apply double the counters for the duration. Cooldown: 30 minutes. Duration: 2 Minutes. Verb: RAISE Passives Twin Rising Hitting an opponent with these weapons applies a counter. Consecutive strikes against the target increase the effects of these counters which in turn increases the weapon's flare strength. The counters last for 15 seconds before falling off. This effect works with both weapons and will only work if wielding two weapons. Wielding two weapons of the same flare type will increase the counter application rate. Current Flare Type: Heat Twin Detonation When you reach the maximum number of counters on a target creature a detonation will occur. This will essentially be a forced flare at the target at maximum counter strength and will remove the counters on the target. Twin Stance Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies. Twin Master Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking. Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out. NOTE: This requires both weapons to be unlocked to tier 1. Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP. In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you to be holding the main weapon in your primary (right) hand. NOTE: This requires both weapons to be unlocked to tier 2. Usage
Tier 3
Additional InformationIt takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. Twin Weapon AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the twin weapon canister and sense that the creator has provided the following information: Twin Weapon Exotic FlareAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the twin weapon certificate and sense that the creator has provided the following information: Resources |
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