Incense: Difference between revisions

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{{ItemScriptInfo
{{ItemScriptInfo
|propername=yes
|propername=None/Unknown
|itemscript=script
|itemscript=script
|category=Fluff
|category=Fluff
|class=Miscellaneous
|class=Miscellaneous
|customization=Scent
|relatedscript=Candle,Metal censer
|relatedscript=Candle,Metal censer
|safety=All Mine
|safety=All Mine
|verb=DROP,EXTINGUISH,GET,LIGHT,KICK,PUFF,PUNCH,SMELL,TAP
|verb=DROP,EXTINGUISH,GET,LIGHT,KICK,PUFF,PUNCH,SMELL,TAP
|addinfo='''Incense''' is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Incense employs the [[AllMine]] script and cannot be picked up while lit.
|addinfo=It can be purchased at both town shops and special merchant shops such as those found at festivals. It cannot be picked up while lit.
|restrictions=Yes
|permifiercost=1500
|permifiercost=1500
}}
}}
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==Usage Information==
==Usage Information==
{{VerbTableStart |header1= Verb |header2= Condition }}
{{VerbTableStart |header1= Verb |header2= Option }}
|-
{{VerbTableEntry|modifier1= DROP |modifier2= - |1Pview= You carefully place your sandalwood incense on the ground. |3Pview= (Person) carefully places (his/her) sandalwood incense on the ground. }}
! scope="rowgroup" role="rowheader" rowspan=2 |DROP/ PUT
{{VerbTableEntry|modifier1= PUT ON |modifier2= {surface} |1Pview= You carefully place your sandalwood incense on {surface}. |3Pview= (Person) carefully places (his/her) sandalwood incense on {surface}. }}
! Ground
{{VerbTableEntry|modifier1= LIGHT |modifier2= - |1Pview= You light the sandalwood incense, which flickers and begins to burn. |3Pview= (Person) lights the sandalwood incense, which flickers and begins to burn. }}
| You carefully place your sandalwood incense on the ground.
{{VerbTableEntry|modifier1= LIGHT |modifier2= Invisible |1Pview= You light the sandalwood incense. |3Pview= The sandalwood incense suddenly flickers with light and begins to burn. }}
| Person carefully places (his/her) sandalwood incense on the ground.
{{VerbTableEntry|modifier1= EXTINGUISH |modifier2= - |1Pview= You snuff out the sandalwood incense. |3Pview= (Person) snuffs out the sandalwood incense. }}
|-
{{VerbTableEntry|modifier1= EXTINGUISH |modifier2= Hidden/Invisible |1Pview= You snuff out the sandalwood incense. |3Pview= Someone just snuffed out the sandalwood incense. }}
! ON Object
{{VerbTableEntry|modifier1= KICK |modifier2= Lit |1Pview= You kick at the sandalwood incense, and it fizzles and stops burning. |3Pview= (Person) kicks at the sandalwood incense, and it fizzles and stops burning. }}
| You carefully place your sandalwood incense on {object}.
{{VerbTableEntry|modifier1= PUFF |modifier2= Lit |1Pview= You blow softly on the sandalwood incense and it glows brightly for a moment. |3Pview= (Person) blows softly on the sandalwood incense and it glows brightly for a moment. }}
| Person carefully places (his/her) sandalwood incense on {object}.
{{VerbTableEntry|modifier1= PUFF |modifier2= Lit, Hidden/Invisible |1Pview= You blow softly on the sandalwood incense and it glows brightly for a moment. |3Pview= Some incense glows brightly for a moment. }}
|-
{{VerbTableEntry|modifier1= PUNCH |modifier2= Lit |1Pview= You slam your fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing your knuckles. |3Pview= (Person) slams (his/her) fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing (his/her) knuckles. }}
! scope="rowgroup" role="rowheader" rowspan=2 |EXTINGUISH
{{VerbTableEntry|modifier1= SMELL |modifier2= Lit |1Pview= You sniff at some incense, inhaling the sandalwood-scented smoke. |3Pview= (Person) sniffs at some incense, inhaling the sandalwood-scented smoke. }}
! Visible
{{VerbTableEntry|modifier1= TAP |modifier2= Lit |1Pview= You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it. |3Pview= (Person) taps the sandalwood incense, which burns brightly for a moment as a bit of dust falls from it. }}
| You snuff out the sandalwood incense.
{{VerbTableEntry|modifier1= TAP |modifier2= Lit, Hidden/Invisible |1Pview= You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it. |3Pview= The sandalwood incense burns brightly for a moment as a bit of dust falls from it. }}
| Person snuffs out the sandalwood incense.
|-
! Hidden/ Invisible
| You snuff out the sandalwood incense.
| Someone just snuffed out the sandalwood incense.
|-
{{VerbTableEntry|modifier1= KICK |modifier2= Lit |1Pview= You kick at the sandalwood incense, and it fizzles and stops burning. |3Pview= Person kicks at the sandalwood incense, and it fizzles and stops burning. }}
|-
! scope="rowgroup" role="rowheader" rowspan=2 |LIGHT
! Visible
| You light the sandalwood incense, which flickers and begins to burn.
| Person lights the sandalwood incense, which flickers and begins to burn.
|-
! Invisible
| You light the sandalwood incense.
| The sandalwood incense suddenly flickers with light and begins to burn.
|-
! scope="rowgroup" role="rowheader" rowspan=2 |PUFF
! Lit, Visible
| You blow softly on the sandalwood incense and it glows brightly for a moment.
| Person blows softly on the sandalwood incense and it glows brightly for a moment.
|-
! Lit, Hidden/ Invisible
| You blow softly on the sandalwood incense and it glows brightly for a moment.
| Some incense glows brightly for a moment.
|-
{{VerbTableEntry|modifier1= PUNCH |modifier2= Lit |1Pview= You slam your fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing your knuckles. |3Pview= Person slams (his/her) fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing (his/her) knuckles. }}
{{VerbTableEntry|modifier1= SMELL |modifier2= Lit |1Pview= You sniff at some incense, inhaling the sandalwood-scented smoke. |3Pview= Person sniffs at some incense, inhaling the sandalwood-scented smoke. }}
|-
! scope="rowgroup" role="rowheader" rowspan=2 |TAP
! Lit, Visible
| You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it.
| Person taps the sandalwood incense, which burns brightly for a moment as a bit of dust falls from it.
|-
! Lit, Hidden/ Invisible
| You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it.
| The sandalwood incense burns brightly for a moment as a bit of dust falls from it.
|-
{{Table end}}
{{Table end}}


==Additional Information==
==Additional Information==

===Description===
===Restrictions===
Incense must remain "some <color>,<scent>,incense" to work properly. No show descriptions.

===Look/Show===
Incense has a hard-coded show that cannot be changed in anyway:
Incense has a hard-coded show that cannot be changed in anyway:
<pre{{log2}}>The lotus incense looks like it could burn for quite a long time.</pre>
<pre{{log2}}>The lotus incense looks like it could burn for quite a long time.</pre>
Line 46: Line 88:
===Ambients===
===Ambients===
Lit incense gives off random ambient messages to the room.
Lit incense gives off random ambient messages to the room.
<pre{{log2}}>The incense emits some smoke which disperses, leaving a faint scent of sandalwood.
<pre{{log2}}>
The incense emits some smoke which disperses, leaving a faint scent of sandalwood.


A faint aroma of sandalwood fills the area.
A faint aroma of sandalwood fills the area.
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* [[Erithi Incense]]
* [[Erithi Incense]]
* [[Candle]]
* [[Candle]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Incense <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Noun must remain incense.<br>Must be in the format of "some (color),(scent), incense".<br>No shows. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DROP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=EXTINGUISH
|verb3=GET
|verb4=LIGHT
|verb5=KICK
|verb6=PUFF
|verb7=PUNCH
|verb8=SMELL
|verb9=TAP
}}
</td></tr></table>

Latest revision as of 10:34, 8 October 2026

Incense Information
Category Fluff
Class Miscellaneous
Related Scripts Candle, Metal censer
Safety Feature All Mine
Item Restrictions ✓
PERM-ifier Eligible ✓
Verbs Used
DROP EXTINGUISH GET LIGHT KICK PUFF PUNCH SMELL TAP

The incense is a fluff script that applies to miscellaneous items. Items with this script can be PUT on the ground for a limited duration, during which other players and the janitor cannot pick them up, as long as the player remains in the room. It can be purchased at both town shops and special merchant shops such as those found at festivals. It cannot be picked up while lit.

Analyze

You analyze your lotus incense and sense that this item may be altered by a talented merchant, but it must remain"some <color>,<scent>,incense" to work properly.  Merchants are not able to add "show" descriptions.

You can try to LIGHT, EXTINGUISH, PUNCH, KICK, PUFF, GET, DROP, SMELL, and TAP, with a hard-coded LOOK.

It could be permified at the PERM-ifier.

You get no sense of whether or not the incense may be further lightened.

Usage Information

Verb Option First Third
DROP/ PUT Ground You carefully place your sandalwood incense on the ground. Person carefully places (his/her) sandalwood incense on the ground.
ON Object You carefully place your sandalwood incense on {object}. Person carefully places (his/her) sandalwood incense on {object}.
EXTINGUISH Visible You snuff out the sandalwood incense. Person snuffs out the sandalwood incense.
Hidden/ Invisible You snuff out the sandalwood incense. Someone just snuffed out the sandalwood incense.
KICK Lit You kick at the sandalwood incense, and it fizzles and stops burning. Person kicks at the sandalwood incense, and it fizzles and stops burning.
LIGHT Visible You light the sandalwood incense, which flickers and begins to burn. Person lights the sandalwood incense, which flickers and begins to burn.
Invisible You light the sandalwood incense. The sandalwood incense suddenly flickers with light and begins to burn.
PUFF Lit, Visible You blow softly on the sandalwood incense and it glows brightly for a moment. Person blows softly on the sandalwood incense and it glows brightly for a moment.
Lit, Hidden/ Invisible You blow softly on the sandalwood incense and it glows brightly for a moment. Some incense glows brightly for a moment.
PUNCH Lit You slam your fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing your knuckles. Person slams (his/her) fist into the sandalwood incense and the burning end crumbles to dust, extinguishing the glow and singeing (his/her) knuckles.
SMELL Lit You sniff at some incense, inhaling the sandalwood-scented smoke. Person sniffs at some incense, inhaling the sandalwood-scented smoke.
TAP Lit, Visible You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it. Person taps the sandalwood incense, which burns brightly for a moment as a bit of dust falls from it.
Lit, Hidden/ Invisible You tap the sandalwood incense and it burns brightly for a moment as a bit of dust falls from it. The sandalwood incense burns brightly for a moment as a bit of dust falls from it.

Additional Information

Restrictions

Incense must remain "some <color>,<scent>,incense" to work properly. No show descriptions.

Look/Show

Incense has a hard-coded show that cannot be changed in anyway:

The lotus incense looks like it could burn for quite a long time.

When lit, the following message is included in the show:

It is presently burning.

Ambients

Lit incense gives off random ambient messages to the room.

The incense emits some smoke which disperses, leaving a faint scent of sandalwood.

A faint aroma of sandalwood fills the area.

Some smoke wafts up from the sandalwood incense, sending tendrils of fragrance throughout the immediate surroundings.

A trickle of sandalwood-scented smoke rises from some incense.

A bit of fragrant dust falls from the sandalwood incense as it burns.

The faint scent of sandalwood fills the air.

Some incense emits a tendril of sandalwood-scented smoke, which forms a lacy pattern in the air before fading away.

Some smoke rises from the sandalwood incense and dissipates into the air.

Soft wisps of scented smoke waft from the sandalwood incense.

Some incense burns softly as a stream of sandalwood-scented smoke rises from its smoldering ashes.

When the incense burns out:

The sandalwood incense fizzles and burns down, leaving only dust.

See Also