Krynch maneuver (saved post): Difference between revisions
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MILQUETOAST (talk | contribs) (New page: {{saved-post |author=GS4-MESTYS |messagenum=4978 |subject=Of Rolling Rocks and Grim Gazes. |date=9/15/2007 9:32:48 PM |category=Game Design Discussions |topic=Critters and Cre...) |
VANKRASN39 (talk | contribs) (change to redirect page) |
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#redirect [[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice]] |
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{{saved-post |
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|author=GS4-MESTYS |
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|messagenum=4978 |
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|subject=Of Rolling Rocks and Grim Gazes. |
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|date=9/15/2007 9:32:48 PM |
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|category=Game Design Discussions |
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|topic=Critters and Creatures |
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}} |
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A couple of creature maneuvers have been updated tonight, after a review of their previous effectiveness. |
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First, the boulder roll maneuver employed by both regular [[krynch]]es and [[greater krynch]]es has been modified in the following manner: |
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- Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver.<br> |
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- Critical failures will result in partial immobility, instead of the previous full immobility, and will last only as long as the [[roundtime]] induced by the failure.<br> |
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- Critical failure will result in only a significant stance reduction, instead of the previous full stance reduction.<br> |
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- A new tier of successful maneuver avoidance has been added, which will result in no roundtime, and will not reveal non-visible targets.<br> |
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- The maneuver will no longer always be performed upon the creature's generation.<br> |
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- The maneuver will now also be performed on occasion when the krynch moves from room to room. |
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Second, the freezing gaze attack of the various [[cockatrice]] creatures has been modified to more modern mechanics. Side effects may include dizzy spells, depression, and unconsiousness. |
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-M. |