Light (205): Difference between revisions
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{{spell | |
{{spell | |
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| name = Light |
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| number = 205 |
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| mnemonic = LIGHT |
| mnemonic = LIGHT |
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| duration = 60 sec per |
| custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}} |
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| subtype = Bonus/Hindrance |
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| type = Utility |
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| skill = None |
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| components = None |
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| availability = Room Effect |
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| navigation = {{Major spiritual navigation}} |
| navigation = {{Major spiritual navigation}} |
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}} |
}} |
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<section begin=description /><noinclude>The '''Light''' spell harnesses</noinclude><includeonly>Harnesses</includeonly> the spiritual forces to control the level of illumination in the immediate area where the [[spell]] is cast. Additional illumination or darkness may enhance or hinder combat-related actions.<section end=description /> |
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== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#205 Cleric Base Spells: Light], on Play.net |
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The sudden illumination of an otherwise dark area may reveal [[hidden]] persons or creatures. This illumination lowers the [[defensive strength]] (DS) of everyone in the room by -10, including the caster. |
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[[Category:Major Spiritual Spells]] |
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When Light is {{boldmono|[[EVOKE]]}}d, the room will darken (formerly the '''Darkness''' spell). This causes the area to be much darker than usual and increases a character's ability to hide. It hinders many other abilities as well, such as [[Pick Locks|locksmithing]], in addition to hindering combat by providing all creatures (and characters) present with +20 bonus to DS. |
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With either version, the spell will dissipate shortly after the caster leaves the room. |
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The Light spell can also activate Truthie's [[glimaerstone]]s. |
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{{Usage-aoe-evoke-notarget |
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|s= 205 |
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|1= lighten a room |
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|2= darken a room |
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|3=}} |
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==Messaging== |
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;Lightening |
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<pre{{log2|margin-right=400px}}> |
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You gesture. |
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The area becomes brighter. |
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</pre> |
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;Darkening |
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<pre{{log2|margin-right=400px}}> |
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You gesture. |
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The area becomes darker. |
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</pre> |
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{{AR2}} |
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{{:softly glowing crystal}} |
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{{:Shifting dark crystal}} |
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== See Also == |
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*[[Major_Spiritual_(saved_posts)#Light_.28205.29_and_Tend_Lore_.28206.29|Light (205) saved posts]] |
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*[[Lfm#Sensing_Room_Conditions|Lock Mastery Sense]] |
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*[[Verlok feather]] |
Latest revision as of 08:37, 12 January 2023
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The Light spell harnesses the spiritual forces to control the level of illumination in the immediate area where the spell is cast. Additional illumination or darkness may enhance or hinder combat-related actions.
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the defensive strength (DS) of everyone in the room by -10, including the caster.
When Light is EVOKEd, the room will darken (formerly the Darkness spell). This causes the area to be much darker than usual and increases a character's ability to hide. It hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and characters) present with +20 bonus to DS.
With either version, the spell will dissipate shortly after the caster leaves the room.
The Light spell can also activate Truthie's glimaerstones.
Usage
- PREP 205 | CAST or INCANT 205 to lighten a room
- PREP 205 | EVOKE to darken a room
- INCANT 205 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 205 to always evoke this spell using INCANT 205
Messaging
- Lightening
You gesture. The area becomes brighter.
- Darkening
You gesture. The area becomes darker.
Alchemy Recipes
A softly glowing crystal | |
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Eastern version | Western version |
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A shifting dark crystal | |
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Eastern version | Western version |
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