ShadowDeath weapon: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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==List of ShadowDeath Weapons== |
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{{addmetext}}<!--Informational blurb. Remove this line when complete.--> |
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{{TOC limit|2}} |
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=== an etched black alloy broadsword === |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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[[Show]]: The dark black alloy of the broadsword immediately marks it as unusual. Forged from a single piece of the strange metal, wicked teeth mark the double edge along the length of the blade. Beautiful black opals are set into the guard, and a gnarled talon holds a shard of obsidian fast in the pommel. The entire broadsword seems to jump in and out of focus, blurring at the edges. You also notice a small enchanter's glyph. |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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=== an etched black alloy dirk === |
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! scope="col"|First |
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[[Show]]: The black alloy dirk would be a simple, if somewhat ornate, dirk except for the odd black alloy that comprises the blade and handle. The metal seems to waver and blur at one moment, and then snap into focus the next. Along the blade are etched intricate runes, each rendered illegible because of the odd blurring effect. The handle, made of the same black metal, is wrapped tightly in corded wire and snares a large black diamond cut into an intricate oval cut in the pommel. You also notice a small enchanter's glyph. |
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! scope="col"|Third |
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|- |
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=== a feystone-set slim silvery dagger === |
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! scope="rowgroup" role="rowheader" rowspan="2"|RUB |
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[[Show]]: The silver-gilt steel of the blade yields to pure silver in the ornate guard, which has been wrought to resemble a spray of wyrwood leaves The grip itself is wrapped in braided white leather, and the pommel bears a flawless lilac feystone. Flowing silver inlay courses over the narrow, double-edged blade to create glimmering elven runes. You also notice a small enchanter's glyph. |
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|colspan="2"|''Rub checks to see how charged the weapon is.'' |
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|- |
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=== a long-bladed black alloy dagger === |
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|You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. |
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[[Show]]: Although nothing immediately stands out as odd about this blade, the closer one tries to inspect it, the harder it is to focus on the details. In fact, the entire blade seems to shift out of focus and blur at the edges from time to time, and just as quickly snap back into focus. Detailed runes run the blade's length, their blurred meaning indecipherable. Two polished black opals crest the guard where the blade meets it, and a single faceted piece of obsidian adorns the pommel. You also notice a small enchanter's mark. |
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=== an onyx-studded black alloy misericord === |
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[[Show]]: The misericord is a simple design, a double-edged blade set with a long shallow runnel for strength. The black alloy lends it distinctive and unusual properties, however, causing the misericord to shift in and out of focus, appearing indistinct and hazy one moment and clear the next. Runes have been engraved upon the blade, but are impossible to read. The guard and pommel are studded with onyx in the shape of black rose blooms that fit into the ornate scrollwork of vines done in relief. You also notice a small enchanter's glyph. |
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==Description== |
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Waving the dagger at creatures or people feeds it's thirst. This form of attack can be done anywhere, even in a sanct, until the weapon is full, draining anywhere from 5 to 25 blood from the victim per hit. This attack does not seem to work against creatures or people ten levels lower then the weilders current level, however it does work on anything older then you, regardless of level difference. This attack works only in offensive stance, and As seen in the third wave, cannot be used when the dagger is sated. It also seems to like a variety, if it drains a person too many times in a row, it seems to want another victim. This attack does not seem to work on most NPCS, familiars or companions, but does work on bard's animated weapons. |
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==Properties== |
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Every time the blade flares during a normal attack, it makes the blade hunger a bit more, as the blade begins to hunger, its enchant begins to drop progressively from +25 to +20. As this happens, it begins to flare less often. |
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Flare Message: Ravenous tendrils of shadow burst forth from the black alloy dagger, draining the very life from the TARGET! |
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75 points of damage! |
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==Verbs== |
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===Rub=== |
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Rub checks to see how charged the weapon is. |
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First Person: |
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You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. |
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A voice whispers, "Master, I thirst for blood..." (+20, shadow flares from time to time) |
A voice whispers, "Master, I thirst for blood..." (+20, shadow flares from time to time) |
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You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. |
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. |
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A voice whispers, "Master, I am sated, command me." (+25, shadow flares almost every hit) |
A voice whispers, "Master, I am sated, command me." (+25, shadow flares almost every hit) |
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|style="vertical-align:center"|Person rubs his black alloy dagger; the dagger appears insubstantial one moment, and solid the next. |
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|- |
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! scope="row" role="rowheader"|TILT |
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|You tilt your black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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|Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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|- |
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! scope="row" role="rowheader"|TURN |
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|You turn the black alloy dagger over in your hands, watching as shadowstuff pools on the surface and appears to trap the available light, casting a shroud of gray darkness over itself. |
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|Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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|- |
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! scope="row" role="rowheader"|TAP |
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|You press your fingers against the black alloy dagger and watch as it grows almost translucent and smokey. Your fingers dip in, and as you pull them out small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger. |
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|Person presses his fingers against the black alloy dagger. As they do, the dagger grows almost translucent and smokey. Person's fingers dip in, and as he pulls them back small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|WAVE |
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|'''Targeted:''' Long tendrils of dark shadow leap from your black alloy dagger, streaming towards a hobbit as if they were hungry vipers lunging for their target! |
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The shadowy tendrils strike out at the hobbit snapping and swarming before suddenly breaking off and returning to your black alloy dagger! |
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A voice whispers, "Master, I cannot feed from this one." ''(Creature/person's level is too low VS. level)'' |
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Long tendrils of dark shadow leap from your black alloy dagger, streaming towards hobbit as if they were hungry vipers lunging for their target! |
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Third Person: |
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The shadowy tendrils strike out at the hobbit snapping, swarming, and whipping about the hobbit while tearing his life away! |
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A voice whispers to you, "I cannot feed any more, master." (Dagger is full) |
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Person rubs his black alloy dagger; the dagger appears insubstantial one moment, and solid the next. |
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|Long tendrils of dark shadow leap from Person's black alloy dagger, streaming towards you as if they were hungry vipers lunging for their target! |
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The shadowy tendrils strike out at you snapping, swarming, and whipping about you while draining the warmth of your life away! |
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You take 25 points of damage! Your body aches from the trauma! |
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|- |
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|'''Untargeted:''' Long tendrils of dark shadow writhe along the length of your black alloy dagger oozing from handle to tip like blood the color of night. |
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|Long tendrils of dark shadow writhe along the length of Person's black alloy dagger oozing from handle to tip like blood the color of night. |
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|} |
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==Additional Information== |
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Waving the dagger at creatures or people feeds its thirst. This form of attack can be done anywhere, even in a sanctuary, until the weapon is full, draining anywhere from 5 to 25 blood from the victim per hit. This attack does not seem to work against creatures or people ten levels lower then the wielder's current level, however it does work on anything older then you, regardless of level difference. This attack works only in offensive stance, and as seen in the third wave, cannot be used when the dagger is sated. It also seems to like a variety, if it drains a person too many times in a row, it seems to want another victim. This attack does not seem to work on most NPCs, familiars or companions, but does work on bards' animated weapons. |
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===Tilt=== |
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===Loresong=== |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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! Reaction |
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|- |
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|Odd sensations ripple through your body as your voice begins to coax information out of the black alloy dagger. However, try as you might, you cannot seem to get a good grasp on the dagger. It is as if it continually slips in and out of phase with your song. You get the distinct impression that more information awaits, just out of reach. |
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| |
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|- |
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|You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! The darkness quickly fades to a hazy grey, and you could swear that something moves just beyond, out of your grasp. Dark flows of shadow spin through the haze, red pinpoints of light appearing and disappearing. You strain to see through the haze to the Truth beyond, but the swirling shadows suddenly surround you! You have the feeling that you're suddenly falling as your vision clears. |
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The black alloy dagger burns in your hands with a deadly cold that seems to drain your very life! (damage inflicted) |
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First Person: |
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| |
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|- |
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|You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Vile whispers and dark words seem to permeate the darkness. Everywhere harsh grating voices ask for your service and your assistance. The cacophony of voices is overwhelming. Amidst it all, a small pinpoint of light floats in the center of your vision, just beyond the grasp of your powers. Suddenly, red pinpoints of light spring up all around, and you can feel dozens of cold talons grasping, groping, and pulling you backwards into the darkness. With a great searing pain, your vision clears! |
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| |
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|- |
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|You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Hideous cries of pain fill your ears and cold talons of pure shadow grope at you in the darkness. Somewhere very close by, dark whispers echo obscene deeds and ask for your help in accomplishing them. Two red swirling eyes suddenly appear before you and a harsh grating voice utters, "Serve Her..." A feeling of tremendous weight suddenly presses on your chest, and you swear you can hear your ribs crack as cold talons tear through bone and flesh to grapple at your heart! With a searing flash of pain, your vision clears. |
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Dark swirling shadows suddenly cloud your vision as you pierce through the veil and firmly grasp the dagger in your song. You spiral down, down through the shadows and into impenetrable dark before feeling the blast of forges. A sudden red glow fills the air and then there is the illumination of great forges carved into the rock of solid earth. Dark swarthy dwarves clad in little more than loincloths stand before them at work, bound in chains of deepest black. At one forge a wizened elf hammers away, shaping and creating this very dagger. Somewhere around you, dark voices whisper, hiss, grate in the shadows uttering things you cannot understand. A piercing shriek of glee fills the air and your attention is brought back to the old elf forging the dagger. He douses the dagger in a tub of oil the color and consistency of blood, and then raises is aloft, shouting in a gruff voice that has not felt water in many hours, "Behold, my Queen, it is done!" |
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You tilt your black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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| |
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|- |
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|Darkness fills your vision in long tendrils of oozing shadow, as though black liquid filled your eyes and rendered you blind. Just as quickly a great grey haze fills the center of your vision, parting to reveal an elven woman, clad in rich grey fabrics and wearing black diamonds. Time and Places seem to move around her, centuries of existence in a great elven city flood by followed by exile to the woods, and deepest darkness where brief glimpses show dark and vile shadows that swirl about her with swirling red pinpoint eyes. The image flashes forward again to a great dark tower that climbs high above the surrounding forest. Great storm clouds cast a pall of dark grey over the landscape and swirling shadows encompass the tower, cast into a hideous frieze by blinding flashes of lightning from the heavens above. Atop the tower the woman throws her hands up to the sky, and a towering cloud of shadow materializes behind her into a horrifying visage. Its maw opens wide and two swirling red pinpoints of light blaze in the darkness like two bright red suns. The horrible scene spins away in a swirling cloud of shadow as your vision clears. |
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| |
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|- |
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|You focus the tones of your voice on the dagger, grasping it and holding it in this reality despite the way it constantly slips and wriggles in your grasp, as though it were alive. You learn little before it slips away again, except that the weapon is bound with dark magic, and appears to have an enchantment bonus that varies. You get a distinct feeling of hunger, as though the dagger in your hands must be continually fed. |
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You pierce the shadows in an attempt to learn more information, but realize the darkness has nothing more to reveal to you. |
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Third Person: |
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| |
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|} |
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===Properties=== |
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Every time the blade flares during a normal attack, it makes the blade hunger a bit more, as the blade begins to hunger, its enchant begins to drop progressively from +25 to +20. As this happens, it begins to flare less often. |
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Flare Message: Ravenous tendrils of shadow burst forth from the black alloy dagger, draining the very life from the TARGET! |
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Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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75 points of damage! |
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ShadowDeath weapons appear to use both the script and flare slot, and have a property that keeps them from being enchanted or ensorcelled by players. The script controls the enchant based on what's going on with the weapon, so GM enchants shouldn't work either. Creature Banes and Weighting should be able to be added without issue. |
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===Turn=== |
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===List of ShadowDeath Weapons=== |
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====an etched black alloy broadsword==== |
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'''Show''': The dark black alloy of the broadsword immediately marks it as unusual. Forged from a single piece of the strange metal, wicked teeth mark the double edge along the length of the blade. Beautiful black opals are set into the guard, and a gnarled talon holds a shard of obsidian fast in the pommel. The entire broadsword seems to jump in and out of focus, blurring at the edges. You also notice a small enchanter's glyph. |
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====an etched black alloy dirk==== |
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First Person: |
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'''Show''': The black alloy dirk would be a simple, if somewhat ornate, dirk except for the odd black alloy that comprises the blade and handle. The metal seems to waver and blur at one moment, and then snap into focus the next. Along the blade are etched intricate runes, each rendered illegible because of the odd blurring effect. The handle, made of the same black metal, is wrapped tightly in corded wire and snares a large black diamond cut into an intricate oval cut in the pommel. You also notice a small enchanter's glyph. |
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====a feystone-set slim silvery dagger==== |
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You turn the black alloy dagger over in your hands, watching as shadowstuff pools on the surface and appears to trap the available light, casting a shroud of gray darkness over itself. |
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'''Show''': The silver-gilt steel of the blade yields to pure silver in the ornate guard, which has been wrought to resemble a spray of wyrwood leaves The grip itself is wrapped in braided white leather, and the pommel bears a flawless lilac feystone. Flowing silver inlay courses over the narrow, double-edged blade to create glimmering elven runes. You also notice a small enchanter's glyph. |
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====a long-bladed black alloy dagger==== |
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Third Person: |
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'''Show''': Although nothing immediately stands out as odd about this blade, the closer one tries to inspect it, the harder it is to focus on the details. In fact, the entire blade seems to shift out of focus and blur at the edges from time to time, and just as quickly snap back into focus. Detailed runes run the blade's length, their blurred meaning indecipherable. Two polished black opals crest the guard where the blade meets it, and a single faceted piece of obsidian adorns the pommel. You also notice a small enchanter's mark. |
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====an onyx-studded black alloy misericord==== |
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Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. |
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'''Show''': The misericord is a simple design, a double-edged blade set with a long shallow runnel for strength. The black alloy lends it distinctive and unusual properties, however, causing the misericord to shift in and out of focus, appearing indistinct and hazy one moment and clear the next. Runes have been engraved upon the blade, but are impossible to read. The guard and pommel are studded with onyx in the shape of black rose blooms that fit into the ornate scrollwork of vines done in relief. You also notice a small enchanter's glyph. |
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====a long-bladed black alloy troll-claw==== |
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===Unknown=== |
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'''Show''': The troll-claw's glove is fashioned of hardened black leather and fastened at the wrist by a cabochon emerald. Tiny, hollow bones form a macabre setting for the verdant jewel, which is marred by a faint dark impurity within its otherwise limpid depths. A quintet of wicked blades arcs from the knuckles of the glove. Drinking in ambient light, the hooked lengths sublimate occasionally into twitching clouds of shadow before regaining solidity. You also notice a small enchanter's glyph. |
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====a silver-twined black alloy spike==== |
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First Person: |
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'''Show''': Stark against the black alloy comprising the spike, brightly-blued argent veins chase the length of the weapon. The composite material below shifts and twitches like an imprisoned adder, its edges warping and blurring into oily shadows. Brightly polished, a bracket of patterned silver forms a makeshift hilt at the weapon's base. A quartet of round-cut rubies adorns the conical handle, each jewel bounded by seas of inlaid argent froth. You also notice a small enchanter's glyph. |
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====a flanged black alloy dhara==== |
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Long tendrils of dark shadow writhe along the length of your black alloy dagger oozing from handle to tip like blood the color of night. |
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Found in the Digging Game at [[Ebon Gate 2009]]. |
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'''Show''': Six flanged blades of stygian metal sprout from the shadow-wreathed head of the mace, the metal of which is possessed of almost a fluid quality like congealed oil. Variegations of darker hue shift and twitch all over the weapon, the strange effect extending from its head down to where its supporting metal shaft collides with a handle of petrified witchwood. The stony butt of the ebon mace is wrapped with a softening mesh of gathered spidersilk, allowing for a custom fitted grip. You also notice a small enchanter's glyph. |
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Third Person: |
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====a banded black alloy quarterstaff==== |
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Long tendrils of dark shadow writhe along the length of Person's black alloy dagger oozing from handle to tip like blood the color of night. |
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Found in the Digging Game at [[Ebon Gate 2009]]. |
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'''Show''': The haft of the staff is carved from petrified witchwood, the distinctive grain of the wood replaced by pale minerals but still flowing and sinuous. Much of the weapon's length is shod in thin rings of midnight-dark metal, the edges of which seem to drink light. Hazes of shadow about each length of metal twitch with a pulsing, rhythmic beat. A single ring of vaalin adorns the center of the quarterstaff, etched with a tangle of fruit-laden grape vines. You also notice a small enchanter's glyph. |
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===Unknown=== |
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====a slim-bladed black alloy greataxe==== |
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First Person: |
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Sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
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'''Show''': Dripping tendrils of shadow cling to the impressive length of the greataxe's slender blade, growing less substantial and sublimating into dark mist as they part from the weapon completely. The stygian metal seems, at times, to be caught in state between liquidity and solidity, but its true edge is never less than razor-sharp. Faint carmine ornamentation is visible through the twitching and blurring of the blade. Above a hilt wrapped in mottled white leather, the guard is a simple twist of golden metal. You also notice a small enchanter's glyph. |
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You press your fingers against the black alloy dagger and watch as it grows almost translucent and smokey. Your fingers dip in, and as you pull them out small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger. |
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====a bejeweled black alloy gauntlet-sword==== |
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Third Person: |
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Sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
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Person presses his fingers against the black alloy dagger. As they do, the dagger grows almost translucent and smokey. Person's fingers dip in, and as he pulls them back small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger. |
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===Wave=== |
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Long tendrils of dark shadow leap from your black alloy dagger, streaming towards a hobbit as if they were hungry vipers lunging for their target! |
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The shadowy tendrils strike out at the hobbit snapping and swarming before suddenly breaking off and returning to your black alloy dagger! |
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A voice whispers, "Master, I cannot feed from this one." (Creature/person's level is too low VS. level) |
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Long tendrils of dark shadow leap from your black alloy dagger, streaming towards hobbit as if they were hungry vipers lunging for their target! |
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The shadowy tendrils strike out at the hobbit snapping, swarming, and whipping about the hobbit while tearing his life away! |
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A voice whispers to you, "I cannot feed any more, master." (Dagger is full) |
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Victim's View: |
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Long tendrils of dark shadow leap from Person's black alloy dagger, streaming towards you as if they were hungry vipers lunging for their target! |
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The shadowy tendrils strike out at you snapping, swarming, and whipping about you while draining the warmth of your life away! |
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You take 25 points of damage! Your body aches from the trauma! |
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==Lore Song== |
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Odd sensations ripple through your body as your voice begins to coax information out of the black alloy dagger. However, try as you might, you cannot seem to get a good grasp on the dagger. It is as if it continually slips in and out of phase with your song. You get the distinct impression that more information awaits, just out of reach. |
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You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! The darkness quickly fades to a hazy grey, and you could swear that something moves just beyond, out of your grasp. Dark flows of shadow spin through the haze, red pinpoints of light appearing and disappearing. You strain to see through the haze to the Truth beyond, but the swirling shadows suddenly surround you! You have the feeling that you're suddenly falling as your vision clears. |
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The black alloy dagger burns in your hands with a deadly cold that seems to drain your very life! (damage inflicted) |
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You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Vile whispers and dark words seem to permeate the darkness. Everywhere harsh grating voices ask for your service and your assistance. The cacophony of voices is overwhelming. Amidst it all, a small pinpoint of light floats in the center of your vision, just beyond the grasp of your powers. Suddenly, red pinpoints of light spring up all around, and you can feel dozens of cold talons grasping, groping, and pulling you backwards into the darkness. With a great searing pain, your vision clears! |
|||
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Hideous cries of pain fill your ears and cold talons of pure shadow grope at you in the darkness. Somewhere very close by, dark whispers echo obscene deeds and ask for your help in accomplishing them. Two red swirling eyes suddenly appear before you and a harsh grating voice utters, "Serve Her..." A feeling of tremendous weight suddenly presses on your chest, and you swear you can hear your ribs crack as cold talons tear through bone and flesh to grapple at your heart! With a searing flash of pain, your vision clears. |
|||
Dark swirling shadows suddenly cloud your vision as you pierce through the veil and firmly grasp the dagger in your song. You spiral down, down through the shadows and into impenetrable dark before feeling the blast of forges. A sudden red glow fills the air and then there is the illumination of great forges carved into the rock of solid earth. Dark swarthy dwarves clad in little more than loincloths stand before them at work, bound in chains of deepest black. At one forge a wizened elf hammers away, shaping and creating this very dagger. Somewhere around you, dark voices whisper, hiss, grate in the shadows uttering things you cannot understand. A piercing shriek of glee fills the air and your attention is brought back to the old elf forging the dagger. He douses the dagger in a tub of oil the color and consistency of blood, and then raises is aloft, shouting in a gruff voice that has not felt water in many hours, "Behold, my Queen, it is done!" |
|||
Darkness fills your vision in long tendrils of oozing shadow, as though black liquid filled your eyes and rendered you blind. Just as quickly a great grey haze fills the center of your vision, parting to reveal an elven woman, clad in rich grey fabrics and wearing black diamonds. Time and Places seem to move around her, centuries of existence in a great elven city flood by followed by exile to the woods, and deepest darkness where brief glimpses show dark and vile shadows that swirl about her with swirling red pinpoint eyes. The image flashes forward again to a great dark tower that climbs high above the surrounding forest. Great storm clouds cast a pall of dark grey over the landscape and swirling shadows encompass the tower, cast into a hideous frieze by blinding flashes of lightning from the heavens above. Atop the tower the woman throws her hands up to the sky, and a towering cloud of shadow materializes behind her into a horrifying visage. Its maw opens wide and two swirling red pinpoints of light blaze in the darkness like two bright red suns. The horrible scene spins away in a swirling cloud of shadow as your vision clears. |
|||
You focus the tones of your voice on the dagger, grasping it and holding it in this reality despite the way it constantly slips and wriggles in your grasp, as though it were alive. You learn little before it slips away again, except that the weapon is bound with dark magic, and appears to have an enchantment bonus that varies. You get a distinct feeling of hunger, as though the dagger in your hands must be continually fed. |
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You pierce the shadows in an attempt to learn more information, but realize the darkness has nothing more to reveal to you. |
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====a blue-jeweled black alloy spikestar==== |
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Sold at the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
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==See Also== |
==See Also== |
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*[[ShadowDeath_weapons/saved_posts|Saved posts]] |
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*[[Shadowdeath vambraces (saved post)]] |
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*[[Shadowdeath |
*[[Shadowdeath vambraces]] |
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[[Category: |
[[Category:Shadowdeath Items]] |
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[[Category: |
[[Category: Ebon Gate Auction 2009]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= RUB |
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|verb2= TAP |
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|verb3= TILT |
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|verb4= TURN |
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|verb5= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 16:14, 9 December 2022
This section has not been added yet; please add to it now!
Additional InformationWaving the dagger at creatures or people feeds its thirst. This form of attack can be done anywhere, even in a sanctuary, until the weapon is full, draining anywhere from 5 to 25 blood from the victim per hit. This attack does not seem to work against creatures or people ten levels lower then the wielder's current level, however it does work on anything older then you, regardless of level difference. This attack works only in offensive stance, and as seen in the third wave, cannot be used when the dagger is sated. It also seems to like a variety, if it drains a person too many times in a row, it seems to want another victim. This attack does not seem to work on most NPCs, familiars or companions, but does work on bards' animated weapons. Loresong
PropertiesEvery time the blade flares during a normal attack, it makes the blade hunger a bit more, as the blade begins to hunger, its enchant begins to drop progressively from +25 to +20. As this happens, it begins to flare less often. Flare Message: Ravenous tendrils of shadow burst forth from the black alloy dagger, draining the very life from the TARGET! 75 points of damage! ShadowDeath weapons appear to use both the script and flare slot, and have a property that keeps them from being enchanted or ensorcelled by players. The script controls the enchant based on what's going on with the weapon, so GM enchants shouldn't work either. Creature Banes and Weighting should be able to be added without issue. List of ShadowDeath Weaponsan etched black alloy broadswordShow: The dark black alloy of the broadsword immediately marks it as unusual. Forged from a single piece of the strange metal, wicked teeth mark the double edge along the length of the blade. Beautiful black opals are set into the guard, and a gnarled talon holds a shard of obsidian fast in the pommel. The entire broadsword seems to jump in and out of focus, blurring at the edges. You also notice a small enchanter's glyph. an etched black alloy dirkShow: The black alloy dirk would be a simple, if somewhat ornate, dirk except for the odd black alloy that comprises the blade and handle. The metal seems to waver and blur at one moment, and then snap into focus the next. Along the blade are etched intricate runes, each rendered illegible because of the odd blurring effect. The handle, made of the same black metal, is wrapped tightly in corded wire and snares a large black diamond cut into an intricate oval cut in the pommel. You also notice a small enchanter's glyph. a feystone-set slim silvery daggerShow: The silver-gilt steel of the blade yields to pure silver in the ornate guard, which has been wrought to resemble a spray of wyrwood leaves The grip itself is wrapped in braided white leather, and the pommel bears a flawless lilac feystone. Flowing silver inlay courses over the narrow, double-edged blade to create glimmering elven runes. You also notice a small enchanter's glyph. a long-bladed black alloy daggerShow: Although nothing immediately stands out as odd about this blade, the closer one tries to inspect it, the harder it is to focus on the details. In fact, the entire blade seems to shift out of focus and blur at the edges from time to time, and just as quickly snap back into focus. Detailed runes run the blade's length, their blurred meaning indecipherable. Two polished black opals crest the guard where the blade meets it, and a single faceted piece of obsidian adorns the pommel. You also notice a small enchanter's mark. an onyx-studded black alloy misericordShow: The misericord is a simple design, a double-edged blade set with a long shallow runnel for strength. The black alloy lends it distinctive and unusual properties, however, causing the misericord to shift in and out of focus, appearing indistinct and hazy one moment and clear the next. Runes have been engraved upon the blade, but are impossible to read. The guard and pommel are studded with onyx in the shape of black rose blooms that fit into the ornate scrollwork of vines done in relief. You also notice a small enchanter's glyph. a long-bladed black alloy troll-clawShow: The troll-claw's glove is fashioned of hardened black leather and fastened at the wrist by a cabochon emerald. Tiny, hollow bones form a macabre setting for the verdant jewel, which is marred by a faint dark impurity within its otherwise limpid depths. A quintet of wicked blades arcs from the knuckles of the glove. Drinking in ambient light, the hooked lengths sublimate occasionally into twitching clouds of shadow before regaining solidity. You also notice a small enchanter's glyph. a silver-twined black alloy spikeShow: Stark against the black alloy comprising the spike, brightly-blued argent veins chase the length of the weapon. The composite material below shifts and twitches like an imprisoned adder, its edges warping and blurring into oily shadows. Brightly polished, a bracket of patterned silver forms a makeshift hilt at the weapon's base. A quartet of round-cut rubies adorns the conical handle, each jewel bounded by seas of inlaid argent froth. You also notice a small enchanter's glyph. a flanged black alloy dharaFound in the Digging Game at Ebon Gate 2009. Show: Six flanged blades of stygian metal sprout from the shadow-wreathed head of the mace, the metal of which is possessed of almost a fluid quality like congealed oil. Variegations of darker hue shift and twitch all over the weapon, the strange effect extending from its head down to where its supporting metal shaft collides with a handle of petrified witchwood. The stony butt of the ebon mace is wrapped with a softening mesh of gathered spidersilk, allowing for a custom fitted grip. You also notice a small enchanter's glyph. a banded black alloy quarterstaffFound in the Digging Game at Ebon Gate 2009. Show: The haft of the staff is carved from petrified witchwood, the distinctive grain of the wood replaced by pale minerals but still flowing and sinuous. Much of the weapon's length is shod in thin rings of midnight-dark metal, the edges of which seem to drink light. Hazes of shadow about each length of metal twitch with a pulsing, rhythmic beat. A single ring of vaalin adorns the center of the quarterstaff, etched with a tangle of fruit-laden grape vines. You also notice a small enchanter's glyph. a slim-bladed black alloy greataxeSold at the Ebon Gate 2009 auction. Show: Dripping tendrils of shadow cling to the impressive length of the greataxe's slender blade, growing less substantial and sublimating into dark mist as they part from the weapon completely. The stygian metal seems, at times, to be caught in state between liquidity and solidity, but its true edge is never less than razor-sharp. Faint carmine ornamentation is visible through the twitching and blurring of the blade. Above a hilt wrapped in mottled white leather, the guard is a simple twist of golden metal. You also notice a small enchanter's glyph. a bejeweled black alloy gauntlet-swordSold at the Ebon Gate 2009 auction. a blue-jeweled black alloy spikestarSold at the Ebon Gate 2009 auction. See Also |
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