Shield Use: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(Removed duplicated DS formula information.)
 
(35 intermediate revisions by 8 users not shown)
Line 1: Line 1:
'''Shield Use''' is a skill a character trains in to increase their skill with a shield, therefore increasing [[defensive strength]] when the shield is in the character's off-hand.
'''Shield Use''' is a skill a character trains in to increase their proficiency with [[shield]]s, thereby increasing [[Defensive Strength]] (DS) when the shield is in the character's off-hand, as well as providing a chance to [[block]] an attack outright before the attack roll can take place. [[Warrior]]s, [[rogue]]s, and [[paladin]]s additionally receive [[#Shield Specialization|shield specialization]] points when training in this skill.


''For DS and avoidance calculations relating to Shield Use/Block, see the [[Block]] article.''

{{TOC limit|2}}
== Ranks and Training Point Costs ==
== Ranks and Training Point Costs ==
{{Skill
{{Skill
Line 6: Line 9:
| Clericranks = 1
| Clericranks = 1
| Empathranks = 1
| Empathranks = 1
| Monkranks = -
| Monkranks = 2
| Paladinranks = 2
| Paladinranks = 2
| Rangerranks = 2
| Rangerranks = 2
| Rogueranks = 2
| Rogueranks = 2
| Savantranks = -
| Sorcererranks = 1
| Sorcererranks = 1
| Warriorranks = 3
| Warriorranks = 3
Line 17: Line 19:
| Clericcost = 13/0
| Clericcost = 13/0
| Empathcost = 13/0
| Empathcost = 13/0
| Monkcost = -
| Monkcost = 8/0
| Paladincost = 3/0
| Paladincost = 3/0
| Rangercost = 5/0
| Rangercost = 5/0
| Roguecost = 4/0
| Roguecost = 4/0
| Savantcost = -
| Sorcerercost = 13/0
| Sorcerercost = 13/0
| Warriorcost = 2/0
| Warriorcost = 2/0
Line 27: Line 28:
|}}
|}}


==Shield Specialization==
== Defensive Strength Calculation: Blocking ==
{{main|Shield Specialization}}
Shield use is essentially the Blocking part of the Evade/Block/Parry system. The defensive strength generated by the shield is as follows:
{{#section:Shield Specialization|intro}}
<div style="padding: 10px 10px 10px; margin: 1% 1%; border: 1px solid #999999; background: #eee; text-align: left">((Shield Ranks + (STR bonus/4) + (DEX Bonus/4))/(1.5)) = Base DS bonus<br>
Base DS bonus &times; Stance Modifier &times; (1.0 + Shield Size Modifier) + 20 + Shield enchant = Final DS bonus<br>
0.5 + (Stance/2) = Stance Modifier</div>
where shield size modifiers are as follows:
*Small shield: -0.15
*Medium shield: 0.00
*Large shield: 0.15
*Tower shield: 0.30


== Changes Since GemStone III ==
''Note: the use of a large shield benefits the defensive strength generated by the Shield Use skill and the shield, however, larger shields harm the defensive strength provided by the [[Dodging]] skill. The larger the shield, the more harmful the shield is. A small shield lowers dodge DS by 20% where a tower shield lowers it by 50%. Shields generated by the bard song, [[Sonic Shield Song (1009)]] may be less harmful depending on how much [[Elemental Lore, Air]] training the [[bard]] has.''
The effectiveness of a shield in GemStone III depended heavily on the enchantment of the shield, in a formula where the shield's benefit was calculated with (Enchantment Bonus + 20). Therefore, a 4X shield produced twice as much defensive strength as an unenchanted shield, where an 8X shield produced three times as much defensive strength as an unenchanted shield. Also, there was no difference, mechanically, between a buckler and a tower shield.


== Resources ==
== Changes since GemStone III ==
*[[Shield Specialization/saved posts|Shield Specialization saved posts]]
The effectiveness of a shield in Gemstone III depended heavily on the enchantment of the shield, in a formula where the shield's benefit was calculated with (Enchantment Bonus + 20). Therefore, a 4&times; shield produced, literally, twice as much defensive strength as an unenchanted shield, where an 8&times; shield produced three times as much defensive strength as an unenchanted shield. Also, there was no difference, mechanically, between a buckler and a tower shield.
*[[Block]]

== External Links ==
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/skills.asp#shielduse
*http://www.play.net/gs4/info/skills.asp#shielduse
*http://www.play.net/gs4/info/armory/armorshields.asp
*http://www.play.net/gs4/info/armory/armorshields.asp
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Shields/view Officials folder]

[[Category:Shield Specializations| ]]

Latest revision as of 21:17, 19 June 2017

Shield Use is a skill a character trains in to increase their proficiency with shields, thereby increasing Defensive Strength (DS) when the shield is in the character's off-hand, as well as providing a chance to block an attack outright before the attack roll can take place. Warriors, rogues, and paladins additionally receive shield specialization points when training in this skill.

For DS and avoidance calculations relating to Shield Use/Block, see the Block article.

Ranks and Training Point Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 3 2 2 2 2 1 1 - 1 1
Training Point Cost 4/0 2/0 8/0 5/0 3/0 5/0 13/0 13/0 - 13/0 13/0

Shield Specialization

Main article: Shield Specialization


Changes Since GemStone III

The effectiveness of a shield in GemStone III depended heavily on the enchantment of the shield, in a formula where the shield's benefit was calculated with (Enchantment Bonus + 20). Therefore, a 4X shield produced twice as much defensive strength as an unenchanted shield, where an 8X shield produced three times as much defensive strength as an unenchanted shield. Also, there was no difference, mechanically, between a buckler and a tower shield.

Resources