Signs of Clotting and Staunching: Difference between revisions
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(New page: The ''Sign of Clotting'' and the more advanced ''Sign of Staunching'' both have the same effect, which is to halt any loss of health points due to bleeding wounds. Both cost one [[...) |
(A final edit: Turns out they interact weirdly and truly there is zero point to doing both clot and staunch together, _even_ taking dispel fodder into account.) |
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The ''Sign of Clotting'' and the more advanced ''Sign of Staunching'' both have the same effect, which is to halt any loss of [[health |
The '''Sign of Clotting''' and the more advanced '''Sign of Staunching''' both have the same effect, which is to halt any loss of [[health]] due to bleeding [[wound]]s, and to reduce the damage of the Major Bleed status effect by 25%. Both cost one [[mana point]] to activate, but the Sign of Staunching has double the duration of the Sign of Clotting. |
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Sign of Clotting lasts for 10 seconds per [[Level|level]] of your character, Sign of Staunching lasts double as long. Unlike other signs, Sign of Clotting and Sign of Staunching are refreshable. Only one effect can be active at any time; making one of these signs will extend the duration of any active clotting/staunching. |
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Hence once Sign of Staunching has been learned, there is no further point to Sign of Clotting. |
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[[Category: COL Signs]] |
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[[Category: Council of Light]] |
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Latest revision as of 12:57, 6 September 2026
| Council of Light - edit | ||||
|---|---|---|---|---|
| Documentation | ||||
| The Iron Wind | ||||
| Mechanics | ||||
| Tasks | Mana & Spirit | |||
| Scripts | ||||
| None | ||||
| Signs | ||||
| 1. | Recognition | 2. | Signal | |
| 3. | Warding | 4. | Striking | |
| 5. | Clotting | 6. | Thought | |
| 7. | Defending | 8. | Smiting | |
| 9. | Staunching | 10. | Deflection | |
| 11. | Hypnosis | 12. | Swords | |
| 13. | Shields | 14. | Dissipation | |
| 15. | Healing | 16. | Madness | |
| 17. | Possession | 18. | Wracking | |
| 19. | Darkness | 20. | Hopelessness | |
The Sign of Clotting and the more advanced Sign of Staunching both have the same effect, which is to halt any loss of health due to bleeding wounds, and to reduce the damage of the Major Bleed status effect by 25%. Both cost one mana point to activate, but the Sign of Staunching has double the duration of the Sign of Clotting.
Sign of Clotting lasts for 10 seconds per level of your character, Sign of Staunching lasts double as long. Unlike other signs, Sign of Clotting and Sign of Staunching are refreshable. Only one effect can be active at any time; making one of these signs will extend the duration of any active clotting/staunching.
Hence once Sign of Staunching has been learned, there is no further point to Sign of Clotting.