Society: Difference between revisions
No edit summary |
(Added material from play.net page) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== What is a Society? == |
|||
⚫ | |||
Societies are groups that operate within Elanthia that are often formed with a singular purpose in mind ([[Voln]] for instance, is focused on releasing trapped souls from undead creatures) and grant special abilities to its members. Typically there is also an advancement mechanism in place, allowing a player to move up the ranks to bigger and better abilities. A player may choose to join a society one he or she meets the requirements to join. |
|||
Unlike Houses, societies are not officially run by players. While players within societies may hold high positions, they are not ultimately in charge of the society, usually answering to a society leader. |
|||
⚫ | |||
⚫ | |||
== Current Societies == |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
:A society once based within [[Wehnimer's Landing]], it was discovered by the officials and forcibly banished from town. Rumors persist that the entire thing was an elaborate sham, and that the Council remains active. |
:A society once based within [[Wehnimer's Landing]], it was discovered by the officials and forcibly banished from town. Rumors persist that the entire thing was an elaborate sham, and that the Council remains active. |
||
*'''[[Guardians of Sunfist]]''' |
|||
:The newest society to join Elanthia, the Guardians were the first effective response to the Grimswarm invasions. Little is known about their nature as they only just were released. |
:The newest society to join Elanthia, the Guardians were the first effective response to the Grimswarm invasions. Little is known about their nature as they only just were released. |
||
== Societal Abilities == |
== Societal Abilities == |
||
Most societies grant their members various abilities as they progress through their ranks. |
Most societies grant their members various abilities as they progress through their ranks. Each has its own method of earning advancement. |
||
== |
== Resources == |
||
[http://www.play.net/gs4/info/societies/voln.asp The Order of Voln on Play.Net] |
*[http://www.play.net/gs4/info/societies/voln.asp The Order of Voln on Play.Net] |
||
⚫ | |||
⚫ | |||
⚫ | |||
[[category:Societies]] |
|||
⚫ | |||
[[category:New Player]] |
|||
[[Category: Character Mechanics]] |
Latest revision as of 19:36, 12 December 2018
What is a Society?
Societies are groups that operate within Elanthia that are often formed with a singular purpose in mind (Voln for instance, is focused on releasing trapped souls from undead creatures) and grant special abilities to its members. Typically there is also an advancement mechanism in place, allowing a player to move up the ranks to bigger and better abilities. A player may choose to join a society one he or she meets the requirements to join.
Unlike Houses, societies are not officially run by players. While players within societies may hold high positions, they are not ultimately in charge of the society, usually answering to a society leader.
Current Societies
There are currently three societies in GemStone IV.
- A society formed in honor of Voln and the other Arkati of Liabo. Its sole purpose is the destruction of the Undead and all who would use them for their own ends.
- A society once based within Wehnimer's Landing, it was discovered by the officials and forcibly banished from town. Rumors persist that the entire thing was an elaborate sham, and that the Council remains active.
- The newest society to join Elanthia, the Guardians were the first effective response to the Grimswarm invasions. Little is known about their nature as they only just were released.
Societal Abilities
Most societies grant their members various abilities as they progress through their ranks. Each has its own method of earning advancement.