Sorcerer Guild (Kharam Dzu): Difference between revisions
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==Map== |
==Map== |
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[[Image:Teras_Sorc_Guild.png|600px|Kharam Dzu Sorcerer Guild Map]] |
[[Image:Teras_Sorc_Guild.png|600px|Kharam Dzu Sorcerer Guild Map]] |
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==Behind the Scenes== |
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The "Unknown" room in the warp between the Planetarium and the Summoning Chamber is the street with the bank of The Crossing in [[DragonRealms]]. Some of its races do not exist in GemStone. |
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'''Sorcerer Guild:''' |
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The guard is a Gor'Tog, the reptiles are S'Kra Mur, and the felines are Prydaen. This would have been written before gnomes were a player race in GemStone. |
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<pre{{log2|margin-right=350px}}> |
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[Unknown] |
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The bustle of crowds making their way between secular centers of town that converge here carries people along with its momentum. The granite and marble facade of the First Provincial Bank stands solidly, a strange-looking guard armed with pike and crossbow posted at the door. A number of well-dressed reptiles congregate outside. Dwarves, elves, halflings and humans move in the crowd, but there are also more snakelike creatures, gnomes and furry, catlike sorts, although no one seems to take notice. |
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Obvious paths: none |
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>look bank |
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There is an impressive bronze sign alongside the bank entrance, which itself is flanked by marble pillars. |
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> |
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The guard scratches itself idly. |
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>look sign |
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It's impressive. |
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There appears to be something written on it. |
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>read sign |
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In the Common language, it reads: |
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<--- NOW OPEN! ---> [https://elanthipedia.play.net/MAMAS_Company,_Crossing MAMAS Company] brings precision to your heaving and hauling! |
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>look guard |
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The guard is tall and muscular with dark green skin covering a massive, hairless frame. Dull dark eyes examine the passers-by carefully, and the guard radiates a sense of solidity and permanence. |
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>look reptile |
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These reptiles are well dressed, but nothing in Elanthia is like them. They stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash their eyes down the middle and short tails curl restlessly behind them. |
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</pre> |
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'''DragonRealms:''' |
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The same room as it appeared in DragonRealms in 2015. |
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<pre{{log2|margin-right=350px}}> |
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[The Crossing, Hodierna Way] |
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The hustle of crowds making their way between the secular and religious centers of town that converge here carries you along with its momentum. The granite and marble facade of the First Provincial Bank catches your eye, standing before you as solid as its name. A Gor'Tog guard armed with pike and crossbow is posted at the door, while a few well-dressed merchants congregate outside. You also see a disheveled Gnome workman, a harried Gnome workman, a big orange sign with a picture of a smiling Dwarf and a large parchment. |
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Also here: XXXXX |
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Obvious paths: east, southwest, northwest. |
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</pre> |
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[[category:Sorcerer Guild Locations]] |
[[category:Sorcerer Guild Locations]] |
Latest revision as of 20:08, 22 March 2019
The Kharam Dzu Sorcerer Guild is located north of the alchemist shop on Citrine Street.
Refreshments
Drinks | Food |
---|---|
Tumbler of cool spring water | Some mud wasp pate |
Mug of tart lemonade | Boiled kiramon egg |
Cup of red cactus tea | Some dried thrak jerky |
Shot of Lower Eye firebrew | Strip of salted tsark |
Decanter of firethorn brandy | Braised lizard tongue |
Guild Store
Item | Price | Item | Price |
---|---|---|---|
a wavy bronze tipped hazel rod | 4036 | a well-tailored sable silk shirt | 4485 |
a silver-chased open hand opal sigil | 8974 | a ruby-capped faewood staff | 104052 |
an invar-tipped witchwood rod | 5382 | a vultite-shod enruned runestaff | 107640 |
a brushed steel tipped ebonwood wand | 2691 | a flowing satin lined red silk cape | 35880 |
a ruddy copped tipped yew wand | 1794 | some fitted raven casting leathers | 4485 |
some glossy black leather boots | 4485 |
Alchemy Store
Item | Price | Item | Price |
---|---|---|---|
a black iron cauldron | 10000 | some powdered rock crystal | 20 |
a mortar | 4000 | some powdered labradorite stone | 100 |
a pestle | 1000 | some powdered green tourmaline | 220 |
a leather tome | 10000 | some powdered black tourmaline | 200 |
a flask of clear water | 100 | some powdered clear tourmaline | 180 |
a flask of blessed water | 100 | some powdered blue tourmaline | 200 |
a flask of pure oil | 100 | some powdered golden amber | 300 |
a flask of blessed oil | 100 | some powdered rose quartz | 160 |
a vial of viscous liquid | 100 | some powdered citrine quartz | 160 |
a vial of sand-like liquid | 100 | some powdered bright chrysoberyl gem | 400 |
a vial of pearlescent oil | 100 | some powdered golden topaz | 1200 |
a vial of amber-hued oil | 100 | some powdered smoky topaz | 1000 |
a diamond lens | 35000 | some powdered blue lapis lazuli | 1200 |
a sapphire lens | 22500 | some powdered green malachite stone | 1000 |
an emerald lens | 30000 | some powdered green garnet | 1400 |
a ruby lens | 30000 | some powdered pink rhodochrosite stone | 1000 |
an amethyst lens | 12000 | some powdered polished pink coral | 700 |
a shadowglass lens | 25000 | some powdered yellow sapphire | 1800 |
a blue mist-shrouded crystal | 800 | some powdered violet sapphire | 2000 |
a jagged crimson crystal | 150 | some powdered star sapphire | 2400 |
some pale translucent dust | 375 | some powdered green sapphire | 1800 |
a slender white bone | 1000 | some powdered green starstone | 2000 |
a handful of quartz sand | 450 | some powdered cats-eye moonstone | 2400 |
a vial of concentrated firethorn essence | 3000 | some powdered golden moonstone | 5000 |
a dark shadow-shrouded crystal | 400 | some powdered turquoise stone | 800 |
a shining silver crystal fragment | 1500 | some powdered grey pearl | 4000 |
a vial of viper venom | 1100 | some powdered white pearl | 5000 |
Map
Behind the Scenes
The "Unknown" room in the warp between the Planetarium and the Summoning Chamber is the street with the bank of The Crossing in DragonRealms. Some of its races do not exist in GemStone.
Sorcerer Guild:
The guard is a Gor'Tog, the reptiles are S'Kra Mur, and the felines are Prydaen. This would have been written before gnomes were a player race in GemStone.
[Unknown] The bustle of crowds making their way between secular centers of town that converge here carries people along with its momentum. The granite and marble facade of the First Provincial Bank stands solidly, a strange-looking guard armed with pike and crossbow posted at the door. A number of well-dressed reptiles congregate outside. Dwarves, elves, halflings and humans move in the crowd, but there are also more snakelike creatures, gnomes and furry, catlike sorts, although no one seems to take notice. Obvious paths: none >look bank There is an impressive bronze sign alongside the bank entrance, which itself is flanked by marble pillars. > The guard scratches itself idly. >look sign It's impressive. There appears to be something written on it. >read sign In the Common language, it reads: <--- NOW OPEN! ---> MAMAS Company brings precision to your heaving and hauling! >look guard The guard is tall and muscular with dark green skin covering a massive, hairless frame. Dull dark eyes examine the passers-by carefully, and the guard radiates a sense of solidity and permanence. >look reptile These reptiles are well dressed, but nothing in Elanthia is like them. They stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash their eyes down the middle and short tails curl restlessly behind them.
DragonRealms:
The same room as it appeared in DragonRealms in 2015.
[The Crossing, Hodierna Way] The hustle of crowds making their way between the secular and religious centers of town that converge here carries you along with its momentum. The granite and marble facade of the First Provincial Bank catches your eye, standing before you as solid as its name. A Gor'Tog guard armed with pike and crossbow is posted at the door, while a few well-dressed merchants congregate outside. You also see a disheveled Gnome workman, a harried Gnome workman, a big orange sign with a picture of a smiling Dwarf and a large parchment. Also here: XXXXX Obvious paths: east, southwest, northwest.