Spell Parry: Difference between revisions

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{{Player System Manager
{{Combat maneuver
|mnemonic = sparry
|available=[[Warrior]]s, [[Rogue]]s, [[Monk]]s
|type = Passive
|mnemonic=SPARRY
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
|cost=None
|prereqs = [[Parry Specialization]] (at rank 2)<br>
|requirements=An ensorcelled or anti-magical weapon.
}}
|prereqs=None
{{PSM3.0costs

|sq1=4 |se1=- |pu1= -
|rank1 = 10
}}
|sq2=8
{{PSMinfo
|sq3=12
|description = Your training allows you to [[parry]] magical [[bolt]]s.
|sq4=-
|mechanics = Allows the parrying of magical ball/bolt spells at 75% of your normal parry chance, provided that you are using an [[Ensorcell (735)|ensorcelled]] or anti-magical weapon to do so.
|sq5=-
|}}
}}
==Resources==

* [[/saved posts|Saved posts]]
'''Spell Parry''' is a [[combat maneuver]] available to [[Warrior]]s, [[Rogue]]s and [[Monk]]s.
* [[Player System Manager/saved posts|Player System Manager saved posts]]

==Description==

Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.


[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 17:21, 31 July 2021

Spell Parry
Mnemonic [sparry]
Type Passive
Available To Warriors, Rogues, Monks
Prerequisites Parry Specialization (at rank 2)
Rank Cost/acquired at
1 10  
2
3
4
5 -

Description

Your training allows you to parry magical bolts.

Mechanics

Allows the parrying of magical ball/bolt spells at 75% of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.

Resources