Spiritual Abolition (230): Difference between revisions

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'''Spiritual Abolition''' weakens the target's connection to the lesser spirits. This results in a random number of spells being dispelled from the target. Spiritual spells will be dispelled before spells from other spheres of magic. Diligent training in the [[Major Spiritual]] spell circle helps to increase the minimum number of spells dispelled. Caster and target [[level]]s are also factored in determining the number of spells dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).
'''Spiritual Abolition''' is a mass dispelling attack spell. The spell will target spells in the spiritual spheres (including empath, cleric, and ranger base spells) before trying to dispel out-of-sphere spells.


For purposes of determining sphere nativity, hybrid spell circles are considered to be in all spheres for which they are connected. That is, Empath spells are in-sphere for Spiritual and Mental, while Sorcerer spells are in-sphere for Spiritual and Elemental.
Training in the [[Major Spiritual]] Spell Base will help increase the minimum number of spells dispelled. The [[level]]s of the caster and target also factor in when determining the number of spells dispelled. A minimum of two spiritual sphere spells will always be dispelled.


The benefit from overtraining in the Major Spiritual circle is not capped at level.
The [[mana]] cost is a static 30 mana.


For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in [[Spiritual Mana Control]] reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana per spell. The overall minimum is 10 mana and the overall maximum is 20 mana.
==See Also==
*[[Major Spiritual (saved posts)#Spiritual Abolition (230)|Saved Posts]]
*[[Dispelling spells (saved post)]]


==External Links==
==Resources==
*[[Dispelling spells (saved posts)]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#230 Major Spiritual Spell Circle: Spiritual Abolition], on Play.net

[[Category: Dispelling Spells]]

Latest revision as of 19:31, 1 January 2024

Spiritual Abolition (230)
Mnemonic [ABOLISH]
Duration Instantaneous
Mana Cost 20 (variable)
Attack Magic  
Subtype Disabling 
Target(s) Single target 
Interval One-shot
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Spiritual Abolition weakens the target's connection to the lesser spirits. This results in a random number of spells being dispelled from the target. Spiritual spells will be dispelled before spells from other spheres of magic. Diligent training in the Major Spiritual spell circle helps to increase the minimum number of spells dispelled. Caster and target levels are also factored in determining the number of spells dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).

For purposes of determining sphere nativity, hybrid spell circles are considered to be in all spheres for which they are connected. That is, Empath spells are in-sphere for Spiritual and Mental, while Sorcerer spells are in-sphere for Spiritual and Elemental.

The benefit from overtraining in the Major Spiritual circle is not capped at level.

For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Spiritual Mana Control reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana per spell. The overall minimum is 10 mana and the overall maximum is 20 mana.

Resources