Temporal Reversion (540): Difference between revisions
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{{spellbox start}} |
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'''THIS SPELL IS NOT YET IMPLEMENTED, AND STILL BEING DISCUSSED''' |
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{{defensive_spell |
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|mnemonic = TEMPORAL |
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|base_dur = 1200 sec |
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|add_dur = 60 sec per [[Major Elemental]] rank |
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|span = [[Stackable]]}} |
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{{defensive spell enhancement |
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|type = Special |
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|availability = [[Self-cast]]}} |
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{{spellbox middle}} |
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{{Major elemental navigation}} |
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{{spellbox end}} |
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__NOTOC__ |
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'''Temporal Reversion''' has a chance to activate upon a failed defense against a physical attack ([[melee]], [[bolt]], and [[maneuver]]). A successful activation will 'snap' the [[wizard]] back in time to immediately before the attack occurred and, having knowledge of the oncoming blow, grants the wizard an increase of +200 to their generic [[defensive strength]] (DS) as well as a comparable increase in maneuver defense. The base chance for this to occur is 10%, and can be increased by training in [[Elemental Mana Control]]. |
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==Mana Control Benefit== |
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'''Temporal Reversion 540''' |
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Training in [[Elemental Mana Control]] (EMC) increases the chance for the reversion to activate by 1% from a base of 10% for every 20 [[skill bonus]]. The maximum achievable activation rate is max 30% with 303 ranks EMC without [[enhancive]]s, and 32% with +40 EMC from enhancive items. |
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:{| {{prettytable|text-align:center;}} |
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!align="right"|Elemental Mana Control ranks||0||4||8||13||18||24||30||40||60||80||100 |
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|- |
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|align="right"|Chance for activation||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20% |
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|} |
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:{| {{prettytable|text-align:center;}} |
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|- |
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!align="right"|Elemental Mana Control ranks||120||140||160||180||200||220||240||260||280||300||320||340 |
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|align="right"|Chance for activation||21%||22%||23%||24%||25%||26%||27%||28%||29%||30%||31%||32% |
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|} |
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==Messaging== |
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Type: Defense |
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;Start |
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<pre{{log2|margin-right=35%}}> |
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For a moment, everything you hear and see echoes weirdly around you, but then everything seems normal again. Your personal temporal reality has been slightly offset from the true flow of time. |
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</pre> |
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;End |
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{{addmetext}} |
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;Activation |
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<pre{{log2|margin-right=35%}}> |
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A greater construct raises its massive foot and attempts to smash you! |
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AS: +443 vs DS: +394 with AvD: +33 + d100 roll: +47 = +129 |
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A hit! |
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Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared. |
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Duration: 10 Minutes |
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A greater construct swings a massive arm at you! |
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This spell, as proposed here, allows the wizard to turn back the hands of time when successfully attacked physically. The Temporal Reversion effect returns the wizard to the moment before the initial attack better prepared to meet a potentially powerful, incoming assault. In practical application, this means first attack will not "count" and the creature will have to take a second attack roll at the wizard. Meanwhile the wizard automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this second try. |
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AS: +443 vs DS: +594 with AvD: +44 + d100 roll: +2 = -105 |
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A clean miss. |
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</pre> |
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== Resources == |
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The ability to shift time is always a chancy thing. The spell would only be successful based upon: |
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* [[/saved posts|Saved posts]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#540 Major Elemental Spell Circle: Temporal Reversion], on Play.net |
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10% + (Elemental Mana Control skill/30) |
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There is also discussion about giving wizards with lore training a chance to add an elemental counter attack to the automatic DS boost if they shift into Temporal Reversion mode. |
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~Posted by GS4-CROE (4/20/2006) |
Latest revision as of 14:06, 1 June 2021
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Temporal Reversion has a chance to activate upon a failed defense against a physical attack (melee, bolt, and maneuver). A successful activation will 'snap' the wizard back in time to immediately before the attack occurred and, having knowledge of the oncoming blow, grants the wizard an increase of +200 to their generic defensive strength (DS) as well as a comparable increase in maneuver defense. The base chance for this to occur is 10%, and can be increased by training in Elemental Mana Control.
Mana Control Benefit
Training in Elemental Mana Control (EMC) increases the chance for the reversion to activate by 1% from a base of 10% for every 20 skill bonus. The maximum achievable activation rate is max 30% with 303 ranks EMC without enhancives, and 32% with +40 EMC from enhancive items.
Elemental Mana Control ranks 0 4 8 13 18 24 30 40 60 80 100 Chance for activation 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Elemental Mana Control ranks 120 140 160 180 200 220 240 260 280 300 320 340 Chance for activation 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32%
Messaging
- Start
For a moment, everything you hear and see echoes weirdly around you, but then everything seems normal again. Your personal temporal reality has been slightly offset from the true flow of time.
- End
This section has not been added yet; please add to it now!
- Activation
A greater construct raises its massive foot and attempts to smash you! AS: +443 vs DS: +394 with AvD: +33 + d100 roll: +47 = +129 A hit! Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared. A greater construct swings a massive arm at you! AS: +443 vs DS: +594 with AvD: +44 + d100 roll: +2 = -105 A clean miss.