Troubled Waters: Difference between revisions
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'''Troubled Waters, Rescue at Sea''' is a pay to play quest that began in April 2014 and is scheduled regularly. Historically, the cost was $9.99 for standard accounts and access was purchased via the [[Box Office]]. Currently, the quest is accessed via the [[quest nexus]] with the use of a swirling nexus orb purchased from the [[Simucoin store]]. |
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Cost is in Blackscrip and items can be purchased in the Bait Shop in [[Wehnimer's Landing]]. Those completing the quest will typically get 50 to 150 Blackscrip. |
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{| {{Prettytable||text-align:center;}} |
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! width = 250px | Item || Cost || Purpose |
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|Water-stained label ||1 ||Labels for a label box. |
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|Rusted iron can ||1 ||Novelty can with a surprise inside! |
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|Discolored krolvin tooth||1 ||Weavable item |
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|Polished brass coin ||1 ||Weavable item |
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|Dark green seaweed ||1 ||Weavable item |
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|Delicate sandsilver ||1 ||Weavable item |
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|Salt-worn rigging ||1 ||Weavable item |
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|Bamboo music box ||5 ||Tell of your adventures with music from the islands. |
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|Polished brass compass ||5 ||Never lose your way again! |
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|Driftwood brig pendant ||5 ||Crystal-holding jewelry that casts water walking. |
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|Cormorant fletchings ||10 ||These fletchings will impart cold flares on the arrows they are glued to. |
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|Green jar of oil ||10 ||Render your weapons more suitable for defeating the krolvin enemies! |
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|Driftwood cube ||10 ||Put your smarts to the test with this 3-layer spell puzzle. |
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|Blue glass jar ||10 ||Store your precious gems in this glass jar with an increased capacity! |
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|Etched green bottle ||15 ||A filled label box with increased capacity. |
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|Rugged scallywag mask ||20 ||Look like a pirate! |
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|Golden rolaren sextant ||25 ||Neckworn gold ring holder with unique messaging! |
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|Seafarer's gloves ||50 ||Casting gloves with ocean-related messaging; Casts Water Walking; Enhances Dexterity and Swimming bonuses! |
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|Crystal blue bottle ||50 ||You're never far from the seas with this exclusive sea-faring scent! |
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|Driftwood poison locket ||50 ||Store your favorite poisons in this concealable dispenser. |
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|Cracked driftwood case ||75 ||This case will turn your imbued wiregrass bracelets and anklets into tangled seaweed and kelp! The case does not degrade. |
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|Narwhal horn hairstick ||85 ||Enhance your Disarming and Perception skills with this fashionable hair-styling accoutrement. |
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|Black rolaren cutlass ||90 ||Five-times enchanted vacuum-flaring rolaren scimitar with two fusion slots. |
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|Vultite lantern shield ||100 ||Five-times enchanted, pocketed, and spiked shield; Enhances shield use and strength. |
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|Golvern maul ||100 ||Five-times enchanted zesty maul! |
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|Brass plate case ||100 ||Protect your belongings with a mechanical case that will boost your logic and trading skills. |
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|Fake gold tooth ||100 ||Enhances shield use, armor use and physical fitness. |
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|Leather siegery case ||5 ||Store your precious siegery in this miniature repair case. |
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|Golvern battle axe ||150 ||Five-times enchanted battle axe with a mounted skull. Enhances two-handed weapons bonus and stamina recovery. |
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|Polished silver spyglass||150 ||Keep an eye on your enemies! |
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|Azure silk robes ||200 ||Keep your armor covered in style. |
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|Salt-stained codex ||200 ||This locked codex will store ten scrolls! |
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|Deckmaster figurine ||200 ||Win over your competitors with this formidable deckmaster miniature! |
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|Salt-stained parchment ||200 ||Invoke the power of the seas long after you head inland! This parchment will impart a special way for you to prepare your spells. |
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|Wide brass spiral ||300 ||When attached to your ear, this spiral allows one to understand the Krolgesh language! |
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|Siren scale armor ||400 ||Five-times enchanted reinforced leather with zests and a bit of critical protection! |
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|Monir water cannon ||500 ||Blast your foes out of their boots with this water cannon! |
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|Bent briar pipe ||500 ||With this briar pipe, you're only a rub away from a smoke! This item is self-filling. |
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With its advent, Troubled Waters introduced a new quest prize ticket system where players can accumulate tickets, or [[Blackscrip]]. In Troubled Waters teams of up to 10 characters raid a [[Krolvin]] ship to rescue prisoners, which must be escorted back to the schooner. From the website: |
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<div {{prettydiv}}>Troubled Waters - Prime<br> |
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==Salt-stained parchment== |
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Sailing the Northern Waves of the Great Western Sea, krolvin warships raid the Elanthian coastline in the name of the Slavers Guild. The price for able men, women, and children keeps the Krol in business, as the slavery trade from Glaoveln to the Southern Waves of the Great Western Sea runs rampant. Brave volunteers are called upon to board a chartered schooner and join a rescue mission to save those taken captive. The schooners sail out to known slave-trading routes to intercept krolvin ships, which volunteers board to meet the enemy head on. Because of the high volume of krolvin traffic on the trade routes, schooner captains dare not stay longer than two hours, lest krolvin reinforces arrive and add the volunteers to their slave inventory. Up to 10 players can participate in the next GemStone IV Adventure, a small-scale quest starting at an introductory price of $14.99* that takes roughly two hours to complete. This is a combat-heavy quest, but is designed to accommodate a wide mix of professions and levels.</div>*Included custom [[siegery]] miniature at the end of the quest. This promotion ended after the first month and the price was lowered to $9.99. |
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Players can have up to a total of ten (10) spell preparation messages. The salt-stained parchment affects all a player's spells, but can be toggled with <span style = "font-variant: small-caps">prep phrase on/off</span>. It is also possible to switch the order of preference for preparation phrases, for example, such that a phrase unique to a specific spell is used rather than the phrase for "all spells" (such at this case). In other words, using this item will not remove the ability for anyone with other types of custom preparation phrasing to be used, assuming they presently have nine or less total. |
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Cost is in Blackscrip and items can be purchased in the Bait Shop in [[Wehnimer's Landing]]. The Bait Shop (room # 23181) is located in the shanty on the dock on the South Wharf, where the [[Glaesen Star]] docks. |
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First Person: |
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<div {{log}}> |
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Those completing the quest will typically get 50 to 150 Blackscrip. Prize lists and item descriptions are available on the [[Troubled Waters prize list]]. |
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A salty sea breeze stirs as you chant an old sailor's ditty, invoking [Spell Name]. |
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</div> |
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==Resources== |
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Third Person: |
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*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Troubled%20Waters:%20Rescue%20at%20Sea/view Officials folder] |
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<div {{log}}> |
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* [https://docs.google.com/drawings/d/1GmpZ047Dp_lLcIOmWX2Qu1kH6kk6j4j4R8DptfQUwhA/edit Map] |
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A salty sea breeze stirs as Vanah chants an old sailor's ditty. |
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</div> |
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[[category:Pay Quests]] |
Latest revision as of 19:56, 9 July 2024
Troubled Waters, Rescue at Sea is a pay to play quest that began in April 2014 and is scheduled regularly. Historically, the cost was $9.99 for standard accounts and access was purchased via the Box Office. Currently, the quest is accessed via the quest nexus with the use of a swirling nexus orb purchased from the Simucoin store.
With its advent, Troubled Waters introduced a new quest prize ticket system where players can accumulate tickets, or Blackscrip. In Troubled Waters teams of up to 10 characters raid a Krolvin ship to rescue prisoners, which must be escorted back to the schooner. From the website:
Sailing the Northern Waves of the Great Western Sea, krolvin warships raid the Elanthian coastline in the name of the Slavers Guild. The price for able men, women, and children keeps the Krol in business, as the slavery trade from Glaoveln to the Southern Waves of the Great Western Sea runs rampant. Brave volunteers are called upon to board a chartered schooner and join a rescue mission to save those taken captive. The schooners sail out to known slave-trading routes to intercept krolvin ships, which volunteers board to meet the enemy head on. Because of the high volume of krolvin traffic on the trade routes, schooner captains dare not stay longer than two hours, lest krolvin reinforces arrive and add the volunteers to their slave inventory. Up to 10 players can participate in the next GemStone IV Adventure, a small-scale quest starting at an introductory price of $14.99* that takes roughly two hours to complete. This is a combat-heavy quest, but is designed to accommodate a wide mix of professions and levels.
*Included custom siegery miniature at the end of the quest. This promotion ended after the first month and the price was lowered to $9.99.
Cost is in Blackscrip and items can be purchased in the Bait Shop in Wehnimer's Landing. The Bait Shop (room # 23181) is located in the shanty on the dock on the South Wharf, where the Glaesen Star docks.
Those completing the quest will typically get 50 to 150 Blackscrip. Prize lists and item descriptions are available on the Troubled Waters prize list.