Sheath making: Difference between revisions
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Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game. |
Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game. For detailed instructions, visit your local warrior guild's workshop and ask the shop master about sheaths. |
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{{TOCright}} |
{{TOCright}} |
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= Mechanics = |
== Mechanics == |
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== Weight and Capacity== |
=== Weight and Capacity=== |
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All warrior-made sheaths, regardless of size, weigh a half a pound. |
All warrior-made sheaths, regardless of size, weigh a half a pound. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does (to a minimum of 0.5 pounds) for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds. |
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=== Quivers === |
==== Quivers ==== |
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Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24. |
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24. |
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== |
== Sheath Creation == |
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Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers. |
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Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers. |
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= Sheath Creation = |
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=== Measuring (Optional) === |
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Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. |
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Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-skin sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful. |
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== |
=== Cutting (Required) === |
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The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you've cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are: |
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Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful. |
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== Cutting (Required) == |
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The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are: |
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{|{{prettytable}} |
{|{{prettytable}} |
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|+'''Patterns''' |
|+'''Warrior Sheath Patterns''' |
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! Noun !! Name !! Max Skins !! Worn Location |
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|sheath || scabbard || sling || harness |
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|- |
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|sheath || sheath || 50 || various<sup>†</sup> |
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|- |
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|scabbard || scabbard || 50 || various<sup>†</sup> |
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|- |
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|sling || weapon sling || 50 || shoulder |
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|- |
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|harness || weapon harness || 50 || shoulder |
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|- |
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|baldric || baldric || 50 || shoulder |
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|- |
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|swordbelt || swordbelt || 50 || waist (as a belt) |
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|- |
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|dagger sheath || dagger sheath || 4 || various<sup>†</sup> |
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|- |
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|dagger scabbard || dagger scabbard || 4 || various<sup>†</sup> |
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|- |
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|frog || axe frog || 50 || belt |
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|- |
|- |
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|bow sling || bow sling || 50 || shoulder |
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|- |
|- |
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|quiver || quiver || 50 || various<sup>†</sup> |
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| frog || bow sling || quiver |
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|} |
|} |
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:<small><sup>†</sup>Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See [[Sheath_making#Straps_.28Usually_Required.29|Straps]] for more detailed information.</small> |
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Note: Even if you are making a leather sheath, all skins must be the same. If you cut and cure a bundle of troll hides and a bundle of orc scalps, even if they are both cured strong for leather, and cut into the same pattern, they will not bundle. You'll get the message, "You can't bundle two different types of animal hide in the same pattern." |
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It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly. |
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== Curing (Required) == |
=== Curing (Required) === |
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The hides must then be cured. Only the |
The hides must then be cured. Only the mild curative keeps the name of the skin in the sheath. |
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{|{{prettytable}} |
{|{{prettytable}} |
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!Curative !! Effect !! Example !! Time<br>(per skin) !! Price<br>(per skin) !! Price for<br>50 skins |
!Curative !! Effect !! Example !! Time<br>(per skin) !! Price<br>(per skin) !! Price for<br>50 skins |
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|Mild || Preserves skin name|| a lion skin baldric || 42 minutes || 50 || 2500 |
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|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000 |
|Strong || Makes leather || a leather baldric|| 42 minutes || 100 || 5000 |
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|- |
|- |
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|Laquer || Makes a lacquered item || a lacquered baldric || |
|Laquer || Makes a lacquered item || a lacquered baldric || 42 minutes || 500 || 25,000 |
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|} |
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It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. |
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure. That said, since 50 isn't divisible by 4, if you're making a 50 skin sheath, its best to use 10 packages of 5 for the shortest cure time (3.5 hours). |
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Note: Due to character limits, a mild curative will only preserve the name of the skin from the adjective and noun fields of the [[base description]]. Any additional descriptors stored in the article field will be dropped. For example, "a white puma hide" will result in "a puma hide sheath". |
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== Sewing (Required) == |
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Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath. |
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Also to be clear, "leather" or "lacquered" will remove any reference to the original skin, so it is prudent to collect skins of readily available creatures. Forest trolls, lesser orcs, gaks (though be sure to note that striped/spotted gak pelts cannot be mixed), and phosphorescent worms are some examples of skins that can can be found and skinned easily. |
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== Straps (Usually Required) == |
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Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. '''A sheath without a strap is beltworn.''' Adding a belt strap makes it waistworn i.e. as a belt. |
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=== Sewing (Required) === |
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Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath. |
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=== Straps (Usually Required) === |
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Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. '''A sheath without a strap is belt-worn.''' Adding a belt strap makes it waist-worn (i.e., as your belt). |
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{|class = "wikitable sortable" {{prettytable}} |
{|class = "wikitable sortable" {{prettytable}} |
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!Strap Location !! Price !! Max skins !! Sheath !! Scabbard !! Dagger Sheath !! Dagger Scabbard !! Baldric !! Swordbelt !! Axe Frog !! Weapon Sling !! Weapon Harness !! Bow Sling !! Quiver |
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!Strap Location !! Price !! Maximum number<br>of skins |
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|- |
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|Belt || included || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|- |
|- |
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|Waist '''(as a belt)''' || 50 || 50 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Belt(AS THE BELT ITSELF) || 50 || 50 |
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|- |
|- |
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|Shoulder || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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|Shoulder || 100 || 50 |
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|- |
|- |
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|Back || 100 || 50 || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Back || 100 || 50 |
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|- |
|- |
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|Thigh || 100 || 16 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Thigh || 100 || 16 |
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|- |
|- |
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|Arm || 100 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Arm || 100 || 8 |
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|- |
|- |
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|Ankle || 25 || 8 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Ankle || 25 || 8 |
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|- |
|- |
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|Wrist || 25 || 4 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|Wrist || 25 || 4 |
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|} |
|} |
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===Special Notes=== |
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= Sheath Decoration = |
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One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer. |
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Myklian Scales are an interesting exception to normal sheath making. Myklians come in different colors and their scales are tagged with these colors. The tricky part here is that you can bundle different colors together as long as you start with 2 of the same color. For example, if you take an orange myklian scale and try to bundle it with a red myklian scale you will not be able to, but once you bundle 2 of the same color myklian scales together, you can then bundle any color scale with your existing bundle. The trouble comes when, after you've cured your bundles, you try to bundle them together. It turns out that a color is applied to the bundle and that color data is held through the curing process. Unfortunately there's no way to tell what color a bundle or a cured pattern is other than trial and error. While further testing is required, the color of the bundle is EITHER the 2 original seed scales for the bundle OR the last scale that goes into the bundle. To ensure you can make a sheath using the 5 skins per cure time saving trick is, make a bundle that starts and ends with the same color. For example, bundle 2 red myklian scales together, then add any 2 myklian scales to that bundle, and then make the 5th scale a red one again. This will absolutely ensure your bundle will be red, and if all your bundles are red, after the curing process is done you can bundle them all together. Substitute red for any other color. The bundle color does not show up in the description of the sheath at all, this info is here simply to ensure that you don't end up with a bunch of cured patterns that won't bundle together because they are all different colors that you can't see. |
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== Decoration Slots == |
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Skins MUST BUNDLE for them to work, which means troll king hides and grifflet pelts will NOT work for warrior sheaths! Your mileage may vary with other, newer skins, so please test before you commit to any projects (for example, Hinterwilds warg pelts can be used, but NOT undandsormr scales. More testing needs to be done with griffin pelts, as they do bundle but do NOT seem to work, though it may be a similar situation to the above myklian scale issue. |
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There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD. |
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== Sheath Decoration == |
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Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer. |
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WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath. |
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== |
=== Decoration Slots === |
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There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dyeing, use HOLD. |
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==== Holding Slots ==== |
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WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dyeing the sheath. This will save a trip back to the guild to add a second decoration to the sheath. |
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=== Initial (Decoration) === |
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A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it." |
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it." |
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== Binding or Trimming (Decoration) == |
=== Binding or Trimming (Decoration) === |
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Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun. |
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun. |
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|vaalin || 1000 || 50,000 || River's Rest |
|vaalin || 1000 || 50,000 || River's Rest |
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|platinum || 1000 || 50,000 || Isle of Four Winds |
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|veniom || 1800 || 90,000 || Wehnimer's<br>Landing |
|veniom || 1800 || 90,000 || Wehnimer's<br>Landing |
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== Fringe (Decoration) == |
=== Fringe (Decoration) === |
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A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers. |
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers. |
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Note that some newer skins do not fringe, such as Hinterwilds valravn plumes. |
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== Inlaid Gems (Decoration) == |
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=== Inlaid Gems (Decoration) === |
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To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6. |
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6. |
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Be aware that many of the newer gems (from Ascension areas primarily) do NOT work with warrior sheaths for whatever reason, so please test before you promise something to someone! For example, snowdrops, firedrops, stygian lichstones, nightstones (and more, this is not exhaustive) do NOT work as an inlay. |
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== Dyes (Decoration) == |
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On the bright side, gems modified with lapidary boxes (and presumably other gem cutting items that modify the 15/15/15) WILL work. |
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Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable). |
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=== Dyes (Decoration) === |
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{|align=center {{prettytable}} |
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|+'''Dye Colors''' |
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Dyeing costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable). |
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| orange || white || snow white || chalk white |
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{{Profession_guild_dye_list}} |
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| lily white || ivory white || glossy blue || pearlescent |
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| pale white || black || sable || dark |
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| inky black || ebony || coal black || jet black |
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| sooty black || dusky black || dingy black || grey |
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| dark grey || light grey || dove-colored || iron grey |
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| dun || drab grey || dingy grey || steel grey |
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| ashen || ash grey || dapple grey || dappled |
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| slate-colored || stone grey || brown || dark brown |
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| light brown || nut brown || hazel || puce |
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| ecru || tawny || maroon || tan |
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| oak brown || russet || rust-colored || roan |
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| sorrel || henna || auburn || red |
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| scarlet || cardinal red || vermilion || crimson |
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| pink || rose-colored || magenta || sanguine |
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| blood red || coral red || ruby red || fiery red |
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| flame red || dark red || brick red || green |
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| verdant || olive green || dark green || light green |
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| forest green || leaf green || sea green || grass green |
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| pea green || aquamarine || blue-green || yellow |
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| light yellow || lemon yellow || sallow || tawny yellow |
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| ocher || ochre || flaxen || amber |
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| purple || dark purple || violet || deep chrome |
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| plum-colored || lavender || lilac || scorched black |
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| mauve || blue || dark blue || light blue |
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| turquoise || azure || cerulean || cyan |
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| sky blue || steel blue || pearly white || rosy pink |
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| rosy red || indigo || murky indigo || coppery brown |
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| grey-blue || greyish blue || slate grey || dusty rose |
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| pure white || dark azure || storm grey || royal blue |
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| ruddy crimson || deep violet || dark cyan || celadon |
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| midnight black || ale brown || chrome || cherry red |
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| dark cerulean || blue-black || emerald green || sea blue |
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| dark crimson || banana yellow || deep blue || stark white |
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| grape || silvery blue || icy blue || ghostly white |
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| rainbow || matte black || ice blue || ultramarine |
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| tangerine || mushroom grey || golden || viridian |
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| silvery || midnight blue || bright pink || ivy green |
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| raven black || honey-colored || pewter grey || obsidian black |
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| sand-colored || deep purple || deep brown || pale blue |
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| teal || ocean blue || dirt brown || deep red |
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| bile green || deep black || lava red || cobalt blue |
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| jade green || shadowy black || sapphire blue || bone white |
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| periwinkle || murky black || grey-green || smoky grey |
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| peach-colored || pine green || red-orange || cranberry-hued |
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| cypress green || creamy white || glacial blue || pristine white |
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| malachite green || royal purple || misty grey || powder blue |
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| slate blue || alabaster || chestnut brown || twilight blue |
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| coral pink || verdant green || caramel-hued || coppery gold |
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| mottled black || apple green || celestial blue || moss green |
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| chartreuse || seaweed green || mottled green || dull black |
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|- |
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| ebon black || ebon || onyx black || amethyst purple |
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| bleached white || deep crimson || salmon pink || navy blue |
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| glossy black || hazel-brown || hunter green || earthen brown |
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| tawny sable || magma red || charcoal black || midnight ebon |
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| twilight grey || burgundy || moonlight silver || dusky blue |
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| twilight black || pitch black || void black || red-tinged |
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| baby blue || dark russet || deep ebony || platinum grey |
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| pale golden || charcoal || glacial white || faded black |
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| iridescent black || green camouflage || woodland camouflage || green-layered camouflage |
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| brown camouflage || pink-layered camouflage || chocolate-hued || berry red |
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| pale jade || sunset orange || dull grey || red-speckled black |
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| cucumber green || bright golden |
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|} |
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{{top}} |
{{top}} |
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==Resources== |
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=See Also= |
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* [[List of skins]] |
* [[List of skins]] |
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* [[List of gems]] |
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* No longer available: [http://www.sheathdesigner.info Sheath Designer Tool] |
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* [https://youtu.be/PwTaSQCS-3Y Tykus Teaches Warrior Made Sheaths] (Apr 2018) |
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[[Category:Warrior Guild Skills]] |
[[Category:Warrior Guild Skills]] |
Latest revision as of 10:33, 1 October 2024
Sheath Making is a skill available to Warriors who have mastered the Warrior Guild skill Warrior Tricks. The sheaths made by such warriors are among the most useful sheaths in the game. For detailed instructions, visit your local warrior guild's workshop and ask the shop master about sheaths.
Mechanics
Weight and Capacity
All warrior-made sheaths, regardless of size, weigh a half a pound. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does (to a minimum of 0.5 pounds) for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.
Quivers
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.
Sheath Creation
Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.
Measuring (Optional)
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-skin sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.
Cutting (Required)
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you've cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:
Noun | Name | Max Skins | Worn Location |
---|---|---|---|
sheath | sheath | 50 | various† |
scabbard | scabbard | 50 | various† |
sling | weapon sling | 50 | shoulder |
harness | weapon harness | 50 | shoulder |
baldric | baldric | 50 | shoulder |
swordbelt | swordbelt | 50 | waist (as a belt) |
dagger sheath | dagger sheath | 4 | various† |
dagger scabbard | dagger scabbard | 4 | various† |
frog | axe frog | 50 | belt |
bow sling | bow sling | 50 | shoulder |
quiver | quiver | 50 | various† |
- †Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See Straps for more detailed information.
Note: Even if you are making a leather sheath, all skins must be the same. If you cut and cure a bundle of troll hides and a bundle of orc scalps, even if they are both cured strong for leather, and cut into the same pattern, they will not bundle. You'll get the message, "You can't bundle two different types of animal hide in the same pattern."
Curing (Required)
The hides must then be cured. Only the mild curative keeps the name of the skin in the sheath.
Curative | Effect | Example | Time (per skin) |
Price (per skin) |
Price for 50 skins |
---|---|---|---|---|---|
Mild | Preserves skin name | a lion skin baldric | 42 minutes | 50 | 2500 |
Strong | Makes leather | a leather baldric | 42 minutes | 100 | 5000 |
Laquer | Makes a lacquered item | a lacquered baldric | 42 minutes | 500 | 25,000 |
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure. That said, since 50 isn't divisible by 4, if you're making a 50 skin sheath, its best to use 10 packages of 5 for the shortest cure time (3.5 hours).
Note: Due to character limits, a mild curative will only preserve the name of the skin from the adjective and noun fields of the base description. Any additional descriptors stored in the article field will be dropped. For example, "a white puma hide" will result in "a puma hide sheath".
Also to be clear, "leather" or "lacquered" will remove any reference to the original skin, so it is prudent to collect skins of readily available creatures. Forest trolls, lesser orcs, gaks (though be sure to note that striped/spotted gak pelts cannot be mixed), and phosphorescent worms are some examples of skins that can can be found and skinned easily.
Sewing (Required)
Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them before sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.
Straps (Usually Required)
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. A sheath without a strap is belt-worn. Adding a belt strap makes it waist-worn (i.e., as your belt).
Strap Location | Price | Max skins | Sheath | Scabbard | Dagger Sheath | Dagger Scabbard | Baldric | Swordbelt | Axe Frog | Weapon Sling | Weapon Harness | Bow Sling | Quiver |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Belt | included | 50 | Yes | Yes | Yes | Yes | No | No | Yes | No | No | No | Yes |
Waist (as a belt) | 50 | 50 | Yes | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes |
Shoulder | 100 | 50 | Yes | Yes | No | No | Yes | No | No | Yes | Yes | Yes | Yes |
Back | 100 | 50 | Yes | Yes | No | No | No | No | No | No | No | No | Yes |
Thigh | 100 | 16 | Yes | Yes | Yes | Yes | No | No | No | No | No | No | Yes |
Arm | 100 | 8 | Yes | Yes | Yes | Yes | No | No | No | No | No | No | Yes |
Ankle | 25 | 8 | Yes | Yes | Yes | Yes | No | No | No | No | No | No | Yes |
Wrist | 25 | 4 | Yes | Yes | Yes | Yes | No | No | No | No | No | No | Yes |
Special Notes
Myklian Scales are an interesting exception to normal sheath making. Myklians come in different colors and their scales are tagged with these colors. The tricky part here is that you can bundle different colors together as long as you start with 2 of the same color. For example, if you take an orange myklian scale and try to bundle it with a red myklian scale you will not be able to, but once you bundle 2 of the same color myklian scales together, you can then bundle any color scale with your existing bundle. The trouble comes when, after you've cured your bundles, you try to bundle them together. It turns out that a color is applied to the bundle and that color data is held through the curing process. Unfortunately there's no way to tell what color a bundle or a cured pattern is other than trial and error. While further testing is required, the color of the bundle is EITHER the 2 original seed scales for the bundle OR the last scale that goes into the bundle. To ensure you can make a sheath using the 5 skins per cure time saving trick is, make a bundle that starts and ends with the same color. For example, bundle 2 red myklian scales together, then add any 2 myklian scales to that bundle, and then make the 5th scale a red one again. This will absolutely ensure your bundle will be red, and if all your bundles are red, after the curing process is done you can bundle them all together. Substitute red for any other color. The bundle color does not show up in the description of the sheath at all, this info is here simply to ensure that you don't end up with a bunch of cured patterns that won't bundle together because they are all different colors that you can't see.
Skins MUST BUNDLE for them to work, which means troll king hides and grifflet pelts will NOT work for warrior sheaths! Your mileage may vary with other, newer skins, so please test before you commit to any projects (for example, Hinterwilds warg pelts can be used, but NOT undandsormr scales. More testing needs to be done with griffin pelts, as they do bundle but do NOT seem to work, though it may be a similar situation to the above myklian scale issue.
Sheath Decoration
Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.
Decoration Slots
There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dyeing, use HOLD.
Holding Slots
WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dyeing the sheath. This will save a trip back to the guild to add a second decoration to the sheath.
Initial (Decoration)
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."
Binding or Trimming (Decoration)
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.
Metal | Price (per skin) |
Price for 50 skins |
Town Sold |
---|---|---|---|
copper | 2 | 100 | all |
brass | 10 | 500 | all |
bronze | 25 | 1250 | all |
iron | 30 | 1500 | all |
steel | 40 | 2000 | all |
silver | 50 | 2500 | all |
gold | 100 | 5000 | all |
mithril | 140 | 7000 | all |
ora | 160 | 8000 | all |
alum | 200 | 10,000 | all |
imflass | 200 | 10,000 | all |
vultite | 300 | 15,000 | all |
glaes | 250 | 12,500 | Teras Isle |
laje | 1000 | 50,000 | Solhaven |
invar | 1000 | 50,000 | Zul Logoth |
mithglin | 1000 | 50,000 | Ta'Illistim |
rhimar | 1000 | 50,000 | Icemule Trace |
vaalorn | 1000 | 50,000 | Ta'Vaalor |
vaalin | 1000 | 50,000 | River's Rest |
platinum | 1000 | 50,000 | Isle of Four Winds |
veniom | 1800 | 90,000 | Wehnimer's Landing |
Fringe (Decoration)
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.
Note that some newer skins do not fringe, such as Hinterwilds valravn plumes.
Inlaid Gems (Decoration)
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.
Be aware that many of the newer gems (from Ascension areas primarily) do NOT work with warrior sheaths for whatever reason, so please test before you promise something to someone! For example, snowdrops, firedrops, stygian lichstones, nightstones (and more, this is not exhaustive) do NOT work as an inlay.
On the bright side, gems modified with lapidary boxes (and presumably other gem cutting items that modify the 15/15/15) WILL work.
Dyes (Decoration)
Dyeing costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).
Red | Orange | Yellow | Green | Blue | Purple | Pink | Black | White | Brown | Grey | Misc |
---|---|---|---|---|---|---|---|---|---|---|---|
auburn | apricot | almond | apple green | aquamarine* | amethyst | amaranth pink | black | alabaster | ale brown | ash grey | bright golden |
berry red | carrot orange | amber | aquamarine* | azure | amethyst purple | blush pink | blood-hued black | bleached white | auburn | ashen | caramel-hued |
black-flecked carnelian | coppery gold* | banana yellow | bile green | baby blue | dark purple | bright pink | blue-black | bone white | brown | charcoal | chrome |
blood red | fiery orange | bright golden | blue-green* | blue | deep purple | cerise | charcoal | brilliant white | brown camouflage | cinereous | coppery gold* |
blood-hued black | orange | champagne | celadon | blue-green* | deep violet | coral pink | charcoal black | chalk white | burnt umber | dapple grey | deep chrome |
brick red | peach-colored | chartreuse | chartreuse | celestial blue | grape | dusky rose | coal black | creamy white | caramel-hued | dappled | golden |
burgundy | persimmon | flaxen | cucumber green | cerulean | lavender | dusty rose | dark | ghostly white | chestnut brown | dark grey | iridescent |
cardinal red | pumpkin orange | golden | cypress green | cerulean blue | lilac | fuchsia | dark ebony | glacial white | chocolate | dingy grey | moonlight silver |
carnelian red | red-orange | honey gold | dark green | cobalt blue | mauve | magenta | deep black | gleaming white | chocolate-hued | dove-colored | multicolored |
cherry red | sunset orange | honey-colored | emerald green | cyan | nightshade purple | pale pink | deep ebony | ivory | coppery brown | drab grey | opalescent |
coral red | tangerine | lemon yellow | forest green | dark azure | pale violet | pink | dingy black | ivory white | dark brown | dull grey | opaline |
cranberry-hued | light yellow | grass green | dark blue | periwinkle | pink-layered camouflage | dull black | lily white | dark russet | dun | pale golden | |
crimson | ocher | green | dark cerulean | plum-colored | raspberry | dusky black | pale white | deep brown | grey | peach-colored | |
dark crimson | ochre | green camouflage | dark cyan | purple | rose-colored | ebon | pearlescent | deep cordovan | grey-blue | pearlescent | |
dark red | pale golden | green-layered camouflage | deep blue | royal purple | rosy pink | ebon black | pearly white | dirt brown | grey-green | rainbow | |
dark russet | rich cream | grey-green | dusky blue | violet | salmon pink | ebony | pristine white | earthen brown | greyish blue | sand-colored | |
deep crimson | sallow | hemlock green | glacial blue | wisteria | faded black | pure white | ecru | iron grey | silvery | ||
deep red | sand-colored | hunter green | glossy blue | flat black | radiant white | hazel | light grey | silvery white | |||
fiery red | tawny yellow | ivy green | ice blue | glossy black | rich cream | hazel-brown | misty grey | ||||
flame red | yellow | jade green | icy blue | inky black | silvery | henna | mushroom grey | ||||
lava red | leaf green | indigo | iridescent black | silvery white | light brown | pallid grey | |||||
magma red | light green | light blue | jet black | snow white | maroon | pewter grey | |||||
red | malachite green | midnight blue | matte black | stark white | nut brown | platinum grey | |||||
red-orange | moss green | murky indigo | midnight black | white | oak brown | slate grey | |||||
red-speckled black | mottled green | navy blue | midnight ebon | puce | slate-colored | ||||||
red-tinged | olive green | ocean blue | moonshade black | roan | smoky grey | ||||||
rosy red | pale jade | pale blue | mottled black | russet | steel grey | ||||||
ruby red | pea green | powder blue | murky black | rust-colored | stone grey | ||||||
ruddy crimson | pine green | royal blue | obsidian black | sorrel | storm grey | ||||||
russet | sea green | sapphire blue | onyx | tan | twilight grey | ||||||
rust-colored | seaweed green | sea blue | onyx black | tawny | |||||||
sanguine | silvery green | silvery blue | pitch black | tawny sable | |||||||
scarlet | verdant | sky blue | raven black | ||||||||
vermilion | verdant green | slate blue | red-speckled black | ||||||||
viridian | smalt blue | sable | |||||||||
woodland camouflage | steel blue | scorched black | |||||||||
teal | shadowy black | ||||||||||
turquoise | sooty black | ||||||||||
twilight blue | twilight black |
* denotes entries appearing on multiple lists
Resources
- List of skins
- List of gems
- No longer available: Sheath Designer Tool
- Tykus Teaches Warrior Made Sheaths (Apr 2018)