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(Created page with "Fana weapons have scripts attached with a locked and an unlocked version. These were initially teased through the Ebon Gate prize hopper and then released with [[Duskruin...") |
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Fana weapons have scripts attached with a locked and an unlocked version. These were initially teased through the [[Ebon Gate]] prize hopper and then released with [[Duskruin Arena]]. |
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{{TOC limit|2}} |
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'''Mist blades''', also known as '''Fana weapons''', have scripts attached with a locked and an [[Unlocking|unlocked]] version. These were initially teased through the [[Ebon Gate]] prize hopper and then released with [[Duskruin Arena]], where they are sold in the shop [[BVShop:A Mist Opportunity|A Mist Opportunity]]. When held, they alter a character's [[Character feature#Unique Feature Field|unique feature line]]. |
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__TOC__ |
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==Analyze== |
==Analyze== |
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===Mist Blade version=== |
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You analyze your ebon-hilted dagger and sense that the item is largely free from merchant alteration restrictions. |
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<pre{{log2}}> |
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You carefully analyze your frosted glaes claidhmore and sense that there are some alteration restrictions. Your claidhmore must be some kind of BLADED weapon. (No runestaves or bows, etc.) SHOWS are fine to add but bear in mind the misty and shadowy nature of the weapon, evident in messaging. The item description should not refer to the mist. Original concept by Fana. |
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The creator has also provided the following information: |
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You carefully analyze your ebon-hilted dagger and sense that there are some alteration restrictions. Your dagger must be some kind of BLADED weapon. (No runestaves or bows, etc.) SHOWS are fine to add but bear in mind the misty and shadowy nature of the weapon, evident in messaging. Original concept by Fana. |
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This item is fully unlocked. |
This item is fully unlocked. |
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You can turn the ambient messaging ON/OFF by PRODding your weapon. |
You can turn the ambient messaging ON/OFF by PRODding your weapon. |
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Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes. |
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==Locked== |
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</pre> |
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===Updated analyze=== |
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Blade restriction removed from analyze, not just for runestaves and blunt weapons, but also bladed weapons. |
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<pre{{log2}}> |
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You carefully analyze your glowbark staff and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. |
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This item is fully unlocked. |
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? |
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You can turn the ambient messaging ON/OFF by PRODding your weapon. |
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==Unlocked== |
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<b>Scripts</b> |
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<br> |
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''get''<br> |
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You reach for the ebon-hilted dagger and it nearly springs into your hand, like the return of a long-lost friend. The dagger's hilt melds perfectly into your palm. |
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Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes. |
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''put''<br> |
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</pre> |
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As you prepare to drop your ebon-hilted dagger, jet black tendrils begin to snake and coil around the dagger's hilt, slithering upward. Mere seconds before they twine around your wrist, you release your grip on the dagger and the tendrils retreat. |
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''rub''<br> |
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You rub your fingertip along the edge of the ebon-hilted dagger's blade, slicing through a few layers of skin. A large drop of blood drips onto the metal and bubbles as it turns to a dark mass. A crimson mist appears within the gooey substance and begins to flow over the blade's edge, dispersing into the air. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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''wave''<br> |
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|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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You wave your ebon-hilted dagger in a sweeping arc through the air, a thick viscous mist rolling off the blade and churning in its wake. You abruptly sweep the weapon back through the turbulent darkness, causing the mist to scatter without a trace. |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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!CLEAN |
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| You wipe your hand along the claidhmore's blade and a deep crimson mist forms and swirls briefly along the area warmed by your flesh.|| XXX wipes her hand along the claidhmore's blade and a deep crimson mist forms and swirls briefly along its surface. |
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|- |
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! PROD |
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| You prod the frosted glaes claidhmore's blade with your fingertip three times. It now appears slightly more dull.<br>You prod the frosted glaes claidhmore's blade with your fingertip three times. It now appears slightly more lustrous.|| XXX prods the blade of her claidhmore three times. |
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|- |
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! RUB |
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| You rub your fingertip along the edge of the frosted glaes claidhmore's blade, slicing through a few layers of skin. A large drop of blood drips onto the metal and bubbles as it turns to a dark mass. A crimson mist appears within the gooey substance and begins to flow over the blade's edge, dispersing into the air.|| XXX rubs her fingertip across the blade of her frosted glaes claidhmore. It slices her skin and a large drop of blood drips onto the claidhmore, creating a dark, bubbling mass. A crimson mist appears within the gooey substance and begins to flow over the blade's edge, dispersing into the air. |
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|- |
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! WAVE |
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| You wave your frosted glaes claidhmore in a sweeping arc through the air, a thick viscous mist rolling off the blade and churning in its wake. You abruptly sweep the weapon back through the turbulent darkness, causing the mist to scatter without a trace.|| XXX waves her frosted glaes claidhmore in a sweeping arc through the air, a thick viscous mist rolling off the blade and churning in its wake. She abruptly sweeps the weapon back through the turbulent darkness, causing the mist to scatter without a trace. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! DROP<br>PUT |
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| As you prepare to drop your frosted glaes claidhmore, jet black tendrils begin to snake and coil around the claidhmore's hilt, slithering upward. Mere seconds before they twine around your wrist, you release your grip on the claidhmore and the tendrils retreat.|| Jet black tendrils begin to snake and coil around XXX's frosted glaes claidhmore, nearly attaching itself to her wrist just before she releases her claidhmore. |
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|- |
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! GET |
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| You reach for the frosted glaes claidhmore and it nearly springs into your hand, like the return of a long-lost friend. The claidhmore's hilt melds perfectly into your palm.|| XXX reaches for her frosted glaes claidhmore and it nearly springs into her hand. |
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|- |
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! RAISE |
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| You raise your frosted glaes claidhmore and lay its blade flat against your forehead, pressing it firmly to your skin. A disturbing sizzling sound accompanies a burning sensation along your forehead, and you wince as you peel the claidhmore from your face. Interestingly, you notice your reflection in the blade, but see no lingering marks along your forehead. A mild sulfurous odor hangs in the air.|| XXX raises her frosted glaes claidhmore and lays its blade flat against her forehead. A faint sizzling sound is heard just before she winces and pulls the claidhmore from her skin. A mild sulfurous odor hangs in the air. |
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|- |
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! STARE |
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| You stare at your frosted glaes claidhmore. Ripples of black mist form along the blade and engulf the metal in a shadowy haze. The claidhmore's blade seems to waver and fade beneath the darkness, but after a few blinks, the claidhmore appears to be back to normal.|| XXX stares at her frosted glaes claidhmore. For a moment, she appears to fall into a trance, but then blinks a few times and seems herself once again. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! CLENCH |
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| You grit your teeth together as you clench the frosted glaes claidhmore tightly, and a sinuous thread of mist begins to wrap and twine itself between your fingers, nearly cutting off your circulation! As you relax your hand, the mist begins to dissipate and sinks into the blade with a lingering *hisssssss*.|| XXX grits her teeth together as she clenches the frosted glaes claidhmore tightly. A sinuous thread of mist begins to wrap and twine itself between her fingers, which are now turning blue! After what seems like minutes, the mist begins to dissipate and sinks into the blade with a lingering *hisssssss*. |
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|- |
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! LICK |
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| At first you feel nothing, but then an excruciating pain develops on the tip of your tongue and slowly creeps to the back of your mouth and down your throat, nearly choking you! Thankfully, it only lasts a few seconds and subsides as quickly as it began.|| XXX holds her frosted glaes claidhmore to her mouth and hesitantly licks the blade. A few drops of blood dribble from her tongue and onto the claidhmore's blade as a thin black tendril coils from the claidhmore into her mouth. After a moment, XXX's face appears to turn bright red, and she reaches up and grabs her throat. |
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|- |
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! POINT |
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| You point at your frosted glaes claidhmore and a fine, argent-sheened celestial blue mist begins to coalesce around the claidhmore's blade.|| XXX points at her frosted glaes claidhmore and a fine, ''argent-sheened celestial blue'' mist begins to coalesce around her claidhmore's blade. |
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|- |
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! POINT<br>(targeted) |
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| You point the frosted glaes claidhmore menacingly at XXX. A fine, ''dark celestial blue'' mist begins to coalesce around the claidhmore's blade.|| XXX points her frosted glaes claidhmore menacingly at you. You feel a slight tug at the back of your eyes as a fine, dark celestial blue mist begins to coalesce around the claidhmore's blade. |
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|} |
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==Additional Information== |
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''clench''<br> |
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===Ambient Messaging=== |
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You grit your teeth together as you clench the ebon-hilted dagger tightly, and a sinuous thread of mist begins to wrap and twine itself between your fingers, nearly cutting off your circulation! As you relax your hand, the mist begins to dissipate, and sinks into the blade with a lingering *hisssssss*. |
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<pre{{log2}}> |
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<b>Ambients</b><br> |
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Black tendrils begin to writhe and coil up the dagger, continuing up your arm and around your neck. Nearly strangling you, the ominous fibers sink into your flesh, and you feel a sharp pain along the side of your face. |
Black tendrils begin to writhe and coil up the dagger, continuing up your arm and around your neck. Nearly strangling you, the ominous fibers sink into your flesh, and you feel a sharp pain along the side of your face. |
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Thin dark threads pulse and fade along the hilt of |
Thin dark threads pulse and fade along the hilt of XXXX's ebon-hilted dagger. |
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As if searching for Malrocky's hand, shadowy strands of black mist slither upward along the edge of his dagger's blade. |
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As if searching for XXXX's hand, shadowy strands of black mist slither upward along the edge of his dagger's blade. |
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A dark, charcoal-hued mist forms along the length of Malrocky's ebon-hilted dagger. Swirling purposefully, the mass forms a skull-like shape with black chambers for eyes. The shape dematerializes as quick as it formed. |
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A dark, charcoal-hued mist forms along the length of XXXX's ebon-hilted dagger. Swirling purposefully, the mass forms a skull-like shape with black chambers for eyes. The shape dematerializes as quick as it formed. |
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Malrocky's ebon-hilted dagger begins to shake violently in his hand. |
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XXXX's ebon-hilted dagger begins to shake violently in his hand. |
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A thick, dark liquid drips off the tip of XXXX's ebon-hilted dagger, but it evaporates before it hits the ground. |
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Mist-like tendrils slither across XXXX's ebon-hilted dagger, stretching like fingers toward the weapon's hilt. |
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<b>Feature change</b><br> |
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</pre> |
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He is tall and appears to be mature. He has silver-flecked blue eyes and tanned skin. He has shoulder-length, sandy brown hair that lays about his face in an unruly tangle of shaggy curls. He has a weathered face and broad shoulders. '''''Inky black threads slither just beneath the surface of his skin, shifting his flesh with disturbing, coiling movements.''''' |
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===Feature Alteration=== |
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Each tier unlocks one of the following features and fully unlocked weapons will randomize between the three. |
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<pre{{log2}}> |
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Inky black threads slither just beneath the surface of his skin, shifting his flesh with disturbing, coiling movements. |
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His/her face appears quite peaked, and his/her skin is streaked with an array of raised veins that seem to pulse with a slow, steady rhythm. |
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Large crimson-edged sores cover his/her cheeks, and the flesh around his/her eyes appears bruised and swollen. |
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(Information regarding the unlocked weapon comes from a post by Anebriated on Players Corner) |
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</pre> |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Bladed weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Unique line<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= Fana<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Bladed weapon only.<br>No mist in descriptions.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLENCH |
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|verb3= DROP |
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|verb4= GET |
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|verb5= LICK |
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|verb6= POINT |
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|verb7= PROD |
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|verb8= RAISE |
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|verb9= RUB |
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|verb10= STARE |
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|verb11= WAVE |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Latest revision as of 17:55, 20 July 2022
Mist blades, also known as Fana weapons, have scripts attached with a locked and an unlocked version. These were initially teased through the Ebon Gate prize hopper and then released with Duskruin Arena, where they are sold in the shop A Mist Opportunity. When held, they alter a character's unique feature line. AnalyzeMist Blade versionYou carefully analyze your frosted glaes claidhmore and sense that there are some alteration restrictions. Your claidhmore must be some kind of BLADED weapon. (No runestaves or bows, etc.) SHOWS are fine to add but bear in mind the misty and shadowy nature of the weapon, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes. Updated analyzeBlade restriction removed from analyze, not just for runestaves and blunt weapons, but also bladed weapons. You carefully analyze your glowbark staff and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
Tier 0Usage
Tier 1Usage
Tier 2Usage
Additional InformationAmbient MessagingBlack tendrils begin to writhe and coil up the dagger, continuing up your arm and around your neck. Nearly strangling you, the ominous fibers sink into your flesh, and you feel a sharp pain along the side of your face. Thin dark threads pulse and fade along the hilt of XXXX's ebon-hilted dagger. As if searching for XXXX's hand, shadowy strands of black mist slither upward along the edge of his dagger's blade. A dark, charcoal-hued mist forms along the length of XXXX's ebon-hilted dagger. Swirling purposefully, the mass forms a skull-like shape with black chambers for eyes. The shape dematerializes as quick as it formed. XXXX's ebon-hilted dagger begins to shake violently in his hand. A thick, dark liquid drips off the tip of XXXX's ebon-hilted dagger, but it evaporates before it hits the ground. Mist-like tendrils slither across XXXX's ebon-hilted dagger, stretching like fingers toward the weapon's hilt. Feature AlterationEach tier unlocks one of the following features and fully unlocked weapons will randomize between the three. Inky black threads slither just beneath the surface of his skin, shifting his flesh with disturbing, coiling movements. His/her face appears quite peaked, and his/her skin is streaked with an array of raised veins that seem to pulse with a slow, steady rhythm. Large crimson-edged sores cover his/her cheeks, and the flesh around his/her eyes appears bruised and swollen. |
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