Creature maneuver: Difference between revisions
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#REDIRECT [[Standard maneuver roll]] |
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'''Creature maneuvers''' are offensive maneuvers that are only available to [[creature]]s, not available to player characters. These attacks do not show an open roll. |
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Such maneuvers include: |
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*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]] |
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*a [[soul golem]]'s steam push |
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*an [[Illoke]]'s ground stomp |
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*an [[Ithzir adept]]'s lightning mote |
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*a [[war griffin]]'s ride of doom |
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==Protection== |
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There are several attributes which can mitigate damage from creature maneuvers: |
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;Training |
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*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
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*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive. |
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*[[Perception]] |
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*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
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;Statistics |
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*[[Dexterity]] |
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*[[Agility]] |
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;Spells |
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*[[Mobility (618)]] |
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*[[Prayer (313)]] |
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*[[Dauntless (1606)]] |
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;Stance |
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*Defensive stance is best |
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;Racial Bonuses |
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Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers. |
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{| {{prettytable}} |
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!Best !!Excellent !!Good |
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|- |
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|[[Burghal gnome]]||[[Halfling]]||[[Half-elf]] |
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|- |
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| ||[[Forest gnome]]||[[Dark elf]] |
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|- |
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| ||[[Elf]]||[[Sylvankind]] |
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|- |
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| || ||[[Erithian]] |
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|- |
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| || ||[[Aelotoi]] |
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|- |
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|} |
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==References== |
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*[[Stronghold Bowels information (saved post)]] |
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*[[Creature maneuver (saved post)]] |
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[[Category:Creature Maneuvers| ]] |
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[[category:Advanced Mechanics]] |
Latest revision as of 13:40, 28 December 2016
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