Creature maneuver: Difference between revisions

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#REDIRECT [[Standard maneuver roll]]
'''Creature maneuvers''' are offensive maneuvers that are only available to [[creature]]s, not available to player characters. These attacks do not show an open roll.

Such maneuvers include:

*the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and the [[snow madrinol]]

*a [[soul golem]]'s steam push

*an [[Illoke]]'s ground stomp

*an [[Ithzir adept]]'s lightning mote

*a [[war griffin]]'s ride of doom

==Protection==
There are several attributes which can mitigate damage from creature maneuvers:

;Training
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers.
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
*[[Perception]]
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield.

;Statistics
*[[Dexterity]]
*[[Agility]]

;Spells
*[[Mobility (618)]]
*[[Prayer (313)]]
*[[Dauntless (1606)]]

;Stance
*Defensive stance is best

;Racial Bonuses

Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.

{| {{prettytable}}
!Best !!Excellent !!Good
|-
|[[Burghal gnome]]||[[Halfling]]||[[Half-elf]]
|-
| ||[[Forest gnome]]||[[Dark elf]]
|-
| ||[[Elf]]||[[Sylvankind]]
|-
| || ||[[Erithian]]
|-
| || ||[[Aelotoi]]
|-
|}

==References==
*[[Stronghold Bowels information (saved post)]]
*[[Creature maneuver (saved post)]]

[[Category:Creature Maneuvers| ]]
[[category:Advanced Mechanics]]

Latest revision as of 13:40, 28 December 2016