Critical weighting: Difference between revisions

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m (Moved to Advanced Mechanics category since prerequisite knowledge about critical divisors / randomization are themselves considered Advanced.)
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#redirect [[Weighting#Critical Weighting]]
'''[[Critical]] Weighting''' is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical injury. The actual weight of the weapon seen by use of the [[WEIGHT (verb)]] is completely unrelated to critical weighting.

== Example ==
The amount of phantom damage added is equal to the critical weighting points of the weapon. A heavily crit weighted weapon (which has a numerical value of 9 to 11 points, but for these purposes we'll say 10) adds 10 extra phantom damage. '''The full weapon weighting is added to each attack.''' It is NOT halved and it does not randomize. This includes DEX bonus weighting and [[Sigil of Major Bane]].

E.g., a character attacks and hits a creature wearing soft leather [[Armor|armor]] for 15 [[Raw damage|raw damage]]. Since the [[Critical divisor|critical divisor]] of soft leather armor is 6, it would normally be, without any weapon weighting, a level 2 [[[trunc]](15 / 6)] maximum crit rank. An attack with a heavily crit weighted weapon will increase the total damage used to calculate the crit rank. Bear in mind that this damage is not actually [[Hitpoint]] hit point damage, it is only used to determine the maximum critical rank. To determine the max crit rank divide the sum of the raw and crit damage by the armor crit divisor and truncate the result. In this example it is trunc[(15 raw + 10 crit) / 6]. Therefore, the actual maximum crit rank possible has increased from 2 with a non-weighted weapon to 4 when weapon crit weighting is added.

Critical weighting cannot increase the rank of a hit that would have been a critical rank 0 otherwise. Characters have natural crit weighting derived from DEX bonus. GILCHRISTR's research indicates that 1 potential phantom damage is added for each 4 bonus.

(Note: There is some variation on critical hits. See [[critical randomization]].)

== New Weighting Chart ==
* '''Krakiipedia and GSGuide.net are both wrong starting at very heavily. ~Wyrom 7/18/14'''
{| {{Prettytable}}
|-
!Name
!Rating
|-
|Lightly
|01 - 02
|-
|Fairly
|03 - 04
|-
|Somewhat
|05 - 06
|-
|Decent
|07 - 08
|-
|Heavy
|09 - 11
|-
|Very Heavy
|12 - 14
|-
|Exceptional
|15 - 19
|-
|Masterful
|20 - 24
|-
|Superb
|25 - 29
|-
|Expert
|30 - 34
|-
|Phenomenal
|35 - 39
|-
|Fantastic
|40 - 44
|-
|Incredible
|45 - 49
|-
|Wondrous
|50+
|}
* Standard katanas have <i>heavy</i> critical weighting.
* Standard claidhmores have <i>fantastic</i> critical weighting

== Old Weighting Chart ==
{| {{Prettytable}}
|-
!Name
!Rating
|-
|Lightly
|1-2
|-
|Fairly
|3-4
|-
|Somewhat
|5-6
|-
|Decent
|7-8
|-
|Heavy
|9-11
|-
|Very Heavy
|12-14
|-
|Exceptional
|15-19
|-
|Masterful
|20-24
|-
|Incredible
|25+
|}

==See Also==
*[[Weighting (saved post)]]
*[[Sigil of Major Bane]]
*[[Critical table]]

==Resources==
http://www.play.net/gs4/news/features/advancedquickstart.asp

[[Category:Advanced Mechanics]]
[[Category:Weapon Enhancements]]

Latest revision as of 13:25, 10 February 2016