Bull Rush: Difference between revisions
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__NOTOC__ |
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{{Cman |
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{{Player System Manager |
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| cost = None |
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|mnemonic = bullrush |
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|verb = [[CMAN]] |
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⚫ | |||
|type = Area of Effect |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|roundtime = 4s |
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| requirements = None |
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|stamina = 14 |
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| prereqs = None |
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|offensivegear = Arm accessory, or armor covering the arms |
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| sq1 = 2 |
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|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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| sq2 = 4 |
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⚫ | |||
| sq3 = 6 |
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}} |
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| sq4 = 8 |
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{{PSM3.0costs |
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| sq5 = 10 |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
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| pu1 = -}} |
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{{PSMinfo |
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|description = Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield. |
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'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground. |
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|mechanics = Maneuver a target causing minor [[impact critical table|impact]] damage and send them into other targets, causing moderate [[unbalance critical table|unbalance]] damage. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit. |
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|additionalinfo = This maneuver can be used while [[Disengaged]]. It cannot be used while [[Pressed]]. |
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On slight successes, the target will be knocked off balance (a [[roundtime]] penalty). On more substantial successes, the target will be knocked down with roundtime and may suffer [[HP]] damage. |
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⚫ | |||
⚫ | |||
*[[Centaur]] |
*[[Centaur]] |
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*[[lesser minotaur]] |
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*[[minotaur warrior]] |
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*[[fallen crusader]] |
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*[[ithzir champion]] |
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==Messaging== |
===Messaging=== |
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Roundtime messaging: |
Roundtime messaging: |
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<pre{{log2|margin-right=400px}}> |
<pre{{log2|margin-right=400px}}> |
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Target stands firm and manages to maintain his balance. |
Target stands firm and manages to maintain his balance. |
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</pre> |
</pre> |
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}} |
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==Resources== |
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==External Sources== |
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* [[/saved posts|Saved posts]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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* [[Research:Bull Rush|RT and Added Damage tables]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 08:51, 27 January 2022
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Description
Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.Mechanics
Maneuver a target causing minor impact damage and send them into other targets, causing moderate unbalance damage. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit.Additional Information
This maneuver can be used while Disengaged. It cannot be used while Pressed.
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.