Premium Point: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (VANKRASN39 moved page Premium point to Premium Point: proper capitalization)
m (fix double redirect)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
#redirect [[Premium Point costs]]
A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 '''premium points''' per month as a loyalty reward. Current number of premium points on any account may be seen using PREMIUM START. These points can be used to purchase many different benefits.


[[Category: Currency]]
Benefits include [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.

==Premium Point Benefit/Cost Table==

Additionally, pricing information is available in game by typing '''PREMIUM 9.'''
<onlyinclude>
{| {{prettytable}}
! Benefit !! Premium Point Cost
|- align=center
|Pre-scripted giftshop item||300 points
|- align=center
|[[Alteration scroll]]||300 points
|- align=center
|[[Autoscripter]]||100 points
|- align=center
|[[Merchant|Lighten]] one item (amount of lightening varies by item)||100 points
|- align=center
|[[Merchant|Deepen]] one item (deepening is approximately 10% of current item)||100 points
|- align=center
|Checkbook||600 points
|- align=center
|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900 points
|- align=center
|Feature Changing Masks (one feature line)||400 points
|- align=center
|[[Premium title]]s||600 points
|- align=center
|Level 1 or 2 [[enhancive item]] (''see [[Premium enhancive]]'')||1800 points
|- align=center
|Level 3 or 4 [[enhancive item]] (''see [[Premium enhancive]]'')||2400 points
|- align=center
|[[Society]] reset (amnesty parchment)||2000 points
|- align=center
|[[EZ script]]||1200 points (first action), 600 points (each additional action) <br>*if your item has been EZ Scripted using different means, it is 600 for each additional action
|- align=center
|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 points + 300 points per enchant + surcharges.
|- align=center
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))
|- align=center
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))
|- align=center
|Spiked items for any enchanting, padding, or flaring service||600 point surcharge
|- align=center
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge
|- align=center
|Enchanting flared or (non-fluff) [[Script|scripted]] item||600 point surcharge
|- align=center
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points
|- align=center
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100
|- align=center
|Heavy [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||1200 pts + (Enchant Bonus * 100) + surcharges
|- align=center
|Custom Tattoo (PLATINUM ONLY)||400 points
|- align=center
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points
|- align=center
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points
|- align=center
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points
|}</onlyinclude>

==Additional Notes==

*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.

*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost.

*[[Enchanting]] [[Adamantine]] costs double the normal points.

*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.

*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.

*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.

*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.

*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer's Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.

*Temporary Enhancements do not incur any extra charges.

*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such. Include the fact that it is bonded in the scroll.

==GM Jainna's Posted Common Mistakes==
''Posted 7/13/14
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate. I know sometimes you have surcharges that get tacked on, so sometimes you have to ask Sadie, and that's okay!

*The scroll gets stuck. Sometimes the scroll gets stuck somewhere between the WRITE ACCEPT and the actual delivery. Sometimes your item even vanishes. If this happens, you should post here so someone can get it unstuck for you.

*[[alteration scroll#GM Jainna's Common Problems with Sadie Scroll Alterations|Jainna's Alteration Scroll Common Problems]]

==Troubleshooting==
''Posted 4/15/16
*Once you've hit WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn't happen, it's stuck and you need to post [http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Benefits/view here]. Jainna checks the Premium folder on the officials religiously, and can take care of it.

==Precalculated Premium Benefit Costs==

===Adding Flares===

Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]])

*Flare 0x (+0) item = 300
*Flare 1x (+5) item = 600
*Flare 2x (+10) item = 900
*Flare 3x (+15) item = 1200
*Flare 4x (+20) item = 1500
*Flare 5x (+25) item = 1800
*Flare 6x (+30) item = 2100
*Flare 7x (+35) item = 2400
*Flare 8x (+40) item = 2700
*Flare 9x (+45) item = 3000
*Flare 10x (+50)item = 3300

''Note: Partial enchants round up''

===Adding Heavy Critical or Damage Padding===

*Pad 0x (+0) Armor = 1200
*Pad 1x (+5) Armor = 1700
*Pad 2x (+10) Armor = 2200
*Pad 3x (+15) Armor = 2700
*Pad 4x (+20) Armor = 3200
*Pad 5x (+25) Armor = 3700
*Pad 6x (+30) Armor = 4200
*Pad 7x (+35) Armor = 4700
*Pad 8x (+40) Armor = 5200
*Pad 9x (+45) Armor = 5700
*Pad 10x (+50) Armor = 6200

===Enchanting Item (Base Cost)===

*Enchant 0x to 1x = 300
*Enchant 1x to 2x = 600
*Enchant 2x to 3x = 900
*Enchant 3x to 4x = 1200
*Enchant 4x to 5x = 1600
*Enchant 5x to 6x = 2000
*Enchant 6x to 7x = 2400
*Enchant 7x to 8x = 2800
*Enchant 8x to 9x = 3200
*Enchant 9x to 10x = 3600

===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===

*Enchant 0x to 1x = 900
*Enchant 1x to 2x = 1200
*Enchant 2x to 3x = 1500
*Enchant 3x to 4x = 1800
*Enchant 4x to 5x = 2200
*Enchant 5x to 6x = 2600
*Enchant 6x to 7x = 3000
*Enchant 7x to 8x = 3400
*Enchant 8x to 9x = 3800
*Enchant 9x to 10x = 4200

===Enchanting Padded Armor===

The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).

As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:

Enchanting base cost: 2400<br>
Heavy Padding: level 10<br>
Additional cost per point of padding: 100<br>

Total Cost: 2400 + (10 * 100) = 3400 premium points

''Note: The terms padding level and padding points are used interchangeably.''

===Enchanting Claidhmore (New Style Only)===

*Enchant 0x to 1x = 5000
*Enchant 1x to 2x = 6000
*Enchant 2x to 3x = 7000
*Enchant 3x to 4x = 8000
*Enchant 4x to 5x = 9000
*Enchant 5x to 6x = 10000
*Enchant 6x to 7x = 11000
*Enchant 7x to 8x = 12000
*Enchant 8x to 9x = 13000
*Enchant 9x to 10x = 14000

===[[Nerve Staves|Nerve Staves script]]===

Additional 600-1500 point surcharge for the script?

===[[Voln armor|Voln Armor]]===
'''T4 padding

From GM Jainna 3/15/14
*600 points surcharge for the flare portion.
*1000 for the resistance to shear fear.
*100 per point of padding added during flare, which is 1/2 the enchant of armor
*600 points for the non-fluff script (the other functional aspects that do not incur their own surcharge).

Surcharge for T4 Voln armor would be 3700 points.

'''T1 padding

[LNet]-GSIV:Geijon: "7x armor with T1 Voln cost 5300 PPs. It was done today" (3/15/14)

==See Also==

*[[Premium/platinum point update (saved post)]] dated 6/5/2011, updated 11/26/2014
*[[Premium point (saved post)]]
*[[PCALC (verb)]]

==References==
*[http://www.play.net/gs4/premium/premiumplus.asp Long-Term Premium Incentives Official Documentation]

[[Category:Premium]]
[[category:Currency]]

Latest revision as of 21:50, 22 July 2017