Premium Point costs

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A Premium GemStone IV subscriber is awarded 100 Premium Points per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using PREMIUM START. These points can be used to purchase many different Premium Long-term Benefits. See the Benefits page for official descriptions of services. This page will maintain costs and various notes.

Points can be exchanged for services including scripted items, alteration scrolls, an autoscripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, adding critical or damage padding to armor and a society reset option.

Players often sell their PPs for silvers. In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable. The average conversion range is approximately 4,000-6,000 silvers per PP. Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.

Please note that the below is just to provide a general idea. The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.

The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.

Benefit Premium Point Cost Comments and Additional Costs
Pre-scripted giftshop item 300 Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)
Autoscripter 100 Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)
Checkbook 600 Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)
Society reset (amnesty parchment) 2000 Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)
One type-ahead line 900 Drink from the fountain located in Mist Harbor
Premium titles 600 Find the disheveled resident NPC in Mist Harbor
Alteration 300 15/15/15 + show OR long description
Alteration 600 Show AND Long description
Item Customization 300 Up to three facets of a single item that supports customization per service.
EZ script 1200 (first action) 600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action
Lighten one item 100 Amount of lightening varies by item
Deepen one item 100 Deepening is approximately 10% of current item
Spikes added to an item 300 Some items may not be eligible
Feature Changing Masks 400 Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark. Get 'a plain porcelain mask' in Shear Delight followed by a Sadie Scroll.
Signature Swear 2500 Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in Shear Delight followed by a Sadie Scroll.
Signature Verb 3000 Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in Shear Delight followed by a Sadie Scroll.
Custom Logon/Logoff Messaging 5000 Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in Shear Delight followed by a Sadie Scroll.
Custom Title (Prename) 5500 Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in Shear Delight followed by a Sadie Scroll. Please familiarize yourself with the guidelines here: Title system#Custom
Custom Title (Postname) 2500 Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in Shear Delight followed by a Sadie Scroll. Please familiarize yourself with the guidelines here: Title system#Custom
Flypaper Designers Tattoo: Full Customization (description only) 1000 This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.
Flypaper Designers Tattoo: Custom Verb (1) 1500 This does not include any alteration of the tattoo's description. These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.
***Pigments of Memory Tattoo: Full Customization (description only) 1000 These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.
***Pigments of Memory Tattoo: Other Custom Fields 1500 These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.
Level 1 or 2 enhancive item 1800 See Premium enhancive
Level 3 or 4 enhancive item 2400 See Premium enhancive
Flares (heat, cold, electric, impact, or vacuum; for runestaves, mana(to a max of x2) or acuity(to a max of x4) are also available) Base 300 points Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.
Flares (disintegrate, disruption, unbalance, grapple, acid, plasma, steam Base 900 points Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)
Enchanting plain item (+1 added) with a starting enchant bonus of 0 to +15 300 + (300 * trunc((current plus + 4) / 5)))
Enchanting plain item (+1 added) with a starting enchant bonus of +16 to +45 1200 + (400 * trunc((current plus - 11) / 5)))
Spiked items for any enchanting, padding, or flaring service 600 point surcharge
Ensorcelled items for any enchanting, padding, or flaring service 200 point per tier surcharge
Enchanting flared or (non-fluff) simple scripted item 600 point surcharge
Enchanting (non-fluff) complex scripted item 1200 point surcharge
Enchanting a TD boosting, defender, padded or weighted item Bonus level * 100 points
Enchanting claidhmore (new style only) (40 points + (2 * Final Enchant Bonus)) * 100
Heavy (150 services, 10 point combat effectiveness) Critical or Damage Padding, Weighting, or Sighting (3200 + (Enchant over 20 * 100)) + surcharges Padding only. "Up to" 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).
Examples: +3TD is 'flaring surcharge' and 1500 surcharge; +14% Impact Resist= 'resist surcharge' and was 1000 surcharge
Custom Tattoo (PLATINUM ONLY) 400 points
Single Premium home Item Alteration (PLATINUM ONLY) 600 points
Mayhem Tattoo (PLATINUM ONLY) 900 points
Enhancive Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY) 500 points
25,000 profession resource points (grit, essence, Nature's Grace, etc) 25 points Available once per week per account, there is a 7 day cooldown whenever this benefit is used. To use the benefit, go to the West Wing of the Library on FWI and LIGHT the lantern there. This benefit does not allow you to claim more than your 50,000 weekly pool; if you already have more than 25,000 profession resource points for the week, you will only get enough to max out your weekly resource pool, though the 25 PP cost will remain the same.


Additional Notes

  • Always use PCALC to get an estimate on the cost.
  • Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.
  • If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost.
  • Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.
  • For TD boosting items only the base enchant can be increased, not the TD bonus.
  • For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
  • Resistance items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.
  • Enchanting, Flaring, or Padding an Enhancive item will incur an additional premium point surcharge. The surcharge is: (Cost for Adventurer's Guild to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. Fusion items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.
  • Temporary Enhancements do not incur any extra charges.
  • Paladin-bonded weapons should not incur any extra charges, but may calculate as such. Include the fact that it is bonded in the scroll.

Functional Script Surcharges

Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.

Everything else (functional) is considered simple and has a 600 point simple script surcharge.

Fusion is still treated as separate from other functional scripts (see Additional Notes above).

Troubleshooting

  • Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate. You may need to send a message to Sadie to confirm the point cost.
  • Once you've chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn't happen, it's stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.

Precalculated Premium Benefit Costs

Adding Flares

Options: Heat, Cold, Electric, Acid, Impact, Vacuum

  • Flare 0x (+0) item = 300
  • Flare 1x (+5) item = 600
  • Flare 2x (+10) item = 900
  • Flare 3x (+15) item = 1200
  • Flare 4x (+20) item = 1500
  • Flare 5x (+25) item = 1800
  • Flare 6x (+30) item = 2100
  • Flare 7x (+35) item = 2400
  • Flare 8x (+40) item = 2700
  • Flare 9x (+45) item = 3000
  • Flare 10x (+50)item = 3300

Note: Partial enchants round up

Adding Heavy Critical or Damage Padding

  • Pad 0x (+0) Armor = 3200
  • Pad 1x (+5) Armor = 3200
  • Pad 2x (+10) Armor = 3200
  • Pad 3x (+15) Armor = 3200
  • Pad 4x (+20) Armor = 3200
  • Pad 5x (+25) Armor = 3700
  • Pad 6x (+30) Armor = 4200
  • Pad 7x (+35) Armor = 4700
  • Pad 8x (+40) Armor = 5200
  • Pad 9x (+45) Armor = 5700
  • Pad 10x (+50) Armor = 6200

Enchanting Item (Base Cost)

  • Enchant 0x to 1x = 300
  • Enchant 1x to 2x = 600
  • Enchant 2x to 3x = 900
  • Enchant 3x to 4x = 1200
  • Enchant 4x to 5x = 1600
  • Enchant 5x to 6x = 2000
  • Enchant 6x to 7x = 2400
  • Enchant 7x to 8x = 2800
  • Enchant 8x to 9x = 3200
  • Enchant 9x to 10x = 3600

Enchanting Item with Spikes, Flares or Scripts (non-fluff)

  • Enchant 0x to 1x = 900
  • Enchant 1x to 2x = 1200
  • Enchant 2x to 3x = 1500
  • Enchant 3x to 4x = 1800
  • Enchant 4x to 5x = 2200
  • Enchant 5x to 6x = 2600
  • Enchant 6x to 7x = 3000
  • Enchant 7x to 8x = 3400
  • Enchant 8x to 9x = 3800
  • Enchant 9x to 10x = 4200

Enchanting Padded Armor

The cost to enchant padded armor is the enchanting base cost + (padding points * 100).

As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:

Enchanting base cost: 2400
Heavy Padding: level 10
Additional cost per point of padding: 100

Total Cost: 2400 + (10 * 100) = 3400 premium points

Note: The terms padding level and padding points are used interchangeably.

Enchanting Claidhmore (New Style Only)

  • Enchant 0x to 1x = 5000
  • Enchant 1x to 2x = 6000
  • Enchant 2x to 3x = 7000
  • Enchant 3x to 4x = 8000
  • Enchant 4x to 5x = 9000
  • Enchant 5x to 6x = 10000
  • Enchant 6x to 7x = 11000
  • Enchant 7x to 8x = 12000
  • Enchant 8x to 9x = 13000
  • Enchant 9x to 10x = 14000

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