Four Winds Halls: Difference between revisions
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#redirect [[Four Winds Hall]] |
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__NOTOC__ |
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=Directions= |
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Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps |
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Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door |
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Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door |
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Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door |
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Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch |
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Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate |
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Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate |
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Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate |
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=Services= |
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==Premium Transport== |
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The [[Premium transport system|Premium Transport System]] is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm. |
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==Gambling== |
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Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall. |
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==Teleportation Jewelry== |
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Each hall has a table set out with a variety of town-specific [[Premium teleportation jewelry|teleport jewelry]]. You can have as many of these as you like, so grab a few! |
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==Flowers== |
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[[Premium flowers]] are located in each of the Four Winds Halls. |
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==Nodes== |
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===Earth Nodes=== |
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Once you get inside the Four Winds Hall, nearly every room is an earth node. This even includes the Black Drake tables! |
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===Super Nodes=== |
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One room in each hall is designated as a super node! |
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Icemule: Burga Hall, Lounge |
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River's Rest: Mistral Hall, Lounge |
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Solhaven: Seamist Hall, Central Lounge |
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Ta'Illistim: Meazernis Villa, Private Lounge |
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Ta'Vaalor: Etesian Villa, Lounge |
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Teras (Kharam-Dzu): Welkin Hall, Common Room |
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Wehnimer's Landing: Zephyr Hall, Common Room |
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Zul Logoth: Solano Hall, Night Sky Landing |
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==Town Specific Perks== |
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Some of the Four Winds Halls have special perks that are only available in that specific town. |
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===Iceskating=== |
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Located in Icemule's Burga Hall, a functional ice skating rink is available. There is also a small gift cart with items for sale. |
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===Swimming=== |
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Outside Solhaven's Seamist Hall, one can enjoy a swim at the beach! |
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[[Category: Premium]] |
Latest revision as of 17:10, 5 June 2015
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