Enhancive hider: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''stylized golden griffin pin''' is the souvenir item from [[Sylinar's Spire]], a recurring [[:category:Pay Events|pay event]] that began in November 2014. |
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'''Enhancive hiders''' can be used to hide non-scripted and non-armor [[enhancive item]]s when {{boldmono|[[RUB]]}}bed. Scripted items such as enhancive [[Joola]] jewelry will not be hidden. They can also be used to detect enhancive items by {{boldmono|[[WAVE]]}}ing the mystery item at the held pin, and to detect empty enhancive items by {{boldmono|[[TOUCH]]}}ing the pin when the items are worn and visible. These items have only been available to those attending pay events/quests and through player-to-player sales. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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===Analyze=== |
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<pre{{log2}}>You analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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The griffin pin can be used to hide non-scripted and non-armor [[enhancive item]]s when [[RUB]]bed. Scripted items such as enhancive [[Joola]] jewelry will not be hidden. It can also be used to detect enhancive items by [[WAVE|waving]] the mystery item at the held pin, and to detect empty enhancive items by [[TOUCH]]ing the pin when the items are worn and visible. |
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==Analyze== |
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<div {{log}}>You analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information:<br> |
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This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed. RUBbing it again will reveal the hidden enhancive items. You can PULL any individual hidden enhancive to reveal it. WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn. You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY. |
This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed. RUBbing it again will reveal the hidden enhancive items. You can PULL any individual hidden enhancive to reveal it. WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn. You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY. |
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This item has golden incandescence messaging. This item has no tiers to unlock.</ |
This item has golden incandescence messaging. This item has no tiers to unlock.</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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==Inspect== |
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|- {{verbtableheader}} |
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<div {{log}}>You carefully inspect your golden griffin pin. |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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You determine that you could wear the pin anywhere on your body. |
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! scope="col"|First |
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! scope="col"|Third |
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It looks like this item has been mainly crafted out of gold.</div> |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|RUB |
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==Enhancive hiding== |
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! scope="row" role="rowheader"|To activate |
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*<tt>RUB</tt> |
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|<!-- First Person View --> A golden incandescence radiates from your golden griffin pin and illuminates you briefly, obscuring a tooled mithril alloy pin and a glyph-etched star sapphire ring. |
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Enhancive items in <span style="color:blue;">'''blue'''</span> |
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|<!-- Third Person View --> A golden incandescence radiates from XXX's golden griffin pin, surrounding him with a resplendant glow before subsiding. |
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<div {{log}}>>i<br> |
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|- |
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You are wearing <span style="color:blue;">'''a gleaming glaes greathelm''' (armor accessory)</span>, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, <span style="color:blue;">'''a tooled mithril alloy pin'''</span>, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, <span style="color:blue;">'''a translucent alexandrite bracelet''' (scripted)</span>, <span style="color:blue;">'''a glyph-etched star sapphire ring'''</span>, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants. |
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! scope="row" role="rowheader"|To deactivate |
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|<!-- First Person View --> A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before subsiding to reveal a tooled mithril alloy pin and a glyph-etched star sapphire ring. |
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>rub my pin<br> |
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|<!-- Third Person View --> {{addmetext}} |
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A golden incandescence radiates from your golden griffin pin and illuminates you briefly, obscuring a tooled mithril alloy pin and a glyph-etched star sapphire ring. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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>i<br> |
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! scope="row" role="rowheader"|Detects empty enhancive item |
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You are holding a stylized golden griffin pin in your right hand.<br> |
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|<!-- First Person View --> A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before honing in on a topaz-inset imflass pendant. |
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You are wearing <span style="color:blue;">'''a gleaming glaes greathelm''' (armor accessory)</span>, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, <span style="color:blue;">'''a translucent alexandrite bracelet''' (scripted)</span>, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.</div> |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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;Third Person |
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! scope="rowgroup" role="rowheader" rowspan="2"|WAVE |
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<div {{log}}>A golden incandescence radiates from XXX's golden griffin pin, surrounding him with a resplendant glow before subsiding.</div> |
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! scope="row" role="rowheader"|At charged enhancive item |
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|<!-- First Person View --> As you bring a filigreed ora barrette close to your golden griffin pin a golden incandescence radiates from the pin to illuminate the barrette briefly. |
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;Items reappearing |
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|<!-- Third Person View --> {{addmetext}} |
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<div {{log}}>>rub pin<br> |
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|} |
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A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before subsiding to reveal a tooled mithril alloy pin and a glyph-etched star sapphire ring.</div> |
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==Enhancive detection== |
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*<tt>WAVE {item} at my pin</tt> |
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<div {{log}}>You remove a filigreed ora barrette from in your woven carryall.<br> |
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>wave my barr at my pin<br> |
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As you bring a filigreed ora barrette close to your golden griffin pin a golden incandescence radiates from the pin to illuminate the barrette briefly.</div> |
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==Empty enhancive detection== |
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*<tt>TOUCH</tt> |
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<div {{log}}> |
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>touch pin<br> |
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A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before honing in on a topaz-inset imflass pendant. |
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</div> |
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==Additional Information== |
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==Alteration== |
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===Events=== |
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The pin can be altered following the standard [[ALTER|alteration rules]]. In addition the golden incandescence can be changed to one of the following options: |
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'''Sylinar's Spire''' |
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*Shadows |
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:A stylized golden griffin pin is the souvenir item from [[Sylinar's Spire]], a recurring [[:category:Pay Events|pay event]] that began in November 2014. All attendees are allowed one free pin if attending, but must pick it up from the top floor of the Spire. It was also available from the SimuCoin shop during runs of [[Summit Academy]]. |
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*Rainbow iridescence |
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*Cobalt radiance |
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'''Settlement of Reim''' |
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[[category:Item Scripts]] |
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:An essence-filled talisman is one of the prize items from [[Settlement of Reim]] that began in September 2016. It cannot be altered without changing the messaging option. |
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===Enhancive hiding=== |
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Below are the effects of the usage of an enhancive hider. Enhancive items are in {{blue|'''blue'''}}. |
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<pre{{log2}}> |
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'''Before usage:''' |
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You are wearing {{blue|'''a gleaming glaes greathelm''' (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, {{blue|'''a tooled mithril alloy pin'''}}, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|'''a translucent alexandrite bracelet''' (scripted)}}, {{blue|'''a glyph-etched star sapphire ring'''}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants. |
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'''After usage:''' |
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You are holding a stylized golden griffin pin in your right hand. |
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You are wearing {{blue|'''a gleaming glaes greathelm''' (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|'''a translucent alexandrite bracelet''' (scripted)}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.</pre> |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Pinworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Messaging can be set to one of four premade options: |
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Shadows<br> |
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Rainbow iridescence<br> |
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Cobalt radiance<br> |
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Wavering force <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= RUB |
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|verb2= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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[[Category:Enhancives]] |
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[[Category:Pay event collectibles]] |
Latest revision as of 08:24, 23 May 2023
Enhancive hiders can be used to hide non-scripted and non-armor enhancive items when RUBbed. Scripted items such as enhancive Joola jewelry will not be hidden. They can also be used to detect enhancive items by WAVEing the mystery item at the held pin, and to detect empty enhancive items by TOUCHing the pin when the items are worn and visible. These items have only been available to those attending pay events/quests and through player-to-player sales. AnalyzeYou analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed. RUBbing it again will reveal the hidden enhancive items. You can PULL any individual hidden enhancive to reveal it. WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn. You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY. This item has golden incandescence messaging. This item has no tiers to unlock. Usage
Additional InformationEventsSylinar's Spire
Settlement of Reim
Enhancive hidingBelow are the effects of the usage of an enhancive hider. Enhancive items are in blue. Before usage: You are wearing a gleaming glaes greathelm (armor accessory), a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a tooled mithril alloy pin, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, a translucent alexandrite bracelet (scripted), a glyph-etched star sapphire ring, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants. After usage: You are holding a stylized golden griffin pin in your right hand. You are wearing a gleaming glaes greathelm (armor accessory), a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, a translucent alexandrite bracelet (scripted), a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants. |
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