Disintegrate (705)/saved posts: Difference between revisions
VANKRASN39 (talk | contribs) (bolt DF improvement) |
VANKRASN39 (talk | contribs) m (VANKRASN39 moved page Disintegrate (705) (saved posts) to Disintegrate (705)/saved posts: saved post reorg) |
||
(One intermediate revision by the same user not shown) | |||
Line 66: | Line 66: | ||
| date = 09/15/2015 01:27 PM EDT |
| date = 09/15/2015 01:27 PM EDT |
||
| subject = Re: ELR - DF Lore For Bolts! |
| subject = Re: ELR - DF Lore For Bolts! |
||
}}:KEITHOBAD |
}}:''KEITHOBAD |
||
:Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it. |
:''Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it. |
||
It does now. |
It does now. |
Latest revision as of 21:57, 17 March 2017
Release
Topic: Sorcerer Spells
Message #: 2762
Author: GS4-ESTILD
Date: 07/14/2015 11:58 AM EDT
Subject: HSN: Disintegrate (705) Update!
Disintegrate (705) can now be cast as disintegrating bolt, a new bolt based attack. It requires 20 ranks of Sorcerous Lore, Necromancy to unlock this ability and the caster must be a stance greater than guarded. If you CHANNEL (or INCANT with the channelincant flag set), it will always use the warding version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers.
GameMaster Estild
Weakening Ability
Topic: Sorcerer Spells
Message #: 2798
Author: GS4-ESTILD
Date: 07/15/2015 11:50 AM EDT
Subject: Re: HSN: Disintegrate (705) Update!
- KARDIOS
- Every time the special ability has activated for me (maybe 10 times so far), it has affected the target's armor. I've never seen the beam arc toward a weapon or shield. So far as I can tell, there is no message when it wears off after 60 seconds.
Your initial attack has to hit the right hand or arm to affect a weapon and the left for a shield. Any other location will default to armor.
GameMaster Estild
Creature Ability
Topic: Sorcerer Spells
Message #: 2802
Author: GS4-ESTILD
Date: 07/15/2015 02:45 PM EDT
Subject: Re: HSN: Disintegrate (705) Update!
- VANKRASN39
- any response about creature ability?
Are you asking if creatures are able to utilize the lore ability? Yes. We pretty much always code lore benefits to work for creatures too, usually with them being trained about 0.5x in any relevant lore.
GameMaster Estild
Evoke
Topic: Sorcerer Spells
Message #: 3333
Author: GS4-ESTILD
Date: 09/15/2015 12:01 PM EDT
Subject: Re: HSN: Disintegrate (705) Update!
- VANKRASN39
- Can we please get the bolt function changed to evoke instead of being stance based?
Done.
GameMaster Estild
Bolt Damage Factor
Topic: Magic Systems
Message #: 981
Author: GS4-ESTILD
Date: 09/15/2015 01:27 PM EDT
Subject: Re: ELR - DF Lore For Bolts!
- KEITHOBAD
- Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it.
It does now.
GameMaster Estild