Ball and chain: Difference between revisions

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(clarification; it's an OHB, you need OHB skill to use it effectively as a weapon)
 
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The '''ball and chain''' is an articulated concussion weapon which consists of a heavy metal ball at the end of a chain attached to the end of a haft. The flexibility granted by the chain multiplies the force of a blow, making it more difficult for an opponent to parry and will cause, in addition to [[Hitpoint|hitpoint damage]], [[Crush critical table|crush critical injuries]]. To be effective with the ball and chain it is strongly recommended that the user train in the [[Blunt Weapons|blunt weapon skill]].
The '''ball and chain''' is an articulated concussion weapon which consists of a heavy metal ball at the end of a chain attached to the end of a haft. The flexibility granted by the chain multiplies the force of a blow, making it more difficult for an opponent to parry and will cause, in addition to [[Hitpoint|hitpoint damage]], [[Crush critical table|crush critical injuries]]. To be effective with the ball and chain, the user must train in the [[Blunt Weapons|blunt weapon skill]].


Due to its longer [[Roundtime]] and lower than average [[Attack versus Defense|AvD]]s the ball and chain is considered somewhat inferior to most other blunt weapons.
Due to its longer [[Roundtime]] and lower than average [[Attack versus Defense|AvD]]s the ball and chain is considered somewhat inferior to most other blunt weapons.
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==Alternate Names==
==Alternate Names==


*'''Mace and chain'''
*'''binnol'''
*'''binnol'''
*'''goupillon'''
*'''goupillon'''
*'''mace and chain'''


==Game Mechanics==
==Game Mechanics==

Latest revision as of 06:06, 7 November 2019

The ball and chain is an articulated concussion weapon which consists of a heavy metal ball at the end of a chain attached to the end of a haft. The flexibility granted by the chain multiplies the force of a blow, making it more difficult for an opponent to parry and will cause, in addition to hitpoint damage, crush critical injuries. To be effective with the ball and chain, the user must train in the blunt weapon skill.

Due to its longer Roundtime and lower than average AvDs the ball and chain is considered somewhat inferior to most other blunt weapons.

Alternate Names

  • binnol
  • goupillon
  • mace and chain

Game Mechanics

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ball and chain DF .400 .300 .230 .260 .180 6 4 Crush 75/175
AvD 15 20 19 18 17 27 25 23 21 35 31 27 23 30 24 18 12

The standard ball and chain has a weight of 9 lbs.

Note: To edit this table go to Template:Weapon table ball and chain

Resources