Verb:EVOKE: Difference between revisions
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m (GS4-XERAPHINA moved page EVOKE (verb) to Verb:EVOKE: updating page naming convention, namespace) |
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{{Verbinfo |
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{{HSN}} |
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|verb = EVOKE |
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|type = System <!--Type of verb: Roleplaying, System, Special Case. Additional slots can be added with type2, type3 --> |
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|demeanor = <!-- Only enter YES, if no, leave blank)--> |
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|citizen = <!--If there is a citizen version of the verb. Additional slots can be added with citizen2, citizen3 --> |
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|race = <!--If there is a racial version of the verb. Additional slots can be added with race2, race3, race4 --> |
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|culture = <!--If there is a cultural version of the verb. Additional slots can be added with culture2, culture3 --> |
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|wedding = <!--If there is a wedding version of the verb. Additional slots can be added with wedding2, wedding3, wedding4 --> |
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|profession = <!--If there is a profession version of the verb. Additional slots can be added with profession2 - profession10 --> |
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|system = Magic <!--If this verb is specific to a system. Additional slots can be added with system2, system3--> |
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|special = <!--If this verb is due to a special case and does not work otherwise. Additional slots can be added with special2, special3 --> |
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}} |
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⚫ | |||
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to {{boldmono|EVOKE}} a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
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To automatically evoke a spell when using [[INCANT]] (which combines [[PREPARE]] and CAST into a single command): {{boldmono|INCANT SET EVOKE {spell}}}. |
To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}. |
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==Spells Using Evoke== |
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*[[Web (118)]] |
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:With 20 ranks of [[Spiritual Lore, Summoning]], EVOKE will cast a bolt version of the spell costing 9 mana. |
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*[[Divine Wrath (335)]] |
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:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[convert]]ed to the same [[pantheon]] as the caster. |
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*[[Hand of Tonis (505)]] |
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:With 20 ranks of [[Elemental Lore, Air]], EVOKE will cast a bolt version of the spell. |
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*[[Celerity (506)]] |
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:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version of the spell. |
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*[[Cone of Elements (518)]] |
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:EVOKE will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
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*[[Immolation (519)]] |
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:EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles. |
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*[[Phase (704)]] |
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:EVOKE at a container to attempt to grab a random item from inside. |
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*[[Disintegrate (705)]] |
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:With 20 ranks of [[Sorcerous Lore, Necromancy]], EVOKE will cast a bolt version of the spell. |
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*[[Minor Water (903)]] |
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:With 20 ranks of [[Elemental Lore, Fire]], EVOKE converts this spell to [[Minor Steam (1707)]]. |
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*[[Minor Acid (904)]] |
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:With 30 ranks of [[Elemental Lore, Water]], EVOKE converts this spell to [[Major Acid (1710)]]. |
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*[[Tremors (909)]] |
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:EVOKE will give the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with [[Elemental Mana Control]]. |
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*[[Invisibility (916)]] |
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:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member. |
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==See Also== |
==See Also== |
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*[[ |
* [[Evocable spells]] |
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*[[ |
* [[Verb:CAST|CAST]] |
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*[[ |
* [[INCANT]] |
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* [[Verb:CHANNEL|CHANNEL]] |
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*[[Casting spells (saved posts)]] |
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* [[Verb:CAST/saved posts|CAST saved posts]] |
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[[Category: Basic Mechanics]] |
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[[Category: Verbs]] |
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[[Category: Magic]] |
Latest revision as of 11:54, 2 December 2022
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EVOKE casts an alternative version of a spell from the standard CAST verb.
Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.